I want to remove atomic bomb & nuclear missile from game.HOW???

Subotai777

Warlord
Joined
Jun 13, 2013
Messages
134
Which files should I modify to remove atomic bomb,nuclear missile,bomb shelter & Manhattan project from game?Please help
 
None, editing core files is a bad bad idea, just create a mod and use the <Delete> function to remove the entity of both stuff. You do NOT delete Manhattan Project, I believe that breaks most of the game.
 
How about you don't and just pass the resolution banning them instead?

I never understand why people wish to remove stuff from the game, especially stuff like nukes, which are real.
 
I have modifyed XML files which are related to atomic bomb,nuclear missile,bomb shelter & Manhattan project.When I looked at civilopedia there was not atomic bomb,nuclear missile...I hope that I only should modify XML files.I have expirience with modifying Civ4 files where I have removed nukes.I dont like nukes in Civ5 because they destroy every aircraft that I stack in city.I hope that game will not crash
 
I have modifyed XML files which are related to atomic bomb,nuclear missile,bomb shelter & Manhattan project.When I looked at civilopedia there was not atomic bomb,nuclear missile...I hope that I only should modify XML files.I have expirience with modifying Civ4 files where I have removed nukes.I dont like nukes in Civ5 because they destroy every aircraft that I stack in city.I hope that game will not crash

It's fair though because you can stack as many air units in a city as you like. A nuke is the only counter to air unit garrison spam, or having tons of fighters and AA units nearby. Thank goodness the new fall patch addresses this. To avoid losing lots of air units from a nuke, spread the air force out a bit. :)
 
I have modifyed XML files which are related to atomic bomb,nuclear missile,bomb shelter & Manhattan project.When I looked at civilopedia there was not atomic bomb,nuclear missile...I hope that I only should modify XML files.I have expirience with modifying Civ4 files where I have removed nukes.I dont like nukes in Civ5 because they destroy every aircraft that I stack in city.I hope that game will not crash

God forbid there be something that can stop your strategy.

No offense meant, but seriously, that is a really silly reason to remove a unit from the game. That is what it is supposed to be for, and the AI isn't likely to use nukes anyway, especially if you have them yourself.
 
You have your opinion,I have mine.Only thing I need to know is do I need to modify other files then XML in order to have game that will not crash
 
Only thing I need to know is do I need to modify other files then XML in order to have game that will not crash
I just looked at the Steam Workshop, and saw that Rillithain has recently uploaded a mod which removes nuclear missiles and atomic bombs. It also removes Giant Death Robots, XCOM and Stealth Bombers, which are units you may wish to keep.

I haven't tested this mod, but you might want to give it a look. If nothing else, perhaps you can reverse engineer it to learn how he accomplished the task.

The mod has an ungainly title: "Removing GDR, XCOM, Nukes, Stealth Bomber, and Atomic Bomb"
 
I changed the cost of manhattan project so that it would take 1000 turns to finish it. No Manhattan, no nukes. I dont remeber exacty witch xml file.
 
How about you don't and just pass the resolution banning them instead?

I never understand why people wish to remove stuff from the game, especially stuff like nukes, which are real.
Some of us dislike stuff in strategy games that can't be countered. I know we have the resolution now, but that's only an option if you are in control of WC. Personally, I find it too much of a dice roll to be dependant on random appearance of Uranium to get access to a weapon that can kill all the enemies units in one strike without any counters. I also feel it erodes the strategic element of the game to have such a weapon available. I could see it being marginally necessary to prevent stacks-of-airplane-doom, but now that they finally fixed that, even that is no longer an issue. Of course individuals differ on their tastes, but personally I also play with a mod that removes nukes.

To the OP, I downloaded a mod from Steam that removes Nuclear weapons. The content of the mod is as follows, if you want to make one yourself (or search for it on steam):
Spoiler :
Code:
<GameData>
	<UnitClasses>
		<Delete Type="UNITCLASS_ATOMIC_BOMB"/>
		<Delete Type="UNITCLASS_NUCLEAR_MISSILE"/>
	</UnitClasses>
	<DeleteMissingReferences table="UnitClasses" column="Type"/>
	<DeleteMissingReferences table="Units" column="Type"/>
	<Unit_ResourceQuantityRequirements>
		<Delete UnitType="UNIT_NUCLEAR_SUBMARINE"/>
		<Row>
			<UnitType>UNIT_NUCLEAR_SUBMARINE</UnitType>
			<ResourceType>RESOURCE_URANIUM</ResourceType>
		</Row>
	</Unit_ResourceQuantityRequirements>
	<Projects>
		<Update>
			<Where Type="PROJECT_MANHATTAN_PROJECT"/>
			<Set MaxGlobalInstances="0" AllowsNukes="false"/>
		</Update>
	</Projects>
	<Project_Flavors>
		<Delete ProjectType="PROJECT_MANHATTAN_PROJECT"/>
	</Project_Flavors>
	<Language_en_US>
		<Update>
			<Where Tag="TXT_KEY_TECH_NUCLEAR_FISSION_HELP"/>
			<Set Text="Allows you to build the [COLOR_POSITIVE_TEXT]Nuclear Plant[ENDCOLOR], a building which requires [ICON_RES_URANIUM] Uranium and increases the [ICON_PRODUCTION] Production of a City."/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_TECH_ADVANCED_BALLISTICS_HELP"/>
			<Set Text=""/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_UNIT_MISSILE_CRUISER_STRATEGY"/>
			<Set Text="The Missile Cruiser is a modern warship. It's fast and tough, carries a mean Ranged Combat punch and is pretty good at intercepting enemy aircraft. Most importantly, the Missile Cruiser can carry Guided Missiles, allowing you to carry these deadly weapons right up to the enemy's shore. Missile Cruisers combined with carriers and submarines make a fiendishly powerful armada."/>
		</Update>
		<Update>
			<Where Tag="TXT_KEY_UNIT_NUCLEAR_SUBMARINE_STRATEGY"/>
			<Set Text="The Nuclear Submarine is tougher and stronger than the Industrial-era model. It too is invisible to most units and can see other submarines. Most importantly, Nuclear Submarines can carry guided missiles. Like submarines, Nuclear Subs are vulnerable to enemy destroyers and subs, so send units of your own out ahead to make sure the coast is clear."/>
		</Update>
	</Language_en_US>
</GameData>
It's from before BnW so it doesn't remove the resolution but I can live with that.
 
Plenty of ways to counter nukes, and removing nukes will also remove these elements of strategical warfare thinking:

- Nukes can be countered by fleet and planes by attacking their carriers at sea.
- On land they can be countered by securing a buffer zone, so your most important cities are out of range. This can be done by securing close CS's are not taken, or that other cities too close to you are owned by the wrong Civ.
- Diplomatically you can work to ban nukes via the UN.
- Short termed you can pillage tiles with uranium.
- You can refuse them CS allies with uranium by allying them yourself or annexing the CS.
- Reducing their effect by building Bomb Shelters.
- Attack and kill uranium heavy civs before they can build too many nukes, first and foremost prioritizing cities with uranium.

Too me nukes are an important part of this game. Not just for their historical Cold War feeling, but also as a counter against other stronger civ's that threathen to win the game. Not so effective as Stealth or X-Coms though, thats for sure, but easier to get.

NB! The real game breaker are the X-Coms. Totally OP and can ruin any suspense in a long end game. Too cheap to buy and build, and too easy to get the tech for.
 
God forbid there be something that can stop your strategy.

No offense meant, but seriously, that is a really silly reason to remove a unit from the game. That is what it is supposed to be for, and the AI isn't likely to use nukes anyway, especially if you have them yourself.

lol you can't be so cyncical in your responses and then just back out with "no offense".

If he wants to enjoy the game like that, what's the problem exactly? Why can't you just leave the thread without posting snide remarks?
 
Moderator Action: Moved to Creation and Customization where you may get the how to without all the opinions. For those of you who do not like what he wants to do, please enjoy the game and stop trolling this thread.
 
You simply set the Cost of what you do not wish to be built to -1 (In the Original XML files) to prevent lag/crashing, if you also want to remove the Civilopedia entries, set the MaxGlobalInstances, MaxTeamInstances, MaxPlayerInstances in Building_Classes to 0(if you do this you don't need to worry about changing Costs). If you decide to mod it properly, read Kaels guide in the Tutorial and Reference section, it is well out of date but it still explains a lot of the basics down to a T and will teach you all you need to know to accomplish what you wish.
 
Removing nukes is a weird one - without a unit that uses Uranium it doesn't appear in the Top Panel, and you can still build (and the AI will build) the Manhattan Project for no reason.

There are several mods out there that already remove Nukes from the game, including this one (which also works with BNW as well as G&K and Vanilla)
I added Uranium as prereq for Nuclear Sub for that very reason. Manhatten Project can be easily removed completely so AI doesn't waste production on it.
 
I just looked at the Steam Workshop, and saw that Rillithain has recently uploaded a mod which removes nuclear missiles and atomic bombs. It also removes Giant Death Robots, XCOM and Stealth Bombers, which are units you may wish to keep.

The mod has an ungainly title: "Removing GDR, XCOM, Nukes, Stealth Bomber, and Atomic Bomb"

heh - i couldn't think of a title!
 
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