armchairknight
Warlord
T.A JONES said:Its agreeable a vastly undeveloped strategy sounds boring, why do you play like that. I build Citys not a bunch of hickvilles.![]()
I guess everyone does like playing their own way. Seriously Im not sure, once a easy way has been found to expliot a AI weakness has the time come to repeatly drive it home till you vimit? or is it better if you switch up the conditions or varibles to suit a better challange. Really? Cause Im refering to both games, cause they both got weak AI's if you want to knit pick vannila gameplay, but thats what moddings all about
In Civ4 I found I was just press'n the turn button and I winning the space race without dropping the gloves once! I swear anyone could pull of a win by just building a few citys and then just going with the flow. Thats my secet to beating that game. So one guy carpets with a bunch of underdevloped citys and then turtles up in the sequal, If you like one style more thats cool its all in what you dig man.![]()
I love big maps I don't get the 20 minute please waits... but if Empires were a bother, I'd raise the food taken by each pop point, then make more resources extra juicy and have the strategy move towards key city placement.
Its never been a game of spreading li towns around for me. First its the dash for real estate then the techrace starts (weapons race follows). Hickville spamming gets me nilch
Ive seen it all been done, and done well. I like large and in charge. Call it sprawlin but its whats best for me. As long as its mixed with the M O D, CIV 4 will always feel like its Mini-me, well you know, when its standin next to three.
Im out, Later![]()


Well, lemme see...I'm a one trick pony?




