Nazgul
Chieftain
And that's fine.
The beauty of this game is that for those who want to beat Deity by 1200 AD and max out every opportunity the challange is there. I am amazed at the detail some of you can go into about production rates and combat option. But the game also presents folks like me the simple joy of seeing your Battleships pound an enemy city.
I am a builder who sorta uses the " This seems like a nice spot for a city " approach. I never reload or restart, but then again I never win at King or above, so that's my 2 cents. The joy of this game is both for the game solvers and those of us just crusing along

The beauty of this game is that for those who want to beat Deity by 1200 AD and max out every opportunity the challange is there. I am amazed at the detail some of you can go into about production rates and combat option. But the game also presents folks like me the simple joy of seeing your Battleships pound an enemy city.

I am a builder who sorta uses the " This seems like a nice spot for a city " approach. I never reload or restart, but then again I never win at King or above, so that's my 2 cents. The joy of this game is both for the game solvers and those of us just crusing along
