I just want CIV 5 to be a joyful game

Hello!

[please don't take offense below at my sloppy summarizing of my own statements that you replied to; you're welcome to laugh at me for being lazy though - but only if you also laugh at yourself ;)]

First off, you should recognize, and we should all keep in mind, that this all purely a parlor discussion - your hope of influencing such fundamental design decisions in Civ V is unrealistic. That's simply not how game development cycles work. At this point, the game is being fine-tuned -- the fundamental decisions were already made.

You can certainly hope to influence the expansions or influencing Civ VI... on the condition that someone who will be involved in their design actually visits the thread.

ni ye hao Bostock, :)

[modding]
I have good reason not to. (See my previous post)

hclass, you have been posting to this thread extremely quickly. At the time when I began writing my post, your post regarding modding had not been added yet.

I suppose the core of your statement on the matter is this:

"I think it is stupid to play with modding kits or something alike if you really want to enjoy the game."

That's not a good reason, hclass, because it's bad from the ground up.

If you wipe the "I think so so it must be right" dust out of your eyes, you will see that -- yes, I'm repeating myself -- yours is a *minority* *request*. That if so many people in this thread on a *Civ-lovers* website are disagreeing with you (and explaining in many different wordings the many reasons why they disagree), then the simpler, and thus generally more likely to be right conclusion is not that a bunch of people with unusual opinions among Civ-lovers are responding, but rather, that your assumptions about what every Civ-lover likes are -- I'm sorry to crush your soul here, but --

-- they're wrong.

It's OK. It happens. Assumptions are wrong sometimes. Worse is getting stuck on wrong assumptions due to getting attached to them, because it makes you unable to move on.

But please do move on.

So, if you open your eyes, swallow your pride, and accept the high likelihood of most people not having the same set of desires as you, then we move on to the game's ability to serve minority desires like yours.

The base game is made to serve majority desires. That simply makes sense. Leaving no route to serve minority desires would be bad, but there's a solution -- modding.

So, when you say "I think it is stupid to play with modding kits or something alike if you really want to enjoy the game."

...I can only disagree. It's not stupid; it would be stupid to force the majority to mod the game to have an enjoyable game, but to have it as a tool available to the various minorities is cool and awesome, not stupid.

So here's something cool and awesome, and you're brushing it away with "I think it's stupid to have to mod?"

Not cool.

I do still remember a small cute game created by me when I start programming in the past.

Modding isn't programming. It's easier, and I'll bet you can do it.

[in reply to "one man's obvious truth is another man's obvious falsehood"]

and that is not always true.
It could be an "obvious truth" of many others too.

While few things are impossible, since none of these many others have appeared in this thread I'll take the liberty of calling that possibility highly improbable.

Anyway, the point of the statement is: ultimately, the problem is *not* that you're in a minority feel passionately about certain things being unfun for you. The problem is that it seems like you don't understand - in spite it explained to you repeatedly, in many different wordings - how people could dare to place you in a minority ;) by not believing your "obvious truths." :)

And please also understand that "big numbers" isn't important for many Civvers -- you can see it in this thread!
I can't. [followed by insinuation that if people disagree with you, it can only mean that they misunderstand your demands / their likely impact

hclass, Civ is a game intended for and played by intelligent people, and an even harder hard core of the intelligent are fanatic enough to go to fansites. Here's an alternate theory: maybe people here are disagreeing with you not because they misunderstand your ideas or the impact that they would have if implemented, but rather, because they *do* understand and they *are* intuiting the impact well, and they don't like that impact.

I just want something good (and have big impact) back to the CIV game and I believe I am not in the minority group.

This is halfway awesome. People wanting to give something good to Civ is awesome. Making some assertions about what "everybody" wants, seeing a page and a half of evidence that maybe your assertions weren't as true as you thought they were, and still stating that you are not in the minority group *without providing new, undisputed arguments for that or convincingly overturning the counterarguments for your existing arguments*, isn't awesome. But more importantly, doesn't make your statement suddenly right. It just makes you look like someone who tries to win an argument by bullheadedly repeating the same thing. In other words, with that statement, you made yourself look bad. And that's a shame.


[modding takes work, but you yourself promoted non-laziness]
Are you sure?
I thought I have made it very clear that my definition of laziness has fortune as a factor. I don't see a fortune in modding.

hclass, I'm sorry, but you have written a *lot* here, and some of the side points kind of get buried in the sheer volume of writing. When you mention it, yes, I do recall you mentioning something about fortune as a factor; unfortunately it was muddied a bit by English - which is absolutely nothing against you; languages are *hard* and it's no shame to be imperfect - but OK. I'm not sure, however, if you actually said that non-laziness was *only* important if people were "getting rich off" a product (though I doubt most Firaxians are actually getting rich, but OK). I guess I'll give you the benefit of the doubt, because damned if I'm going to dig the exact quote of yours that you're referring to! :D

The thing is, though, I personally actually *do* think that not being lazy is important for more people than just those "getting rich off" something. Sometimes, not being lazy is important when you want something done and it's not feasible to force or convince someone else to do it. And - going back to the fundamental fact that Civ 5's basic design is already in place and is probably not what you're demanding - that is precisely the reality here. If you want infinite-move railroads, etc. in your copy of Civ 5, you're either going to overcome laziness and mod them in, or you're not going to have them at all. So when the game comes out you'll either avoid it, play it like it is, or mod - that's the reality, and you might be happier if you face it right now.

[as an alternative, maybe you'd best enjoy the past games that actually did have the nerfed/culled features that you enjoy! maybe this is the best way to be satisfied here.]

Bad suggestion!
Civ4 is far more superior than Civ2 or Alpha Centauri in many aspects.

Oh, absolutely! One of my favorite improvements is the way railroads don't give infinite movement anymore, since it doesn't make the Railroads tech a win button. I might infer - though it's admittedly a bit of a leap - that a lot of other people liked the change too, since it survived the leap from Civ 3 to Civ 4, unlike many of the other differences between Civ 2 and Civ 3. :devil:

...but OK, now I'm just being mean. :)

(That said, if you really want an in-depth discussion of just how god-awful a design gaffe infinite-movement railroads (that could take you right up next to an enemy city, no less) were in the context of *Civ being a game -- in Sid Meier's words which many repeat because they are so golden -- about *interesting choices** -- I am sure that many will be happy to oblige. I probably won't even be able to get a word in edgewise before everything interesting on the topic has been said, so let me just say in advance that it's a testament to the greatness of Civ I/II that they were still great *despite* several broken decisions of that caliber.)

I only want good things from all of them back in CIV5 + anything new which are also good. Why am I so wrong?:confused:

hclass, close your eyes, take a deep breath, open your mind, and read people's explanations on those matters again.

But more generally, certainly you're *not* wrong to want the best of Civ IV plus the greatest of the things removed when moving on from previous versions, though I'm not sure many would agree that lots of great things were removed in the shifts -- and even fewer people would agree on what those things are. :)
 
(That said, if you really want an in-depth discussion of just how god-awful a design gaffe infinite-movement railroads (that could take you right up next to an enemy city, no less) were in the context of *Civ being a game -- in Sid Meier's words which many repeat because they are so golden -- about *interesting choices** -- I am sure that many will be happy to oblige. I probably won't even be able to get a word in edgewise before everything interesting on the topic has been said, so let me just say in advance that it's a testament to the greatness of Civ I/II that they were still great *despite* several broken decisions of that caliber.)

To be fair, hclass doesn't seem to have anything against Civ3 infinite-movement-on-your-land-no-bonus-in-enemy-land railroads.
 
And so you still do the happy dance when you manage to tie your shoes?
As I said, it is something my father wanted me to.
I don't dance since the very first time.

I understand what you want to tell. Kind of self satisfaction happen natrually due to the fact you are the first timer.

In fact what we each talking are 2 different things.
Mine is different from yours and they are not MUTUALLY exclusive.

You can keep yours and please allow me to keep requesting mine.

To be frank, there won't be increase in the kind of "first-timer's kick" you are looking for by eliminating what I want... and the reverse is also true.


---------------------------------------

Hello!
please don't take offense....
My world won't end even if everyone here go against me, so, don't worry at all. Civ is just a game and this is just a discussion in a Game forum... I am always aware of it.

I envy you, where did you get the 4th last smiley inserted in your replay? and it seems that your [multi] button is working, right?
What browser are you using to visit this forum? and most importantly (if you use IE) what is your the IE script settings, Do you have any idea what setting can jeopardize the button's function?
 
I want

1. to be able to start playing with a reveal map, I find that more strategic. I don't mind I am marked cheater in the score page. Just give it an option (no MOD please)

Suitable for a scenario. Odd if your a small tribe forming your first settlement.

2. to be able to do terrain transforming and do it quite quickly and easily. e.g. I can flatten a hill/mountain in less than 10 turns, dig a lake out on plain in 3 turns etc.

Engineering feats take time, less time as you become more advanced, represented pretty well by "passage of time" rather than game turn.

3. grab a joyful reward when I capture an opponent's city. For example, there will be no loss of population, earn one or more opponent's tech, grab some gold etc. i.e. make capturing an opponent city a real pleasure instead of a something sick and stinck that I need to repair/ wait for recovery.
Cannot respond to this as it seems you have no concept of consequence for actions.

4. to be able to count the number of cities in my empire... this seems minor feature, but I have never seen a counter column in city management view of Civ3 and Civ4... I remember I stop playing CIV4 (the last CIV4 game I play) because I was frustrated by the fact that it is so hard to count the total number of cities I have built + conquered...

Btw, I don't mind AI players are given all the same joys as above.

Fair enough. Though maybe you could, you know, count them ?

One last thing, could it be possible that I am also given a BIG RED button name - the GOD button, where when I am really depressed, say when I know I got no hope in winning a conquest victory (even though I am ahead of all the AI opponents), pressing that button will let me win immediately... (again I don't mind I am marked winner of GOD button on the score page)... ah ha ha

Umm, is winning that important to you ? Why not play to play ?

...
...
...
I wish CIV5 will achive the ultimate philosophy of computer game (give its player lot of joyful experience), meaning when I am allowed to do something, I can DO it to the maximum extend, at will... which really make me HAPPY!... instead of many of the "you can't do this and you can't do that because those are considered exploits", so many stupid restrictions being used as a measure to claim Civ game is very challenging...

Based on the fact that the Civilization franchise enters its 30th year(soon) and 5th iteration (sooner) version, I'd say it has done a pretty good job of satisfying a multitude of players across multiple age ranges.

Maybe Spore would suit you better ? (Sandbox mode)
 
You can certainly hope to influence the expansions or influencing Civ VI... on the condition that someone who will be involved in their design actually visits the thread.
You can keep your believe in this matter.
I know how much discussion in this forum influence coming Civ... trust me, they are listening.

I suppose the core of your statement on the matter is this:

"I think it is stupid to play with modding kits or something alike if you really want to enjoy the game."
Why are you purposely dropping the other 2 lines immediately after it? That is where I actually place my reason of why I won't mod.
You are taking words out of half of my mouth and putting words into the other half.

That's not a good reason, hclass, because it's bad from the ground up.
Yes, that isn't my reason at all.
My reason is in the other 2 lines which I suppose you won't want to put them here otherwise your story won't even have a ground to start off.

yes, I'm repeating myself -- yours is a *minority* *request*.
AH! I would like to repeat another statement from you, I think it is damn good in replying the above:
one man's "obvious truth" is another man's "obvious falsehood."

That if so many people in this thread on a *Civ-lovers* website are disagreeing with you (and explaining in many different wordings the many reasons why they disagree), then the simpler, and thus generally more likely to be right conclusion is not that a bunch of people with unusual opinions among Civ-lovers are responding, but rather, that your assumptions about what every Civ-lover likes are -- I'm sorry to crush your soul here, but --

-- they're wrong.
If I tell you one of my secret... Don't laugh at me, will you promise? Answer me first ... :blush:
Nicolaus Copernicus is also my idol... I admire him because he really has guts and is willing to dye for what he has discovered even if he has to go against the whole world...
(he has discovered 1 crucial fact in cosmology, I discover 7 mistakes in Civ4 design, that meakes me feel proud :goodjob:)
Go read his story then you will understand how much I know better than you in regards of "public opinion Vs individual's idea"
Btw, Lone Wolf knows how Nicolaus Copernicus die, go ask him (and don't worry for me, I am prepared and won't die like him :cool:)

It's OK. It happens. Assumptions are wrong sometimes.
I agree. Assumptions are mostly wrong because of its nature, afterall anything based on a solid ground won't be called assumption.

Worse is getting stuck on wrong assumptions due to getting attached to them, because it makes you unable to move on.
I don't quite get you here. How can one stuck with assumption?
For me, I will only stick to something I know for sure, example my experience in playing Civ2,3 and 4. FYI, I did play them, I can feel the play -- those are things I have perceived by my senses, they are so real (in fact they are my real feelings) I don't think there stands a chance for words to overwrite them... don't you agree?

But please do move on.
I am, lets continue...

So, if you open your eyes, swallow your pride
:confused:Why must I first open my eye before I swallow my pride?
I mean, though the sentense sounds nice but it does not make sense.

The base game is made to serve majority desires. That simply makes sense. Leaving no route to serve minority desires would be bad, but there's a solution -- modding.
Finally!:D
You have it back to the point, after the big circle, round and round...
I am sorry, my answer is still the same, NO!

You know my reason... in that 2 golden lines... hehehe! :devil:
(I find the smiley myself, yes Fekk, I got the first timer's thrill this time... hehehe... :devil: you are damn right!)

So, when you say "I think it is stupid to play with modding kits or something alike if you really want to enjoy the game."
...I can only disagree. It's not stupid; it would be stupid to force the majority to mod the game to have an enjoyable game, but to have it as a tool available to the various minorities is cool and awesome, not stupid.
Ah! Brother, I admire you. You have created the world's biggest misinterpretation right in front of my eyes.
Modding is not stupid by itself. But it is stupid to still do it, knowing it has bad side effect.

So here's something cool and awesome, and you're brushing it away with "I think it's stupid to have to mod?"

Not cool.
You know how I feel now?

You are staring at me with your eyes opened wide (very beutiful eyes, I can see the wisdom inside)
then you tell me "I am blind".

Here's an alternate theory: maybe people here are disagreeing with you not because they misunderstand your ideas or the impact that they would have if implemented, but rather, because they *do* understand and they *are* intuiting the impact well, and they don't like that impact.
But that doesn't serve as a good reason to shut up my mouth, right?
Remember, this forum practise "everybody has the same right" to put forward his/her opinion, as long as it is not with a bad intention such as to attack others. You can confirm this with any moderator around.

This is halfway awesome. People wanting to give something good to Civ is awesome. Making some assertions about what "everybody" wants, seeing a page and a half of evidence that maybe your assertions weren't as true as you thought they were, and still stating that you are not in the minority group *without providing new, undisputed arguments for that or convincingly overturning the counterarguments for your existing arguments*, isn't awesome.
I thought you already know my intention and who I originally targeted as audience?
I am not looking forwards to become awesome.

The thing is, though, I personally actually *do* think that not being lazy is important for more people than just those "getting rich off" something. Sometimes, not being lazy is important when you want something done and it's not feasible to force or convince someone else to do it. And - going back to the fundamental fact that Civ 5's basic design is already in place and is probably not what you're demanding - that is precisely the reality here. If you want infinite-move railroads, etc. in your copy of Civ 5, you're either going to overcome laziness and mod them in, or you're not going to have them at all. So when the game comes out you'll either avoid it, play it like it is, or mod - that's the reality, and you might be happier if you face it right now.
I know language is "hard" so let me "soften" it for you:

On Septemer 2, 2010, there is a man Bostock, he goes to a restaurant, pays 49.90 for a good meal and when he is served with the dishes, he finds one of them doesn't suit his taste. So he walks to the kitchen at the back, kicks the cook out the backdoor and cooks that particular dish himself. Eventually, when he walks out the restaurant, he shouts to the world, man, you have to cook in a restaurant yourself for a perfect meal!

Is my story well suit your idea?
and do you know why I can't be convinced by something like that on this matter?
It is because I already have damn good experience in it.
It tasted much better when a dish is prepared by others. You only get tire by cooking it yourself. Avoid it if you want to eat with pleasure. Go, ask your mother (if she is cooking for the family, she should know well, that is called experience)


Oh, absolutely! One of my favorite improvements is the way railroads don't give infinite movement anymore, since it doesn't make the Railroads tech a win button. I might infer - though it's admittedly a bit of a leap - that a lot of other people liked the change too, since it survived the leap from Civ 3 to Civ 4, unlike many of the other differences between Civ 2 and Civ 3. :devil:

...but OK, now I'm just being mean. :)
A lot of people want Tech Trade in Civ5 (but it is confirmed removed), what is your say?
I would like to remind you on this, you might end up putting yourself under big embarrassment, because there still stands a chance that infinite move will be back in CIV5, right? At least you can't be 100% sure it will be gone forever...

hclass, close your eyes, take a deep breath, open your mind, and read people's explanations on those matters again.
Ah... it is hard to follow your instructions, you keep wanting me to open and close from time to time...
I got a feeling I am being molested. :blush:
 
Is my story well suit your idea?
and do you know why I can't be convinced by something like that on this matter?
It is because I already have damn good experience in it.
It tasted much better when a dish is prepared by others. You only get tire by cooking it yourself. Avoid it if you want to eat with pleasure. Go, ask your mother (if she is cooking for the family, she should know well, that is called experience)

I find that making and eating a good dish is more fulfilling then eating that same good dish made by some one else. I can understand how creating a good mod is more fulfilling then playing a good game. :)

When the question is about taste and happiness, drinking beer is as good as works of Shakespeare. :lol: Taste is subjective. If you do not wish to mod, don't. Most players will have something they will not like about CIV 5, and each has a decisions; to mod, to not play, or to play a imperfect CIV 5. Each is a reasonable choice, and CIV should not be perfect for everyone or you because taste differ.

Now if the question is whether your ideas should be in CIV, then you must show to the developers that more people will buy CIV because of those ideas. The easiest way to show that people would buy the game is to show that people support or will like your ideas.

Yet, you have not given any evidence except that you believe that you are in the majority and older version of CIV is played. What you believe is unpersuasive unless it is shared by those who you wish to persuade. It is not certain if the developer shares your beliefs, so to be more persuasive, you should objectively show that the majority will like your ideas. Saying that it was in older version of CIV and some do not move on is not convincing because you have not shown that your ideas will cause them to buy CIV 5. Don't assume that others will "get it," because people are idiots or may come to different conclusions. Give evidence, and say why that evidence proves your point.

Now, you may say that others has the burden of proof to prove that majority would not like it. But, you as the persuader has the burden of proof to prove that you are correct. Also, it is more persuasive when you say "I am in the majority" than "you can't prove that I am in the minority."

So in sum, prove it.:D
 
On Septemer 2, 2010, there is a man Bostock, he goes to a restaurant, pays 49.90 for a good meal and when he is served with the dishes, he finds one of them doesn't suit his taste. So he walks to the kitchen at the back, kicks the cook out the backdoor and cooks that particular dish himself. Eventually, when he walks out the restaurant, he shouts to the world, man, you have to cook in a restaurant yourself for a perfect meal!

One flaw with your example.

This man Bostock, he likes Chinese food.
There is also only a few restaurants that serve Chinese food
Each of those restauants also has very few dishes.
Their chefs are unable to make more than a few different dishes at a time.

Bostock likes Lots of salt on his Chinesse food.
Bostock complains to the chefs that there is not enough salt.

The chefs taste their food, they think more salt will ruin it.
They talk to their Other customers, their Other customers all might like something slightly different, (some want less salt, some want some more MSG, some want no salt at all, some would like pickles) many of their customers thing extra salt would ruin the meals.

The chef's decide on an interesting idea
They will put salt shakers on the tables so that people like can add salt (they will also have sugar packets and a few sauces)

This way Bostock can add salt to the meal if he wants.
The chefs will NOT add salt to the meal themselves, not because they are lazy, but because most of their customers don't want excess salt.
If the chefs added salt, then they would LOSE customers.

Is it lazy to not do something people do not want you to do???
I do not WANT Firaxis to 'add big rewards' or 'add terraforming' to the regular game. I want them to add more rebellions and make it even Harder to take cities for the warmonger. I want units not to be able to wander an entire continent away from your cities before you have the ability to build roads.

Now some of these are minority requests, some are more major ones.

I can get on these forums and say
"I want X"
But I should fully expect for some other people to say
"I am ok if X is not in the game"
or
"I'd really not prefer X"
or
"If X is in it will ruin the game, I would hate it if they put X in"



hclass, you don't want to mod the game to get it to be the way you want

I don't want to have to mod the game to get it to be the way I want either... I don't want to have to make a mod to get rid of all the oversized rewards for Everything that is done/ridiculous terraforming, etc.


So Both of us want Firaxis to make a game that is exactly what we want. They Won't.

They won't because they are trying to make a game that more than 1 person will play. They are not making a game for you or a game for me, they are making a game for us.

So if they do not include some of your ideas, that is not because there are "flaws" in Civ... it is because they are trying to make a game that people who are not you will like.

Now if it is the game you like, good for you, I hope it is more of a game I like, and everyone else here hopes it is a game that they like.

Some of your ideas would make great options

Some would make great mods (maybe even a Firaxis created mod)

Some would probably be "flaws"... because in your ideas their can be "Flaws" you may think X would be a great thing if it was added to Civ... but it is possible that if X was added to Civ you would not like X, it might have consequences in the game that are bad... so X would be a "flaw"

However, most of the people here seem to believe that your ideas would make the game Less joyful for them.

I hope you understand that.
 
But, you as the persuader has the burden of proof to prove that you are correct. Also, it is more persuasive when you say "I am in the majority" than "you can't prove that I am in the minority."

So in sum, prove it.:D
:)
...

See the smiley above?
That means, you have made a great mistake, and I am going to tell you next.
:)
...
Again, see the smiley above?
That means, I am giving you some time to guess what am I going to tell you next.
...

:D:D:D (You make me feel like I am a moron)

You want me to "prove it" right?
So, you are now the persuader... in this single issue. Prove it!

Prove it to me it is a must, for me to prove myself correct in order to get what I am persuing.
 
There is a term for that in law, namely the probatio diabolica. It is about giving the other the task to prove something that you cannot possibly expect him to prove. In law, it is typically not needed to provide this evidence. There is also a term for that, 'res ipsa loquitur' or 'the case speaks for itself'.

In this case, smachy called you on making a statement without proof. He wants you to back it up, which is consenciously (sp?) considered reasonable amongst speakers. What you, hclass are doing, is calling smacky out to prove something that is seated upon common logic, and upon concensus amongst speakers. His case speaks for itself, while your case might need some proving. Do not give him the diabolical task of proving something impossible while you should be able too prove your statement or admit that you may have overstepped the boundaries of what you are and are not sure about.
 
hclass, you don't want to mod the game to get it to be the way you want

I don't want to have to mod the game to get it to be the way I want either... I don't want to have to make a mod to get rid of all the oversized rewards for Everything that is done/ridiculous terraforming, etc.

So Both of us want Firaxis to make a game that is exactly what we want. They Won't.
... and even they want to, they won't be able to do it.

After this length of dispute and you can still keep your stamina to be so patient... that really touch me.
I appreciate the above, I really do.

In brief, you are saying it is impossible for Firaxis to satisfy all requests, partcularly when there are contradictions among them.

How I wish I can nod in agreement to all that you have said above. But I won't and I have good reason.

It is just like, we all know we will die one day (at least this is a matter which won't change in the near future). We all are as helpless as Firaxis can't create a universally happy game for us. Does that means it is therefore always meaningless for us to discuss (or even dispute when all parties can't agree) how to lead a healthier life?
Definitely no.

So, I will continue with my request and you should continue to go against me...
Believe me, I really don't mind... that is simply part of life.

----- the end ------ (Claps, please):D

But then, suddenly your vocal turn... That derails from the right track is surely broken my heart :cry::

They won't because they are trying to make a game that more than 1 person will play. They are not making a game for you or a game for me, they are making a game for us.

...

Some would probably be "flaws"... because in your ideas their can be "Flaws" you may think X would be a great thing if it was added to Civ... but it is possible that if X was added to Civ you would not like X, it might have consequences in the game that are bad... so X would be a "flaw"

However, most of the people here seem to believe that your ideas would make the game Less joyful for them.

I hope you understand that.
There you are, back to the story of: I am the only one who is wrong here becaue so many here couldn't be wrong and thus XX, therefore YY and hence ZZ... I better accept your opinion.
...
...
...
Just wonder...
I think we have try every possible mode in this thread.
It starts with a plain list of requests, slowly heat-up arguments, hysteric disputes, superman story, hilarity with a fire in fuel and then touching stories...

Do you think all these are enough to make Firaxis act in response?
 
Of course it is not. :)

Foraxis will make the game they want to play and then deliver it to us. They fully expect us to mod in whatever we feel like modding in. This may make it so that they put in the basic mechanics, or at least enough mechanics to make it a complete game, and then they leave it up to us to mod in the fancy stuff.
 
It's the most frustrating thing in the world to argue with a person who disagrees with you, but doesn't care much and so will not change their opinion.
 
Ah, and you feel the need for the opinions of others to make sense?
 
I prefer to enlighten others to an alternative- and as I see it, the only alternative- opinion that does make sense. Insanity should not exist in the sane.
 
I prefer to enlighten others to an alternative- and as I see it, the only alternative- opinion that does make sense. Insanity should not exist in the sane.
And it by definition does not exist in the sane. Problem solved. :goodjob:
 
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