Subotai777
Warlord
- Joined
- Jun 13, 2013
- Messages
- 134
Which files should I modify to remove atomic bomb,nuclear missile,bomb shelter & Manhattan project from game?Please help
I have modifyed XML files which are related to atomic bomb,nuclear missile,bomb shelter & Manhattan project.When I looked at civilopedia there was not atomic bomb,nuclear missile...I hope that I only should modify XML files.I have expirience with modifying Civ4 files where I have removed nukes.I dont like nukes in Civ5 because they destroy every aircraft that I stack in city.I hope that game will not crash
I have modifyed XML files which are related to atomic bomb,nuclear missile,bomb shelter & Manhattan project.When I looked at civilopedia there was not atomic bomb,nuclear missile...I hope that I only should modify XML files.I have expirience with modifying Civ4 files where I have removed nukes.I dont like nukes in Civ5 because they destroy every aircraft that I stack in city.I hope that game will not crash
I just looked at the Steam Workshop, and saw that Rillithain has recently uploaded a mod which removes nuclear missiles and atomic bombs. It also removes Giant Death Robots, XCOM and Stealth Bombers, which are units you may wish to keep.Only thing I need to know is do I need to modify other files then XML in order to have game that will not crash
Some of us dislike stuff in strategy games that can't be countered. I know we have the resolution now, but that's only an option if you are in control of WC. Personally, I find it too much of a dice roll to be dependant on random appearance of Uranium to get access to a weapon that can kill all the enemies units in one strike without any counters. I also feel it erodes the strategic element of the game to have such a weapon available. I could see it being marginally necessary to prevent stacks-of-airplane-doom, but now that they finally fixed that, even that is no longer an issue. Of course individuals differ on their tastes, but personally I also play with a mod that removes nukes.How about you don't and just pass the resolution banning them instead?
I never understand why people wish to remove stuff from the game, especially stuff like nukes, which are real.
<GameData>
<UnitClasses>
<Delete Type="UNITCLASS_ATOMIC_BOMB"/>
<Delete Type="UNITCLASS_NUCLEAR_MISSILE"/>
</UnitClasses>
<DeleteMissingReferences table="UnitClasses" column="Type"/>
<DeleteMissingReferences table="Units" column="Type"/>
<Unit_ResourceQuantityRequirements>
<Delete UnitType="UNIT_NUCLEAR_SUBMARINE"/>
<Row>
<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType>
<ResourceType>RESOURCE_URANIUM</ResourceType>
</Row>
</Unit_ResourceQuantityRequirements>
<Projects>
<Update>
<Where Type="PROJECT_MANHATTAN_PROJECT"/>
<Set MaxGlobalInstances="0" AllowsNukes="false"/>
</Update>
</Projects>
<Project_Flavors>
<Delete ProjectType="PROJECT_MANHATTAN_PROJECT"/>
</Project_Flavors>
<Language_en_US>
<Update>
<Where Tag="TXT_KEY_TECH_NUCLEAR_FISSION_HELP"/>
<Set Text="Allows you to build the [COLOR_POSITIVE_TEXT]Nuclear Plant[ENDCOLOR], a building which requires [ICON_RES_URANIUM] Uranium and increases the [ICON_PRODUCTION] Production of a City."/>
</Update>
<Update>
<Where Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_HELP"/>
<Set Text=""/>
</Update>
<Update>
<Where Tag="TXT_KEY_UNIT_MISSILE_CRUISER_STRATEGY"/>
<Set Text="The Missile Cruiser is a modern warship. It's fast and tough, carries a mean Ranged Combat punch and is pretty good at intercepting enemy aircraft. Most importantly, the Missile Cruiser can carry Guided Missiles, allowing you to carry these deadly weapons right up to the enemy's shore. Missile Cruisers combined with carriers and submarines make a fiendishly powerful armada."/>
</Update>
<Update>
<Where Tag="TXT_KEY_UNIT_NUCLEAR_SUBMARINE_STRATEGY"/>
<Set Text="The Nuclear Submarine is tougher and stronger than the Industrial-era model. It too is invisible to most units and can see other submarines. Most importantly, Nuclear Submarines can carry guided missiles. Like submarines, Nuclear Subs are vulnerable to enemy destroyers and subs, so send units of your own out ahead to make sure the coast is clear."/>
</Update>
</Language_en_US>
</GameData>
God forbid there be something that can stop your strategy.
No offense meant, but seriously, that is a really silly reason to remove a unit from the game. That is what it is supposed to be for, and the AI isn't likely to use nukes anyway, especially if you have them yourself.
I added Uranium as prereq for Nuclear Sub for that very reason. Manhatten Project can be easily removed completely so AI doesn't waste production on it.Removing nukes is a weird one - without a unit that uses Uranium it doesn't appear in the Top Panel, and you can still build (and the AI will build) the Manhattan Project for no reason.
There are several mods out there that already remove Nukes from the game, including this one (which also works with BNW as well as G&K and Vanilla)
I just looked at the Steam Workshop, and saw that Rillithain has recently uploaded a mod which removes nuclear missiles and atomic bombs. It also removes Giant Death Robots, XCOM and Stealth Bombers, which are units you may wish to keep.
The mod has an ungainly title: "Removing GDR, XCOM, Nukes, Stealth Bomber, and Atomic Bomb"