I want a Wartime Palace

bobgote

You seem to be missing the point.
If you own an enemies palace, it reduces the amount of resistors in an city you take over from that civ and it reduces the chances of that city flipping back to its original civ.
It could also increase the productivity of captured workers to the same as your own.
 
Why not turn a captured Palace into a courthouse? not that I really think this is what would happen in real life, but something similar will usually happen. Smart winners do not kill of the entire bureaucracy, they instead keep as many minions as possible and use the old government structures to solidify their grip....

So, what does a Palace do? It is the center of government. And what does a Courthouse do? It lets you keep better control of the city. where the government is far away.

So, I think turning a Palace into a Courthouse would be a fair bonus for the player who takes an enemy capital.


If this is implemented, there would then have to be a change on what happenes when the capital falls. A free Palace for the loser isn`t realistic, maybe a emergency Palace (50% effect on corruption and flipping only), that can be changed into a proper one buy building the normal Palace at 50% cost? This emergancy Palace should then NOT give a Courthouse if captured......



I'll put htis in a new thread and have a poll to see what you all think.....
 
I think that's a good idea, Killer. How about this scenario:

I (say Japanese) go on the rampage and capture a bunch of German cities. A few flip back because my army isn't big enough and a few more are going to flip back soon...then I storm into Berlin and take their capital. The other cities then aren't going to flip as there is much less of a chance because of our theoretical rules. I think that sounds good. Then I could go get those first cities back and keep them for good.

But, this would negate all the culture built up in their capital and it would have almost no chance of flipping back to them. I guess that's either an error in logic or somehow we'd find a way around it.

It would be good for it to function like a courthouse, but like a palace where the benefits affect the other cities around, except for the culture of course.
 
@constanza: yeah, it can`t have a culture effect, corruption only. Nice idea about the spread of the effect closeby cities...

However, to implement what I suggested (Courthouse) Firaxis needs to change little. Just add: "add Courthouse" after "remove Palace". For an additionalk effect liekt he added corrution help the change would be bigger. So I guess the smaller we keep iot, the better our chances of getting it.
 
Originally posted by ChrisWade

You seem to be missing the point.
If you own an enemies palace, it reduces the amount of resistors in an city you take over from that civ and it reduces the chances of that city flipping back to its original civ.
It could also increase the productivity of captured workers to the same as your own.

No, you miss MY point. :) I would expect that resistance would be STRONGEST in the enemies former capital. I think this is reflected in history, if any city will flip back, that city would be the capital. If you manage to hold on to the city, you should be rewarded, but maybe not just for capturing it.

What I would like is the option to use Civ1 rules where if your palace is destroyed, you have no palace. What do you guys think? It means you have to defend your capital before all else.
 
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