I miss colonies.

lordrichter

Chieftain
Joined
Apr 6, 2003
Messages
23
I miss colonies. I found a resource outside of my culture borders on the ice where I could not build a city. I had no way to get that resource. :(

I miss being able to build things outside my borders in free terrain.
 
I agree, I agree! That's one option I sorely miss in Civ4, too. I just plant a city near the resource or push culture if there's any competition near by (or try to "out-culture" and overtake an opponent's city near the resource), but colonies were a great and realistic feature. I'd love to see it in a patch or the expansion.
 
Agreed! For a game featuring many new terrain improvements, they dropped one of the most important ones! I would also like offshore platform colonies, because I found oil just outside of my waters and I can't sit around for my already culturally advanced city to expand in 200 more turns!
 
I disagree. I always found colonies meaningless and a waste of a perfectly good worker. I rarely found the occasion to use a colony because 1: I could just build a settler and construct a city near the resource, and 2: I often found that because the AI spammed cities so much in civ 3 that they would just take the resource with a city themselves if I didn't. While building a city of my own in remote areas like desert of tundra did create a pretty much useless city except for it's resource, that city was extremely important for that reason. Also, in civ 4 it would seem that these colonies might be too powerful. Because of the new focus on NOT spamming cities, these colonies would become the new spamming system as players would rush out quickly to get all of the resources, then hold these colonies at all costs. Colonies were pointless and i'm glad to see that they are gone.
 
I agree with Jetsfan. I found colonies to be practically useless because if I didn't claim the resource with a city, then the AI soon did. Which would make my colony useless.
 
Grow your culture.
 
The biggest problem associated with lack of culture is the breakdown of OCCs, 3CCs, and 5CCs. No more razed and enemy's cities, taking their resources with colonies, and then preventing other AIs from entering the area by blocking it off with units (of course, blocking something off with units wouldn't work in Civ4). That's obviously not that realistic, but it's a very enjoyable game style that will be missing in Civ4.
 
collonies need to have a 1 tile culural bondery .. that way thay cant be taken over when borders expand over them.. and thay shold not take up ur workers..

perhaps after so long thear shold be a chance for them to evolve into citys.
 
Vietcong said:
collonies need to have a 1 tile culural bondery .. that way thay cant be taken over when borders expand over them.. and thay shold not take up ur workers..

perhaps after so long thear shold be a chance for them to evolve into citys.

Sounds like you are looking for a cheap way to get a city. :mischief:
 
I think colonies needed serious reworking in Civ3. I didn't find them either realistic for RL colonies, or a particular useful strategy (with few exceptions, unless you have artificial restrictions like a OCC, they had little point).

That being said, I'm not sure I like that they were removed, I think they just needed to change.
 
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