SupremacyKing2
Deity
I posted a bit of this idea in the economic victory thread but I thought it deserves its own thread since it's not an economic victory.
So my idea is to implement economic cycles (recessions and booms) in the game. It would work similar to dark and golden ages in Rise & Fall. Basically, player's actions could either give positive or negative economic points (like era points). If you fail to meet a threshold, you would enter an economic recession for X turns. If you meet the threshold, your economy would be stable (no change) and if you exceed the second threshold, you would enter an economic boom for X turns. An economic recession would cause you to lose a little gold on each gold producing tile (maybe -1 gold on each tile already producing gold). A stable economy would be neutral (no change) and a booming economy would add gold on each gold producing tile (maybe +2 gold per tile already producing gold).
Things that would give positive economic points:
- building wonders and certain districts or buildings.
- improving a tile with a strategic or luxury resource.
- Creating a trade route.
Things that would give negative economic points:
- City unrest.
- Losing population in a city.
- Losing a trade route.
What this idea would do is create a mechanic by which gold yields would modulate up and down during a game. I think that would make things much more interesting. Players would need to pay attention to their economic score to avoid getting into a recession that could cause them to go into a gold deficit. Conversely, players who hit an economic boom would be rewarded with more gold. So for example, maybe you are planning to go to war but you hit an economic recession and can't afford to maintain a large military. Or you hit an economic boom and use the extra gold to rush buy a military or some buildings you needed. I feel like it would tie in to the rest of the game nicely and make things less monotonous.
So my idea is to implement economic cycles (recessions and booms) in the game. It would work similar to dark and golden ages in Rise & Fall. Basically, player's actions could either give positive or negative economic points (like era points). If you fail to meet a threshold, you would enter an economic recession for X turns. If you meet the threshold, your economy would be stable (no change) and if you exceed the second threshold, you would enter an economic boom for X turns. An economic recession would cause you to lose a little gold on each gold producing tile (maybe -1 gold on each tile already producing gold). A stable economy would be neutral (no change) and a booming economy would add gold on each gold producing tile (maybe +2 gold per tile already producing gold).
Things that would give positive economic points:
- building wonders and certain districts or buildings.
- improving a tile with a strategic or luxury resource.
- Creating a trade route.
Things that would give negative economic points:
- City unrest.
- Losing population in a city.
- Losing a trade route.
What this idea would do is create a mechanic by which gold yields would modulate up and down during a game. I think that would make things much more interesting. Players would need to pay attention to their economic score to avoid getting into a recession that could cause them to go into a gold deficit. Conversely, players who hit an economic boom would be rewarded with more gold. So for example, maybe you are planning to go to war but you hit an economic recession and can't afford to maintain a large military. Or you hit an economic boom and use the extra gold to rush buy a military or some buildings you needed. I feel like it would tie in to the rest of the game nicely and make things less monotonous.