Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,004
Not only Civ2 is better than Civ4, but it is also better than Civ3.
Why?
That's what I tried to figure out, failing to do so. But I think that now, I have the answer.
First, I have the nostalgy of Civ2. Not only I like its sounds and graphics, (icons), but this is not the same game. While we could think that Civ3 or 4 are just Civ2 version better, I'm saying it is wrong, because it is not the same game at all.
To begin, beside the technical aspects of civ2 making it appropriate to the game, like the units being simple icons, the map generator was very different. It allowed to create very different worlds. We felt the diversity and the potential of the world. The fact is that the scale of the map was bigger and the continents/islands were bigger. (they were more undifferencied as well, for a better diverstity of maps) Plus, the AIs were less close from us and less agressive. It allowed us to develop better. That's all the story of Civ2: we were more free to develop our civ, for a better experience "I start from nothing to reach step by step the level of a living empire". Finally, the land was more fertile, or we could terraform it in a better way, making terraforming a stronger point. Bref, starting possibities were just better balanced, in fact at a quasi perfection. That was just making Civ2 a totally different and better experience as it was, just by the starting conditions.
Now a point I already debated in this forum, being about the frontiers. The world of Civ2 felt a lot more "wide open", free of exploration, without them. The cities one was implenting were determinating the frontier, and it was perfect as it was. We could even dispute a crop square with the AI, putting units on them without declaring war. The overall feeling of this was that we were in a savage land ready to be explored + conquered/pillaged. It was fun. Civ3 and 4 frontiers put too much limit to the player aspirations, the more when the two systems allow pretty the same things. The only thing we could not do with Civ2, is that one could not explicitely forbid the access of one territory to an AI. But it was not a need to impose frontiers to everybody, it would have been just necessary to implement the recognition of one cultivated squares as being one's property by the AI. With a good city squaring, the result would have been pretty the same.
Last but not least, the difficulty. It is just plain ridiculous to have so much difficulty to conquer a single city. The simple fact to have a superior technology, at a T time, even short, should suffice to conquer easily some cities. Not for the sake of it, but for the sake of this feeling described above: feeling of freedom and freedom of action. One is not obliged to conquer a city, but do as so only if has the power to do it and the COURAGE to do it.
About the AI being agressive: as well, it seems stupid to have to anticipate at this point the behavior of the AI. It is not the normal unfolding of a friendly playing game as Civ(2). You should not need to play a game, being beaten at this point, and begin over a random number of times. Everything should be progressive, as in a good old Nintendo game. Peace, folks. I'm disappointed how the complaints of some random big and/or well mouthed dorks influenced the game developpers at this point. They totally screwed up the things and blew away the real interest of the game.
Don't fool yourselves - I'm not addressing this post to those "Civ Dorks". I'm addressing it directly to the developpers, who have better than anybody else the capacity to understand it.
Civ4 may be a good game for you, but it was simply not the kind of experience I was expecting. I'm talking here not of a type of game, but a true experience: an overall feeling that does not discriminate any object.
This is this experience I would have wanted to live with Civ4, no matter how. "qu'importe le flacon, pourvu qu'on ait l'ivresse" (no matter the bottle, provided one have the 'intoxication') But it was far from being the case.
Why?
That's what I tried to figure out, failing to do so. But I think that now, I have the answer.
First, I have the nostalgy of Civ2. Not only I like its sounds and graphics, (icons), but this is not the same game. While we could think that Civ3 or 4 are just Civ2 version better, I'm saying it is wrong, because it is not the same game at all.
To begin, beside the technical aspects of civ2 making it appropriate to the game, like the units being simple icons, the map generator was very different. It allowed to create very different worlds. We felt the diversity and the potential of the world. The fact is that the scale of the map was bigger and the continents/islands were bigger. (they were more undifferencied as well, for a better diverstity of maps) Plus, the AIs were less close from us and less agressive. It allowed us to develop better. That's all the story of Civ2: we were more free to develop our civ, for a better experience "I start from nothing to reach step by step the level of a living empire". Finally, the land was more fertile, or we could terraform it in a better way, making terraforming a stronger point. Bref, starting possibities were just better balanced, in fact at a quasi perfection. That was just making Civ2 a totally different and better experience as it was, just by the starting conditions.
Now a point I already debated in this forum, being about the frontiers. The world of Civ2 felt a lot more "wide open", free of exploration, without them. The cities one was implenting were determinating the frontier, and it was perfect as it was. We could even dispute a crop square with the AI, putting units on them without declaring war. The overall feeling of this was that we were in a savage land ready to be explored + conquered/pillaged. It was fun. Civ3 and 4 frontiers put too much limit to the player aspirations, the more when the two systems allow pretty the same things. The only thing we could not do with Civ2, is that one could not explicitely forbid the access of one territory to an AI. But it was not a need to impose frontiers to everybody, it would have been just necessary to implement the recognition of one cultivated squares as being one's property by the AI. With a good city squaring, the result would have been pretty the same.
Last but not least, the difficulty. It is just plain ridiculous to have so much difficulty to conquer a single city. The simple fact to have a superior technology, at a T time, even short, should suffice to conquer easily some cities. Not for the sake of it, but for the sake of this feeling described above: feeling of freedom and freedom of action. One is not obliged to conquer a city, but do as so only if has the power to do it and the COURAGE to do it.
About the AI being agressive: as well, it seems stupid to have to anticipate at this point the behavior of the AI. It is not the normal unfolding of a friendly playing game as Civ(2). You should not need to play a game, being beaten at this point, and begin over a random number of times. Everything should be progressive, as in a good old Nintendo game. Peace, folks. I'm disappointed how the complaints of some random big and/or well mouthed dorks influenced the game developpers at this point. They totally screwed up the things and blew away the real interest of the game.
Don't fool yourselves - I'm not addressing this post to those "Civ Dorks". I'm addressing it directly to the developpers, who have better than anybody else the capacity to understand it.
Civ4 may be a good game for you, but it was simply not the kind of experience I was expecting. I'm talking here not of a type of game, but a true experience: an overall feeling that does not discriminate any object.
This is this experience I would have wanted to live with Civ4, no matter how. "qu'importe le flacon, pourvu qu'on ait l'ivresse" (no matter the bottle, provided one have the 'intoxication') But it was far from being the case.