OK, Here is a the solution and it's accurate and simple. This will make Naval units the powerhouses that historically they were. Naaval Assault: All standard naval units that have a melee ability can assualt land and city targets. They should be able to attack land units that are on the coast as a melee unit and capture cities like a melee unit though you may go through a lot of them to finally capture a large city. Bombardment: Naval units should be able to bombard cities with various effects that could be random to keep the game run smoothly and quickly. 1) Permanent population damage instead of just attack damage as the ships blows the city to pieces. This will put the fear in the populace of a fleet showing up on your coastal cities! 2) Structural damage. Yes your factories, market places, banks, etc. can be permanently destroyed too by incoming metal at 1,000 fps. That too will scare the crap out of the mayor! Think about it. What was the reaction when the royal navy, Vikings, Romans, Greeks, etc. showed up off the coast with their weapons bearing on them. "OH CRAP"! "Rape, pillage, death, and destruction" Fleets should have this effect and people will build more to at least keep others in check. If most of your cities are on the coast and you do NOT build a good fleet, another could come in with theirs and reduce your empire to cinders much like pillaging mounted units by destroying your infrastructure and population. "Run to the Hills"!