neilkaz
King
Onward to T213pw in my Feudal game. Darlok IMP1 is doing very well indeed and the clear tech leader with 38k tech already. Some of this is likely from steals. AI's are fighting each other in general but often take or pound a system or two and make peace.
I have 21 systems now and Autolabs are on all developed planets and I've finished terraforming some. Amazing that I am not hugely dominant as I would be vs vanilla at this point.
I just finished A-armor research and the plan now, assuming I don't get attacked first is to hit Orion with about 20 BB's each with A-armor, Anti-Matter Drives, RHull and Aug Engines (since the Guardian moves a lot now and I want to be able to get most of my 2 shot missiles to hit and knock down the same shield). Weaponry is 10 MIRV Pulsons in the 1st few bays followed by 3 MIRV EMG Pulsons. I have BP's to add 75 space to fit these on.
If I can take Orion I should be able to proceed nicely towards a win by next stomping the Mecklar. Anyhow, this big a fleet could be good enough to win from there anyhow, although I'd want some high end beam ships as well so the AI just can't concentrate on missile defense.
EDIT: Onward to T218 and a break now. Last turn I noticed that the Tri's were taking a beating mostly from Darlok so expecting to provoke them into a war with me so I could gobble a couple of their remaining systems, I demanded Pleasure Dome tech and they gave it to me so I let them live since they made peace with the other AI's and can live a while. Friends are always good and anything goes for me at this level of play vs ICE 10.
BB are being refitted to have Pulsons and EMG Pulsons and I expect to have 20 or so to head to Orion in a dozen turns. Pleasure Domes are being built as well, esp. on big planets.
EDIT: Success at Orion on T230 and CS is right behind and I think I'll populate it with super Ant workers who are also Subt. I have Confederation Gov't now so my ships cost only 1/3 to make. Subspace Teleporter was obtained from Orion so I can make many ships similar to Locknar's and capture SB after SB.
I managed to trade my bonus tech of Galactic Currency Exchange to 4 or 5 AI's along with Black Hole Generator. LOL that Darlok leads in tech but doesn't have much really advanced tech to trade for and I couldn't this turn manage to get him to take what I wanted to trade. It seems they've stolen all sorts of early game techs.
This is a won game now! But I still have to win it and will jump all over Mecklar systems in a few turns.
I have 21 systems now and Autolabs are on all developed planets and I've finished terraforming some. Amazing that I am not hugely dominant as I would be vs vanilla at this point.
I just finished A-armor research and the plan now, assuming I don't get attacked first is to hit Orion with about 20 BB's each with A-armor, Anti-Matter Drives, RHull and Aug Engines (since the Guardian moves a lot now and I want to be able to get most of my 2 shot missiles to hit and knock down the same shield). Weaponry is 10 MIRV Pulsons in the 1st few bays followed by 3 MIRV EMG Pulsons. I have BP's to add 75 space to fit these on.
If I can take Orion I should be able to proceed nicely towards a win by next stomping the Mecklar. Anyhow, this big a fleet could be good enough to win from there anyhow, although I'd want some high end beam ships as well so the AI just can't concentrate on missile defense.
EDIT: Onward to T218 and a break now. Last turn I noticed that the Tri's were taking a beating mostly from Darlok so expecting to provoke them into a war with me so I could gobble a couple of their remaining systems, I demanded Pleasure Dome tech and they gave it to me so I let them live since they made peace with the other AI's and can live a while. Friends are always good and anything goes for me at this level of play vs ICE 10.
BB are being refitted to have Pulsons and EMG Pulsons and I expect to have 20 or so to head to Orion in a dozen turns. Pleasure Domes are being built as well, esp. on big planets.
EDIT: Success at Orion on T230 and CS is right behind and I think I'll populate it with super Ant workers who are also Subt. I have Confederation Gov't now so my ships cost only 1/3 to make. Subspace Teleporter was obtained from Orion so I can make many ships similar to Locknar's and capture SB after SB.
I managed to trade my bonus tech of Galactic Currency Exchange to 4 or 5 AI's along with Black Hole Generator. LOL that Darlok leads in tech but doesn't have much really advanced tech to trade for and I couldn't this turn manage to get him to take what I wanted to trade. It seems they've stolen all sorts of early game techs.
This is a won game now! But I still have to win it and will jump all over Mecklar systems in a few turns.