Eyrei:
Seems like the Civ3 Domestic Leader is taking on the role that we've slated for governors as well as our Minister of Interior. Our governors decide upon the city improvements while the MOI takes care of more national concerns like wonder-building, government, trade, and Sci/Tax/Lux rates.
The Civ2 version here has actually undergone several changes - at least over the time that I've been involved. At first, every single decision was put up for a vote. The governor would put up polls regarding each improvement available. The MOI would poll reagarding each and every combo of Sci/Tax/Lux. That led to a great deal of time needed for each turn break and a fair amount of confusion as well. Further, it forced the president to stop after only a few turns of play since he could not continue without the strict, explicit information from his/her cabinet.
Later, we decided to have the cabinet members make specific decisions and then have the president go with them unless there was a huge amount of dissent.
In this manner, the governors were able to actually decide upon a building queue, stating that "we should build a temple and then a library in city XYZ". If there was a large disagreement, then a vote would ensue - but so far that's not been a huge issue at all.
The nice thing about this method is that it allowed the president to play for more turns, made the discussion threads clearer and easier to navigate, and it made the election process more important as you'd be voting for people who would be making the initial decisions.
Of course, in our version we barely have enough for cabinet members, a few citizens, and an annoying National Enquirer wannabe
For worker allocation, while we discuss the basics of what we'd like, we give the president carte blanche pretty much as those decisions are usually better made in the flow of the game. Same now holds true for things like exploring and city placements as well. In the past, exploration direction and specific city spots were done with screenshots and huge, unwieldly discussions.
I have Civ3 and have played quite a bit. I would estimate that the pop-rushing thing would likely be best decided by the governor on a local level - or whomever decides upon the building queues for specific cities. The governor would be better able to discern the pro-to-con ratio of doing this in his city. That being said, there are exceptions. I would think that the military advisor, being forced to conscript troops, could override a governor's decision and require that troops be pop-rushed in a given city for example.
With revolutions, now basically our MOI posts a decision on where we should be given our government choices and we discuss. The choices are usually found to be pretty well accepted, but polls won't be out of the question I fear as we debate democracy vs. communism. Our decisions that have involved changing government used started like "we have the opportunity to become a Republic, what shall we do?" In the past, it was all poll driven and voted on. Now, we'll have a vote if there is a fair amount of disagreement amongst the players here.
I haven't really had a chance to visit the Civ3 forum, so I don't really know how you split up the duties. I know that DuckofFlanders participates in the Civ3 version, and since he has been instrumental in pretty much all of the permutations here, he would likely be a good candidate to ask questions of as well.
Have fun, and we could always use some experienced players here too...
