I need moders to help me with my mod, although it works perfectly, there are details that do not work as I would like.
My partner, Manolo, who dominates Python and DLL left the project and I only handle the XML.
Mod Combat Revolution changes many things, but the most important is the combat system, this one looks like the Civ3, the siege units bombard and there are defensive and offensive units, also the number of attacks per square is limited to force to disperse troops and Create fronts.
Another important change is that the resources have to be transported to the cities to get their benefits. Event creates building-primary => Building-primary creates Resource-Unit => Resource-Unit creates Building-resource => Event eliminates Building-resource in 20 turn
There is ammunition and fuel, the nuclear submarine can not be seen by any unit unless it emerges to attack, the occupied enemy plot change culture, a fort occupied in neutral territory also changes culture, damaged air units do not intercept .. .
If anyone wants to join the project, you are welcome.
My partner, Manolo, who dominates Python and DLL left the project and I only handle the XML.
Mod Combat Revolution changes many things, but the most important is the combat system, this one looks like the Civ3, the siege units bombard and there are defensive and offensive units, also the number of attacks per square is limited to force to disperse troops and Create fronts.
Another important change is that the resources have to be transported to the cities to get their benefits. Event creates building-primary => Building-primary creates Resource-Unit => Resource-Unit creates Building-resource => Event eliminates Building-resource in 20 turn
There is ammunition and fuel, the nuclear submarine can not be seen by any unit unless it emerges to attack, the occupied enemy plot change culture, a fort occupied in neutral territory also changes culture, damaged air units do not intercept .. .
If anyone wants to join the project, you are welcome.
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