gunnergoz
Cat Herder
Why do I feel like BERT is a trial balloon for what they'd like to put into Civ 6?
I don't think anyone but you knows the answer to that question.Why do I feel like BERT is a trial balloon for what they'd like to put into Civ 6?
Actually in BE is your ally is trying to wipe someone out you are at war with them too.
If they are at war with someone and you are protecting them, I would not count that as an ally, at best you are Neutral. (you don't want to take sides you want to protect everyone)
If you want to behave in a Neutral way, you should take a Neutral stance.
You Should be able to use your DiploCapital to help persuade the two to make peace (ie if you pay enough they should be forced into peace..and they should split some of that diplocapital based on War score)
Doing it by blocking their units is just gamey
@crossclayton
The middle east is a good example, the US has no 'allies' there.
There are many groups we cooperate with, but just because we are at war with the same people does not make us allies.
BE 'Allies' is beyond almost any relationship the US has. Maybe UK could be described like that.
If you get allies with someone you are going to help them in all their wars, so don't complain about protecting their targets.
As such, what you need is a way to deal with someone you are Cooperating with who is at war with someone else you like. Its simple, shift to Neutral to illustrate your displeasure, or sanctioned if they really annoy you. That way they cant go through your territory
There should be a way to spend DC on beefing up relationship levels
Your using the common sense term of ally.
In Civ BE that is Cooperating, (Open Borders, Share strategic resouces-Saudi Arabia, Israel, UK, etc. check) Likely to help defend them...most of the time
Civ BE allied really doesn't exist on Earth, maybe Wales and England.
What you are looking for is more of a mutual defense pact, That Might be good (anyone that declares war on you, must declare war on us as well...maybe we declare war on anyone attacking your original capital.
CivBE's 'mutual defense pacts' (Cooperation) aren't ironclad, they are just more likely to help defend you.
If you want mutual defense though, open borders should be part of the deal.
If you don't want them warmongering through you Don't cooperate, stay neutral.
The big advantage in tying those together in big bundles is that the relationship can be assesed and manipulated as one number.
This makes it much easier to have a mechanics based diplomacy for BOTH human and AI players.
Old diplomacy has the problem that the AI plays according to rules, the human doesn't.
The intro of DiploCapital, War Score, and Trait based Respect (as broken as they currently are) opens up the possibility for the relationship between two players too be something both sides manipulate. Much easier to do if Open borders is the Automatic cost of strategic trade routes and better agreements.
Now you can agree/disagree with what levels certain things should take place at, but the bundling principle is the right one...if you want our trade routes our military bbases are included
Bribe to declare war is a system the AI can't use. Same as bribe for Open Borders.
If you want to weaken neighbors, you (3rd party) should be able to spend diplocapital to worsen their relationship.
That is how you should play them off each other.
If you want to help them weaken each other through open borders, pick a side and cooperate with them.
I do agree the system lacks some of the tools (like being able to spend capital to raise/lower relationships directly) but the basics of the system are good.
Currently, look at cooperative as what most people would call "allies"
Allies is only for crazy warmongers now.
I'd personally make allied 'defensive war only' ie you must declare war on all of us. (Make it closer to our understanding of alliances)
And then add a higher more permanent level (United) for offensive war. (Both sides would share All the same diplo statuses, and the AI would defer to the human in matters of War and Peace, and Victory would be shared)
The new system avoids the negotiating table and that is good, the more one mechanically creates agreements the better.
The CiV system was based on some intangible form of currency weighted against invisible behaviours you couldn't understand or predict.
There should be a way to spend DC on beefing up relationship levels
Isn't that what the "change relationship" button already does where the player clicks on the relationship they want to upgrade or downgrade to and it costs diplo capital?
Its a shame that you cant quite quite grasp what Im trying to get across.
Diplomacy should not be handled by manipulating numbers and exchanging points. That does not simulate diplomacy. That simulates exchanging numbers.
The simulation of diplomacy is supposed to be dialogue and negotiation.