Damainman
Chieftain
What if there is a militia unit that is only one health and can't advance past one health.
It changes with age.
Ancient: 1.1.1 (Picture of half naked guy holding big rock over his head)
Middle Ages: 2.2.1 (Picture of a guy in robes with a club)
Industrial: 3.2.1 (Picture of a guy in overalls carrying a double barreld shot gun)
Modern: 4.3.2 (i figure people will own cars by then) (Picture of guy wearing a t-shirt with jeans carrying a desert eagle mark XII.)
I would like to make a mod like this but i do not know yet if it is possible to make a unit with only 1 health.
This unit cannot be built.
It appears under certain conditions:
1.) 1 unit per turn for ever turn your city is celebrating your leadership
2.) 1 unit per turn, but on barbarian side, for every turn city is in revolt ( it just appears on random square within your city borders)
Whenever a new age comes, all the militia units that are owned by you automatically upgrades to that age's militia unit.
Whenever you attack a militia, there is a 75% chance of killing it and 25% chance of capturing it as a worker.
I do not know of all of the above is possible. But if it is, i would like to learn how and create a unit like this.
Militia canot capture cities, units, or pilliage. It can only run around killing other units.
It changes with age.
Ancient: 1.1.1 (Picture of half naked guy holding big rock over his head)
Middle Ages: 2.2.1 (Picture of a guy in robes with a club)
Industrial: 3.2.1 (Picture of a guy in overalls carrying a double barreld shot gun)
Modern: 4.3.2 (i figure people will own cars by then) (Picture of guy wearing a t-shirt with jeans carrying a desert eagle mark XII.)
I would like to make a mod like this but i do not know yet if it is possible to make a unit with only 1 health.
This unit cannot be built.
It appears under certain conditions:
1.) 1 unit per turn for ever turn your city is celebrating your leadership
2.) 1 unit per turn, but on barbarian side, for every turn city is in revolt ( it just appears on random square within your city borders)
Whenever a new age comes, all the militia units that are owned by you automatically upgrades to that age's militia unit.
Whenever you attack a militia, there is a 75% chance of killing it and 25% chance of capturing it as a worker.
I do not know of all of the above is possible. But if it is, i would like to learn how and create a unit like this.
Militia canot capture cities, units, or pilliage. It can only run around killing other units.