Idea: Canal Terrain Improvement

bad_leprechaun

Chieftain
Joined
Apr 14, 2002
Messages
14
Location
Trois-Rivieres, Quebec
I had this idea yesterday and I'm gonna suggest it to Firaxis for their next patch (though that might be quite a while away now....) I'm posting it here first to see what you guys think and in case you have any suggestions to add to or modify the concept to make it even better. Here goes:

This would be a new Worker Action called "build canal." It would understandably be a pretty long task, but it would allow ships to pass through land squares. Land units could also pass because of bridges or whatnot. At first I thought it should only be allowed on squares bordered by water on two sides, but then I thought why not allow workers to make longer canals where they'll have to "build canal" on 4 squares, for example? Do you think it should be restricted to 1 square long canals or allowed to be longer? Why not just build a city there instead of a canal, you might ask? I've done that before to get ships through quickly rather than going around the whole continent. Here's why:

1. This way you don't have to bother managing a city there if it's crappy land or whatever.

2. (Main Reason) This could more accurately recreate some real-world situations and increase the power of alliances. With a city, you're the only one allowed to pass through. With a canal, you could negotiate agreements with other civs to allow them to pass through your canal. This could either be included in regular Right of Passage or maybe even a whole new type of separate agreement. This way you could have stuff like Suez Canal and Panama Canal situations that happened in real life.

The canal would be made so that you can fortify units there to protect it, but enemy civs can capture it.

There's only one problem I see: If allied ships are allowed to pass through, how exactly does it work when you've already got units in that square, or some of your ships? How can they get through?

Finally, what tech do you think would be needed for canal-building? I'd say atleast engineering since they have to build bridges and also plan out this whole digging operation.
 
its a pretty good idea, i think it shold have to be bordered by at least a river or some sort of water.

BTW- The Habs arent winning the cup, Toronoto is. And Vancouver is taking the red wings out, the series is 2-0 as of about 15 minutes ago :D
 
Excellent idea on the canals, i was thinking something similar the other day.
I think that longer canals should be allowed (maybe an upper limit of like 10 tiles or something) but just take longer to do the non-coastal tiles.
There doesn't really need to be any special treaties concerning passage of the canal, maybe the best thing would be if the civ that has the canal in their territory has a "close canal" option somewhere. If it is not in their territory it is just a free-for-all. This would mean that you need a city somewhere nearby but not necessarily in the middle of the canal.
Anyway, great idea and I hope someone picks up on this as most sea-based units and trade etc. are pretty weak in civ3.
 
Fully support it. They could build canals right through hills during the Industrial Revolution in England. The use of canals greatly helped England during the Industrial Revolution. Cheaper to transport goods by water than by land. This should also allow ships to sail up the Great Lakes and down again when on the North American Continent. :) :) :)
 
I don't really think a "close canal" option would work since it would be nice to let some civs through but not others. Well I mean it would work, but then canals wouldn't be quite as valuable. For example, if you've got the continent that's between two warring civs and a canal on your continent, they'll both be begging you for right of passage.

Also if you close the canal to everyone all at once, then who's gonna go negotiate with you for it to be opened?
 
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