Ok, I just got to get this of my chest, cause otherwise I'm going to destroy my computer....
Rant 1 - I seriously hate the the super mega cheap upgrades the AI gets at all levels. I mean this is got to be one of the most broken features of the game. As a human player you have to plan, gamble and sacrifice so much to keep your army up to date. Upgrading large army to a modern equivalent cost a fortune, you either have to go to 0% research and sacrifice valuable reasearch time to save up some money, or you gotta rebuild everything from scratch again costing you build turns/time. But for the AI its all a magic wand waving. One momet the guy who is broke has 50 longbows, the next moment he has 50 rifles, thats like thouthands of gold right there, and thats not the worst case scenario: Imagine Shaka with full army of obsolete knights getting MilTrad. Next turn he gets a serious testosterone overdose and declares on everything and everyone frend or foe. All your efforts to stay ahead in tech, carefull planning and management go for nothing in one moment.
Rant 2 - Where the heck did those guys in Firaxis study their statistics and probaility? This ofcourse may be due to the fact that I am the unluckiest player in the world, but I'm consistently seeing trebuchets and cats attacking my stacks survive alot more then they should. Ok things can go wrong, thats why this is all the probability, but when I start seing trebs with 25% retreat odds attack infantry, and at the end you have 8 out of 10 trebs withdraw from combat, then you have a problem with your statistics. If my siege equipment did the same, I would have to build alot less of it.
Rant 3 - The map generator sucks. You would think that it would aim to provide a more or less balanced starting location to all the players, but heck it can stick one player on a peninsula and the other at the mouth of the very same peninsula. One border pop and the first player is screwed. Or the other day on a continents map, the game made two continents one was about 55% of land mass with 5 players on it, the other 45% of total land mass with 2 AIs sitting there. Anyone sees a problem with that?
Ok done ranting, back to playing the game...
Rant 1 - I seriously hate the the super mega cheap upgrades the AI gets at all levels. I mean this is got to be one of the most broken features of the game. As a human player you have to plan, gamble and sacrifice so much to keep your army up to date. Upgrading large army to a modern equivalent cost a fortune, you either have to go to 0% research and sacrifice valuable reasearch time to save up some money, or you gotta rebuild everything from scratch again costing you build turns/time. But for the AI its all a magic wand waving. One momet the guy who is broke has 50 longbows, the next moment he has 50 rifles, thats like thouthands of gold right there, and thats not the worst case scenario: Imagine Shaka with full army of obsolete knights getting MilTrad. Next turn he gets a serious testosterone overdose and declares on everything and everyone frend or foe. All your efforts to stay ahead in tech, carefull planning and management go for nothing in one moment.
Rant 2 - Where the heck did those guys in Firaxis study their statistics and probaility? This ofcourse may be due to the fact that I am the unluckiest player in the world, but I'm consistently seeing trebuchets and cats attacking my stacks survive alot more then they should. Ok things can go wrong, thats why this is all the probability, but when I start seing trebs with 25% retreat odds attack infantry, and at the end you have 8 out of 10 trebs withdraw from combat, then you have a problem with your statistics. If my siege equipment did the same, I would have to build alot less of it.
Rant 3 - The map generator sucks. You would think that it would aim to provide a more or less balanced starting location to all the players, but heck it can stick one player on a peninsula and the other at the mouth of the very same peninsula. One border pop and the first player is screwed. Or the other day on a continents map, the game made two continents one was about 55% of land mass with 5 players on it, the other 45% of total land mass with 2 AIs sitting there. Anyone sees a problem with that?
Ok done ranting, back to playing the game...