MilkmanDan
Chieftain
- Joined
- Dec 24, 2005
- Messages
- 54
Since maritime CS can't be fundamentally changed in how they work, perhaps dropping the food per city to 1 (and not have it increase with eras) and leaving the capitol the same or maybe a boost there. Still some benefit to ICS but not near as much and a lot more benefit to a smaller empire where the capitol is a significant chunk of the empire pop.
To make large cities more gold competitive, add merchant slots to the stock market. I'd bring it up to 4. In general, adding significant bonuses to the later buildings (the ones 2-3 deep in requirements) will make large cities competitive with ICS.
I'd like to see a 'worker' type specialist on the factory/workshop building that gives 2prod but no GE points, or 1 prod/1 gold for instance. Original factories boosted production not by being more efficient but by making it possible for more unskilled/semi-skilled workers to work productively. That and the addition of heat engines producing mechanical work (which was previously limited to water/human/animal power).
To make large cities more gold competitive, add merchant slots to the stock market. I'd bring it up to 4. In general, adding significant bonuses to the later buildings (the ones 2-3 deep in requirements) will make large cities competitive with ICS.
I'd like to see a 'worker' type specialist on the factory/workshop building that gives 2prod but no GE points, or 1 prod/1 gold for instance. Original factories boosted production not by being more efficient but by making it possible for more unskilled/semi-skilled workers to work productively. That and the addition of heat engines producing mechanical work (which was previously limited to water/human/animal power).