MadScot
Brandy's back!
VC:
1. Spearman can defeat tanks because it's a game and the rules say they can! It's a design choice that all units, however obsolete, have a significant chance to win. This stops the situation where the first person to, e.g., chivalry rolls over the whole world because his units are unstoppable death machines. It provides balance and more fun.
2. Because civ is not a wargame. Therefore strictly technically accurate depictions of military tactics and the relationships between units are neither expected nor provided. Among other things missing: supplies, leadership, morale, reserves, ... Short summary: don't play civ if you want a wargame, it's a "grand strategy game" with corresponding simplifications
3. If neither of these work for you, think of it this way. Workers and settlers have graphics upgrades at each "age". Imagine that all units got graphics upgrades too. So, by the industrial era, the "spearman" unit is a badly equipped militia. Still unlikely to beat tanks, but with a technical chance to do so. After all, "spearman" is just a name. Really it's a 1.2.1 defeating a 16.8.2 - I could call then squirrels and elephants if I wanted, the game mechanic is the same
Don't let it annoy you.
And I didn't mention vision slots once
1. Spearman can defeat tanks because it's a game and the rules say they can! It's a design choice that all units, however obsolete, have a significant chance to win. This stops the situation where the first person to, e.g., chivalry rolls over the whole world because his units are unstoppable death machines. It provides balance and more fun.
2. Because civ is not a wargame. Therefore strictly technically accurate depictions of military tactics and the relationships between units are neither expected nor provided. Among other things missing: supplies, leadership, morale, reserves, ... Short summary: don't play civ if you want a wargame, it's a "grand strategy game" with corresponding simplifications
3. If neither of these work for you, think of it this way. Workers and settlers have graphics upgrades at each "age". Imagine that all units got graphics upgrades too. So, by the industrial era, the "spearman" unit is a badly equipped militia. Still unlikely to beat tanks, but with a technical chance to do so. After all, "spearman" is just a name. Really it's a 1.2.1 defeating a 16.8.2 - I could call then squirrels and elephants if I wanted, the game mechanic is the same
Don't let it annoy you.
And I didn't mention vision slots once