boehj
runnin' tings
- Joined
- Oct 3, 2010
- Messages
- 172
Really?
I'll have to test that out. If so, that's awesome.
Yeh, it's a very handy feature that I use a lot.
Really?
I'll have to test that out. If so, that's awesome.
I recommend Balance - Improvements, which adds +1 production to mines upon researching Engineering and +1 food for farms on freshwater tiles (along with alot of other things that you didn't mension), and Balance - Less Rancid Resources, which adds +1 food to banana, cow, sheep and deer. Improved yield for wheat and fish were removed for some reason.
This one impresses me the most by far. I didn't know this was possible with the current state of modding.Slowpoke said:C)Happiness buildings cost more the more cities you have.
Well all we're modifying is how long till out city grows, not its maximum size or anything else. Let's set it obscenely high. Let's say 0 food required: our city is as big as (food output) - 2*(city population) the moment it's built. What will happen? What will break completely?IMO growth can never be high enough if you're trying to eliminate ICS. The only problem with high populations I've found is high gold trade routes, so the higher the growth, the more you have to lower route gold. Btw, PoMind already lowered hospital effectiveness I think![]()