Can a city bombard another city? That would be cool to see.
You should probably still build some sort of regular military at the beginning. I used horsemen to defend for the first half of the game. That's a good point about The Wheel, though. I guess in the same way, city tiles don't give free railroads until you research Railroad.
The game sometimes has some strange ideas over who owns what tiles. I've had cities lose access to the first ring of hexes after a nearby city was razed. In this case, I'm guessing that when the city is captured, its inner ring is being given to the conqueror as territory, leading to your cities not being in your own land.huh? How can a city not be within your cultural borders?
The game sometimes has some strange ideas over who owns what tiles. I've had cities lose access to the first ring of hexes after a nearby city was razed. In this case, I'm guessing that when the city is captured, its inner ring is being given to the conqueror as territory, leading to your cities not being in your own land.
Can't argue with the results though. Pretty much Augustus Caesar on Immortal level...which is quite enjoyable BTW.Seriously guys do you enjoy playing ICS? I mean it is ugly..
Seriously guys do you enjoy playing ICS? I mean it is ugly..
I dont play this way.. I like big cities with every tile worked out, so my playstyle is similar to Civ4.
I do. I was a builder, too, but ICS doesn't exclude that. I'm settling on a city pattern that looks something like this:
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Black cities are 'fillers,' with each colored section being the territory owned/worked by a 'real' city. And 'filler' is a misnomer - by the end of a long game, with enough social policies, they can become substantial.
Heh, since we're back on the original topic, honestly I gotta agree with martin. ICS theory just never really works in an actual game.