kiwitt
Road to War Modder
For years I played Civ, and thought mods distracted from the original familiar style of play. If the designers wanted a feature they put it in the actual game. Mods were seen by me at least as an another burden on a very slick game.
However, after playing a few mods that came with the various expansions in the Civ series, I came the realise that "mods" in many cases enhanced the game and "mod" designers have usually given a lot of thought to the reasoning behind their choices. After playing the latest Civ 4 series mods "RtW", "Next War", "Final Frontier" in recent years, a whole new world opened to me. I in effect got multiple games for the price of one, albeit with the same interface.
Now as a "budding" modder myself, I can now also make my own style of game. People have asked me, if I want to play WWII as realistically as possible, why I don't play HoI, etc. I tell them that I like the Civ, need I say it, familiar interface that has really been refined over each successive generation of Civ.
Civ 5, I hope will continue with the familiar interface we have all being accustomed to, albeit enhanced again.
However, after playing a few mods that came with the various expansions in the Civ series, I came the realise that "mods" in many cases enhanced the game and "mod" designers have usually given a lot of thought to the reasoning behind their choices. After playing the latest Civ 4 series mods "RtW", "Next War", "Final Frontier" in recent years, a whole new world opened to me. I in effect got multiple games for the price of one, albeit with the same interface.
Now as a "budding" modder myself, I can now also make my own style of game. People have asked me, if I want to play WWII as realistically as possible, why I don't play HoI, etc. I tell them that I like the Civ, need I say it, familiar interface that has really been refined over each successive generation of Civ.
Civ 5, I hope will continue with the familiar interface we have all being accustomed to, albeit enhanced again.