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ICEMOD: mod design, race design, strategies

Discussion in 'Other Civ-Related Games' started by Rocco.40, Mar 11, 2015.

  1. Nelphine

    Nelphine Chieftain

    Joined:
    Dec 9, 2017
    Messages:
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    Continuing to my next game, again it's around 250, and the AI still hasn't finished things like colony base on the 4th planet of its home star system.
    Further ai generally seem to focus a little too much on the combat tech trees; not one of my 7 opponents have got to astro university or terraforming/heightened intelligence. Strangely this game, none of them have reached robo miners either, although adamantium armor, galactic cybernets, and plasma sensors all have been found.

    They just seem to go a little too heavily into construction and physics in general, and since they often miss important economic things in other tree's (like biosphere), the focus on armor/weapons means they get left behind in other tech.

    But I don't have a vast range of experience with ice, so it's quite plausible I'm simply seeing patterns that I want to see (because the AI was bad at these things in 1.31) not because they actually exist.

    Incidentally, I'm playing -1 research uncreative this game (restarting until I have automated factories), which has led to the unusual position that I have Gaia transformation but I don't have terraforming. So my planets aren't uniform! And it prevented me from a council win yet.

    Also, is there anything built into ice to encourage you to like your own species? Specifically, the AI get such amazing starting picks, that going out and getting some of their races, and then just filling all your planets with aliens, is completely valid.

    This game is a little extreme: I have uncreative, and unification. That's a huge amount not spent on my people, and then I conquered mrrshan with feudal (which doesn't impact me), subterranean, +2 industry, +2 food production, +50 pop growth.

    Edit: huh, heightened intelligence doesn't apply to aliens, even if that alien also has heightened intelligence. That's one drawback I suppose.
     
    Last edited: Feb 11, 2019
  2. Nelphine

    Nelphine Chieftain

    Joined:
    Dec 9, 2017
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    17
    Gender:
    Male
    Tractor beams can't be seperated into different groups. Is that intended? (I found why my transporters weren't working, I didn't realize damper fields killed 80% of such marines)
     

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