ICS and Science

Discussion in 'Civ5 - Strategy & Tips' started by IakXastur, Oct 23, 2010.

  1. IakXastur

    IakXastur Chieftain

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    So I played a semi ICS game, at King level (need to try next level), a lot of my cities were 3 and 4 tiles apart, but I still had a good amount of cities. After I got my happiness squared away, I annexed way to many enemy cities, and by the time I looked, I was at -80:), I was in the middle of the Renaissance age, about 2 techs from going to industrial age. Only one civ had gotten to the industrial age so far, and was like a turn or 2 prior to that. I ended up building a library in every city. And then worked on upgrading culture and gold, and a little bit more happiness so I could sprawl more.

    I ended up beating the competition to modern age by a good 20 turns, and I still only had like, ignoring my initial cities, having only a library for research. Because science doesn't get modified like culture, due to the number of cities, I was able to stay significantly ahead of the computer in tech level the rest of the game. I probably would have won a science victory, except I had already turned off that for a victory condition. With the fewer buildings in my cities taking away my profit, my income on regular turns was like +150, and during my GP GA, I was making something close to +900 gpt.

    So, after all this rambling, if you do an ICS game, and do it properly, at most only build a library in MOST cities. Focus on Gold and Culture, and if you need to, or want to, some happiness.
     
  2. DiabolicX

    DiabolicX Chieftain

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    This game is whacked out. I had a game where I was get sci +1500 per turn in the towards the beg of modern age.
     
  3. IakXastur

    IakXastur Chieftain

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    And let me guess, most everyone else had just barely gotten out of the middle ages
     
  4. cman2010

    cman2010 King

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    how did you manage that it seems the most I can ever get is like 500 per turn?
     
  5. KrikkitTwo

    KrikkitTwo Immortal

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    Multiple cities...tech costs need to be affected like social policy costs are (but not as strongly... 10-20% instead of 30%... and subtracting the cities of neghboring civs that have the tech)
     
  6. DiabolicX

    DiabolicX Chieftain

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    The save is over here. Its one of these 3 saved games I think. I quit the game after these.
    http://forums.civfanatics.com/showthread.php?t=392143

    I think I ran a ****load of specialists and did the tree thing that gave +2 science per specialist.
     
  7. DiabolicX

    DiabolicX Chieftain

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    No smartass.
     
  8. DiabolicX

    DiabolicX Chieftain

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    I just checked its the year 1798 and its 1695sci per turn on the game saved as VOTE.
     
  9. Monthar

    Monthar Deity

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    If you build libraries and universities in all your cities, you can get the bonus research from any jungles, and you can then build both national wonders that boost research. One is a 50% boost in the city it's built in and the other, Oxford University (requires a university in all your cities, excluding puppets), gives you one free tech. since OU is a national wonder you can wait to start building until a time where it's completion will let you get a free tech for whatever slingshot you're going for at the time.
     
  10. IakXastur

    IakXastur Chieftain

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    The only reason I said ignore building science buildings, is for the fact of how fast you are researching each tech. And this was before the patch, it was a waste of money to build uni's and such everywhere when in 50+ turns, you are going to be researching future tech which is completely useless. If you are still in industrial age, then build uni's, there still are a decent enough amount of tech's to make it worth while, but by the time you get to modern, the returns are too diminishing
     

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