futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I think walls and castles could have been better implemented so that they would be much more useful/valuable.
Instead of simply boosting pre-gunpowder defenses of your city, since you don't want the AI to be attacking your cities in the first place, I think that instead they should have:
-Walls: Create a barrier, with a similar visual as the GW wonder, around the inner ring of your BFC. This barrier cannot be crossed at will by enemy or barbarian units, but instead requires siege units to tear down (this would have implications for axe and chariot rushes).
-Castles: Add an additional barrier or simply extend the existing barrier to the BFC. Again, siege would be required to get through.
Your units could pass through the walls at will (gates/drawbridges/etc.)
Perhaps the cost of walls and castles could be adjusted accordingly.
I think that this implementation would give human players more incentive to build walls/castles since it would delay opponent/barb attacks, help prevent pillagers, etc. It would also make warfare vs. the AI that much more interesting imo.
I take this idea from rts games (e.g., age of mythology) where you can build walls pretty much wherever to create a strategic advantage (which I think would be too difficult to implement in civ4)
Instead of simply boosting pre-gunpowder defenses of your city, since you don't want the AI to be attacking your cities in the first place, I think that instead they should have:
-Walls: Create a barrier, with a similar visual as the GW wonder, around the inner ring of your BFC. This barrier cannot be crossed at will by enemy or barbarian units, but instead requires siege units to tear down (this would have implications for axe and chariot rushes).
-Castles: Add an additional barrier or simply extend the existing barrier to the BFC. Again, siege would be required to get through.
Your units could pass through the walls at will (gates/drawbridges/etc.)
Perhaps the cost of walls and castles could be adjusted accordingly.
I think that this implementation would give human players more incentive to build walls/castles since it would delay opponent/barb attacks, help prevent pillagers, etc. It would also make warfare vs. the AI that much more interesting imo.
I take this idea from rts games (e.g., age of mythology) where you can build walls pretty much wherever to create a strategic advantage (which I think would be too difficult to implement in civ4)