I dont get it? How do I install a LH ???

Warlord of Sid

Chieftain
Joined
Jan 30, 2009
Messages
22
Ok, so first of all I downloaded a bunch of these LH's which I think are awesome!!!

But... I have no idea what i am doing to get them to work???

Am I overwriting an existing leader to get one of the new leaders to work?

What XML changes do i need to make? Where do i find the new XML codes ... and where do i put them? How do i know i am in the right XML ???

Please help me I am a noob and a I need a step by step explanation.

PLEASE!!!!
 
First off, this isn't the place for questions.
Anyway, try this or, if you don't have BTS, this. (I don't know if it really makes a difference though.)

p.s. A word of advice, don't EVER alter the original game files; make a copy and put them in your Customassets folder or make a mod.
 
Sorry for posting this in the wrong place...

The tutorial doesn't help me at all.

Here's my problem. (BTW I have BTS fully patched)

PLEASE HELP!!! I dont get it!!!

for example I recently downloaded the PUTIN leaderhead.

It had about 50 files in there...

some are .kf , .dds , .tga , .nif , .kfm , .mp3 , .xml , .ini.bak , .jpg ...

Where do i put all these files???
 
you are probably getting bombarded because the tutorial forum is a dead forum where you cant get an answer and the people answering dont give you a dumbed down version of what to do, they expect you to know how to edit xml codes like we've been doing it for 10 years or something. Sorry, I am noob and want to add some of these cool leaderheads to my game.

I still dont know if I can overwrite an existing leaderhead... like for example I hate Peter of Russia ... I want to add Putin to the game... can I just overwrite Peter with Putin and take peter out of the game?
 
I still dont know if I can overwrite an existing leaderhead... like for example I hate Peter of Russia ... I want to add Putin to the game... can I just overwrite Peter with Putin and take peter out of the game?

there are actually several ways to do this. one is to make a mod to remove him - but yu'll have to load each time. the second way i sto make it standard by modifying the leaderhaed and civilzation.xml and placingit in your custom assets, but this way it will be standard in the game for you.

to add the leader head you generally ahve to change files in wolfshanze's tutorial. i do go to tutorial thread, since i actively help on my blenfder thread. so post questions there please.

for the record i think you don't get much of a respnse because it doesnt sound like you even tried. you just say i downloaded putin what do i do with these files. no where do we see that you started copying the xml files or creatinga mod etc. it sounds more like you want us to do it for you. this may not be true, but sorry thats just how it came across.

and the people answering dont give you a dumbed down version of what to do, they expect you to know how to edit xml codes like we've been doing it for 10 years or something. Sorry, I am noob and want to add some of these cool leaderheads to my game.

xml can be edited with word pad. i recommend you poke around your game files first and see how the basic game works. thats what i did before i tried modding.
 
When adding nearly anything graphical to civilization you have a few files within the XML. Generally you have an art xml file, an "infos" xml file, a text xml file, and then you have the schematics or schema. The schema file "tells" the other files what to do. If you want to see which file uses which schema you just open the corresponding XML file and it will tell you what it reads for its schematics.

I just had to say that you so you know to keep it around, I am also a little drunk so this may or may not make sense. First of all you need to tell the game what the leaderhead will look like, so you go to the artdefines".....".xml, in this case it will be something like artdefinesleaderhead.xml or something like that. Open that up. See all the bits of code there? See how it says something like ART_DEF_LEADER_ALEXANDER? Okay, notice how the file structure is for that, something like art/leaderheads/alexander/alexander.nif?

You have to copy the entire block of code and change that to ART_DEF_LEADER_YOURLEADER, and then make sure the folder that yourleader is in is in the proper location. So it should be ...beyondthesword/mods/yourmod/assets/art/leaders/yourleader/yourleader.nif. If you notice each leaderhead should have at least a yourleader.nif, yourleader.kfm, and yourleader_bg.kfm (this could also be ......_background.kfm, or .........._backgrnd.kfm). Make sure all of those files match up.

Then you have to go into civ4_leaderheadinfos.xml. And you'll notice that it says something like LEADER_ALEXANDER. For your FIRST transfer I'd just copy the leader you think most resembles the one you are using, repaste it, rename it (so it says LEADER_YOURLEADER) and do that for every corresponding tag you see. Your new leader will have these personality traits. You can change his personality (but that requires you to learn XML) and you can alter his favorite civic, religion, and give him traits. You can also edit his diplomacy music (the music that shows up when you talk to him in-game). Once you do that you just have to make the text for the leader. So you find and open the gametext.xml (none of these names are exact, but if you can't figure that part out on your own I can't help you) and see where it says TXT KEY LEADER ALEXANDER or whatever. Replace that, and so on and so forth.

From here on in it should be self-explanitory. At least I think it should be.
 
Well, don't be so hard on him guys. It wasn't long ago I was one of those guys bombarding you with questions. Only a few months back actually.
 
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