Idea for new Victory condition

Optimizer

Sthlm, SWE
Joined
Dec 29, 2001
Messages
692
Can victory conditions be added?

Well, just indirectly.

The Story
During the 21st century, scientists discover that life on Earth has been spawned by an archaic intelligent civilization, the Precursors. Sub-terranean scans reveal artifacts that would provide the finder with great knowledge and power.

Needed additions
Tech: Xeno-archaeology (really expensive)
Resource: Artifact (very rare, visible with Xeno-archaeology)
Small Wonder: Artifact Dig (requires Artifact in city radius)
Tech: Precursor secrets (expensive too)
Great Wonder: Precursor Heritage (requires Artifact Dig and Precursor Secret, produces thousands of Culture points, enough to gain a cultural victory within a few turns. If wonders cannot produce that much culture, it could simply give city improvements producing loads of culture to all your cities.)

This kind of victory would require more research, but less production, than a spaceship victory.
 
Sounds cool!!! Here's my GUESS at it--I've played, but I have NOT done much editing.

Delete the culture on everything. Forget about the Great Wonder. When each artifact is found, give the civ a certain percentage of the 80,000 required culture points to win.

Just a thought.
 
Can you get culture for finding a resource?

Seems like the maximum amount of culture for a building is 100, but one can get past that if you make the Heritage allow many really cheap city improvements which give 100 culture points each.
 
Yes, I combined Ideas from Star Control, CTP, 2001: A Space Odyssey and SMAC.
 
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