i need help

Having a second city with high food/hammers speeds up your expansion considerably, especially if you can skip a monument. 3rd city can be commerce if your first and second city have no commerce sources (fish, gold, flood plain cottages). This matters less on noble due to the 25% maintenance discount, so you're best off making cities are high yield resource tiles and expanding very fast.

And don't make too many workboats early. Two for the fish will do fine for awhile.
 
ok thanks for all the tips i tried everything out and i can beat noble easily. im thinking about trying the next level what ever its called.

i found that specilizing is the key to victory almost everytime. i usally like having 3 commmerce cities, 2 production cities, a gp city, and my capital is usally a hybrid.

one last question should i ever use windmills and water mills to me they seem pointless because farms and mines by far give more food and hammers but i could be wrong. also where is the best places to build mills
 
ok thanks for all the tips i tried everything out and i can beat noble easily. im thinking about trying the next level what ever its called.

i found that specilizing is the key to victory almost everytime. i usally like having 3 commmerce cities, 2 production cities, a gp city, and my capital is usally a hybrid.

one last question should i ever use windmills and water mills to me they seem pointless because farms and mines by far give more food and hammers but i could be wrong. also where is the best places to build mills
Windmills and watermills are stronger late in the game. Communism provides a bonus food for workshoips and watermills, replacable parts gives +1 hammers to watermills and something else - I am unsure ofwhat that other thing is from the top of my head - and electricity provides additional commerce to both water- and windmills. Also with environmentalism you gain another boost to commerce for windmills.

Windmills are very useful with a financial civ. Any riverside windmills will priduce 3 commerce before applying any other bonus. Also it provides +1 food so that cities situated in food poor areas can grow.

As with anything else in civ it is a matter of judging wether going all out on water- an windmills is worth more than sticking with a farm + cottages approach. Both are very viable depending on the map and rivals. I would like to go into details but I would not know where to start. If you keep trying you will soon learn how to make these calls for yourself. :)
 
Windmills and water mills are best to use if you plan on using a few golden ages, as every tile that produces 1 commerce and 1 hammer gets another of each added to it during the GA.

Watermills are useful for production cities if they can work all of their hill / plains locations and still have left over food. Especially after replaceable parts. Of course workshops could work too, but they cause negative food to a tile so that means you need another farm / windmill somewhere else to makeup the difference. (Until State property, and that is if you plan on spamming workshops and not running any corpse for a stronger Wall Street).

Windmills are useful for commerce cities as the focus on those cities is to produce as much money as possible. With electricity and environmentalism a windmill will be producing 5 commerce. Some micro might be required to change the mill to a mine and back again when the city needs to build a very expensive building.
 
ah ok thanks for clarifying mills for me. they makes some sense now. but i think i will stick with my cottages farms and workshops:D.

just wondering is it normal for a game against the AI to go on for a while till you practically start researching future tech. or do i just suck really bad at killing or getting early victories. my games normally end around the mid 1900s with domination diplomatic or space race victories.
 
I have won a few games on Immortal and never researched Future Tech. Maybe once or twice way back on Noble when I was still learning the basics. :)

With games won via domination, I suspect you might not be getting units fast enough, there are a few threads going around about production/creating armies maybe those can help you out

As for space, I go for that VC almost never so I cant help you there.

Edit: Per your post below generally achieve domination sometime in the 1800's.
 
Hi all,

This is my first post so I'm not going to be too long and please tell me if I'm saying :):):):) :)
Just to present myself, I've been reading this forum for quite a long time but never really took time to join. Thanks to what I learned I'm now confortable playing Emperor.

The thing I want to say is, this thread clearly seemed to improved you're game. However the only thing that have not been mentioned enough, for me, is your strategy.

Now you're confortable playing your difficulty level but still the game are lasting too long.... Well, if you plan (or fell like you can during the game) go on for a particular victory, just go for it.

I myself sometimes wonder why I cannot win faster... just because I'm too shy. Once you're economy is good and you have a tech avantage. BUILD BUILD BUILD BUILD units mate. don't hesitate drafting, whipping or whatever it takes to get a huge army in the less turn you can.
Then why warring and still producing units nicely, you can recover your economy and really take out opponents quicker.

That goes for warring strategy of course (which I most often go for :) but I think at some point you have to sacrifice some part of your economy to head towards the victory you want...

You sure have to go to next level...!! enjoy
 
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