For the lastest version, check: Detailed changelog: http://moo2mod.com/README_ICE.TXT Maps Included in the 1.5 patch: ICE and ICE-MP, Orange, Goodmap3, Goodmap3-MP. Planet sizes, maintenance cost and Terraforming Population limits are higher than in classic. All climates and planet sizes have increased max pops. There are no more planets with 1 pop, the minimum is 2. A standard medium Terran world now can support 14 (12) population. Maintenance cost are different too: 50% for Toxic, 40% for Radiated, 20% for Barren and 10% for Desert worlds. (Tolerants also pay this price!) More logical imho but not high impact, just don't build yourself to bankruptcy when you have loads of Radiated & Barren worlds and you haven't researched Terraforming yet. Each use of Terraforming costs 300 pp instead of 250, but going from Barren to Tundra or Desert gives you a higher pop. cap. and lowers your maintenance cost. Race Design The stock races have been improved while keeping the design close to the classic races. Opponents are much stronger on Hard and Impossible difficulty levels. There are two Impossible difficulty settings. In ICE-M you can find the first Impossible level, providing more challenge than classic MOO2. The Impossible level in ICE-X is for expert players, you better know what you are doing! Custom Race Design ICE uses a 48 pick system rather than 20 pick for a more precise valuation of the different traits. Governments To make Feudalism a more allround choice, the research penalty has been decreased from -50% to -35%, while reducing the discount for ship costs from -1/3 to -1/4. Both Feudal and Dictatorship governments benefit from the lowered cost for Marine and Armor Baracks (20 PP). The spy penalty of the Democratic government has been reduced from -10 to -5. This penalty is nullified at Federation level. The cost for Democracy has been reduced to 12 picks. Unification has been made more expensive to 17 picks. Technology Tree The AI has a hard time picking the right techs from the tree. It was in need of a little help here. So I isolated Research Labs (crucial tech). Ships All ships except the Frigate have 20% more space. That is 20% for goodies to put in your custom designs and that is really good. Offourse, larger ships = more expensive ships and more stuff in your ships = more expensive ships. So ships are more expensive and take longer to build but they are more powerful. A.I. designs its ships according to a few templates and these can be manipulated, which I have done with the intention that the a.i. shows up with something that can actually crack a nut. Star Bases, Battlestations and Fortresses Orbital Platforms have more space for weaponry, more marines and a reinforced hull by design. The Reinforced Hull technology will not change the structure points of a base in ICE. Galactic Council & Alliances Winning by Galactic Council vote is worth 200 points in ICEMOD. It provides an actual incentive to win the game this way. With 100 points value you always lose points, as there will only be a Galactic Council called when there are at least 3 players alive (=2 opponents which are 50 pts each to exterminate). Defeating the Antaran Home World The Antarans have a few surprises waiting for you at their home world. Compared to the original, it is really hard to win this way and requires a true Armada of ships. I like a grand finale! Lastly * Suggestions & ideas are welcome! * A new version might suddenly be available so check my website from time to time.