Valkrionn
The Hamster King
OK, I'll just wait and see
I kind of figured it would be a global pool, and obviously the mana gain would be automatic, a per turn gain or per turn reset to a maximum or something like that.
So consider the following situation: I play a magic-based civ and I go to attack the enemy with an army that contains (let's keep it simple) 5 mages.
My fear is that I will now have to start calculating how I would best divide my mana among those mages so that all 5 can be useful. Because I presume that this will be a problem, if not, what is the point of introducing a global mana pool if it does not limit what and how much you can cast.
This is more micro. This is annoying micro (yay maths!). This is a lot of micro in large armies. I guess it could work if you intend it to make magic limited but more powerful, and hence reduce the amount of mages required in a good magic-based army. I don't know, as I said, I'll wait and see. But consider me skeptical
Well, in that case yes, it is slightly more micro. Keep in mind though, you're already (or should be) planning what spells will be cast each turn.
Also... Units will only be able to use a set amount of mana each turn. One of two new unitstats. So you will never be able to funnel all your mana into one unit; It won't be able to use it.