Acken
Deity
You can raze the cities if you don't want them.
You still got nothing of interest for winning the war.
You can raze the cities if you don't want them.
Because in the old system, the different leaders had no distinct personality. They were all the same, and reacted the same way. And diplomacy could be completely ignored. There was no reason for the player to even use the diplomacy system. But for a more eloquent answer, please see my thread "Rising Tide diplomacy is fantastic".
I do think the war score should offer a lot more peace terms than just "nothing" or "surrender 1-2 cities". And I do hope the devs change the war score to allow the player to pick among several options. However, the fact that the AI can accept your war score based peace term now, is a big step in the right direction. The system has gone from being "completely broken" to now being "not broken but still needs improvement".
You can raze the cities if you don't want them.
Tsk, tsk, that's easy to fix. Just suicide some units and the warscore will even out.Boring + functional > non-functional.
The war score situation is not functional. I've seen enough of it on other people's perspectives to avoid purchasing RT. "You can't make peace because you're winning too much" indeed.
The fact that the AI can refuse something for which the player has sufficient minimum war score is evidence that the mechanic is broken outright, not "less broken".
I did not mean "I don't want cities in those locations". I meant that "I don't want the health penalties AND I don't want to wait through many turns waiting for the cities to become pacified and razed, and getting Warmonger penalties with other AIs."
I get it that you want to be able to offer a white peace even when you are crushing the AI because you want to be able to make peace without taking more cities. And I do hope the devs make that possible when they release the patch for the war score.
I'm curious as to how you define "distinct personality" exactly? The new diplomacy system didn't add "unique personalities" to the AIs so much as it added 3 random rolls to decide different reasons for the AI to like/dislike you. Leaders are all still bland, beep-boop-I-am-a-robot non-entities, just now they have some obnoxiously implemented flavour text and occasionally declare war on you because they disagree with your choice of favourite spice girl member.
Diplomacy can still be completely ignored, beyond those silly messages that pop up on your screen every time you do anything.
I just want some diplomacy.
I think you are totally missing the point of the new diplo system. The "3 random rolls" as you put it, is what creates the "distinct personalities" because the traits they pick give them different personalities. For example, based on those traits, each civ is different. One might be an expansionist/warmonger civ and another might be a pacifist/growth civ. In base BE, you did not really know the personality of each civ, because they all liked and disliked the same things. Now, each one is different. Hutama likes trade routes because he is a trader, Kozlov likes orbitals because he was in charge of a space program etc... And they respond to you based on those preferences.
Not really. If you ignore diplomacy, you miss out on some powerful agreements, especially if you nurture a relationship to cooperative or ally. In all my games, there were agreements that were must-haves for me to deal with a particular situation.
To put this another way there's still no finding an AI and thinking "beh, expansionist jerk, better get my cities up ASAP" like when you find Hiawatha next to you in CiV, or thinking "crap, warmonger, better get my defenses up and ready for the inevitable DoW" as per finding Shaka, or thinking "oh good, I have lots of time to peacefully expand towards this sucker" like when you find Gandhi. BERT's AIs spamming you with "grr, I dislike you for this arbitrary reason" or "heybae, I like you for this arbitrary reason" messages is entirely independent of who the AI is, it's just a matter of what dice roll has come up. Again, beep-boop-I-am-a-robot non-entities that are simply empty vessels for random traits does not personality equal.
Honestly, I'm not certain I follow this line of thinking. Having Shaka or Gandhi next to you and reacting accordingly is just as random as the new diplomacy system.
Uh, what? No it isn't? In the sense that it's random which AIs will be next to you I guess that's accurate but that isn't what we're talking about? Those AIs will always act in predictable ways because they have distinct personalities that they do not deviate from. On the other hand there's no telling how your nearest neighbour is going to act in BERT, as every civ is equally likely to want to invite you over for a slumber party or want to set your house on fire as no AI has a particular personality.