MALCIV6
Chieftain
I have to admit the new emphasis on culture and religion is impressive from a tactical depth point of view. However I can't seriously be the only one who merely reads this and thinks meh.
Civilisation isn't about spreading your Civilisation's religion across the globe for a religious victory, and it is most certainly not about building tourist/film/media centres to coast to a cultural victory. I mean where honestly is the fun in that?! Whilst I do like it being included as it adds another string to the bow, and hopefully keeps AI's distracted, I can honestly say I won't be spending a single bit of my precious resources sending any missionaries into neighbouring countries in hope of converting their nation. Or sparing workers to build a football stadium (Brazil) for that matter.
The true essence of Civilisation is about creating monster empires, with high levels of production and establishing a formidable army/navy. It's about going on a warmongering rampage to take over continents whilst trying your best to not become public enemy number 1 and at war with every nation at once. Yes stacking units has gone (admittedly that was positive as it did prolong the game) but the reason why we fell in love this game has not! Civilisation II was an incredible game, for it embodied the true nature of the game; growth, production, war.
I do understand it is each to their own and some people like playing the religious/cultural victory but how on earth is building tourist attractions/temples/museums etc as entertaining as conquering nations.
To me China, Scynthia and Germany are the way forward and the English with their artefacts and Brazil with their Carnivals will remain unused on my game.
Civilisation isn't about spreading your Civilisation's religion across the globe for a religious victory, and it is most certainly not about building tourist/film/media centres to coast to a cultural victory. I mean where honestly is the fun in that?! Whilst I do like it being included as it adds another string to the bow, and hopefully keeps AI's distracted, I can honestly say I won't be spending a single bit of my precious resources sending any missionaries into neighbouring countries in hope of converting their nation. Or sparing workers to build a football stadium (Brazil) for that matter.
The true essence of Civilisation is about creating monster empires, with high levels of production and establishing a formidable army/navy. It's about going on a warmongering rampage to take over continents whilst trying your best to not become public enemy number 1 and at war with every nation at once. Yes stacking units has gone (admittedly that was positive as it did prolong the game) but the reason why we fell in love this game has not! Civilisation II was an incredible game, for it embodied the true nature of the game; growth, production, war.
I do understand it is each to their own and some people like playing the religious/cultural victory but how on earth is building tourist attractions/temples/museums etc as entertaining as conquering nations.
To me China, Scynthia and Germany are the way forward and the English with their artefacts and Brazil with their Carnivals will remain unused on my game.