[Idea]Rhye's and Fall of the Modern Ages

I think your on to something here.

How about this:
Instead of religions we'll have Ideologies! The game designers said for religions 7 is optimal for gameplay so let say the game starts at the begining of World war 1, the Ideologies could be, having it present in a city doesn't give happiness or culture, but gives the bonus of a certain civic, but only for that city, also their will be no shrines. Also only one ideology cna be present at a time, so if an communist "missionary" goes to Berlin which has fascism, if it is succesful, fascism will be replaced by communism. To compensate for this, the "missionaries" will have a much lower sucess rate.

Captalism-founded by Industrialism (becuase I am assuming most earlier techs will be already discovered at the start) or perhaps it is founded before the game begins, or the founding civ is randomly chosen from those that have corporation. Therefore it will usualy be founded by France, Britain or America.

Communism-founded by communism, which no one will have yet. To compensate for that spys and Interpol could be moved to nationalism. A special modifier could be made that discourages fast tech rate civs that don't historicaly have communsim, like america, from founding it. So communsim will probaly be founded by russia, if not then china or yugoslavia.

Socialism- I am not sure what tech this should be, but i think it was around before WW1, so it could be a pre existing "religion" in the senario like capitalism. I am not sure which civ shoudl be the founder.

Fascism-founded by fascism, which nobody will have and modifiers will preven the more liberal thinking, high teching, nations from trying to research it first. So most likely germany, spain or Italy will found it.

Hippism/Pacificism: Could be founded by Mass media, or some other cultural tech, ro could just be scripted to be founded in California in the 60's.

Extremism- I can't think of a tech for this that will probaly only get discovered when extremism started to spread. The civ that discovers it should be one of the middle eastern civs that spawn after 1940. So perhaps, by script, on a certian date the founder is chosen randomly among the civs that don't have Liberalism, or something else, maybe scientific method. So the founder would be a random civ that spawns late with low techs, Aka backwards former colonies, like Iraq (babylon) Iran (persia), India (India), Libya or algeria or Tunis (carthage), or egypt (egypt). So most of the middle east, but not turkey because it will probaly have those techs by that date.

Enviromentalism- Ecology is the tech, any civ that researches that could be any civ, as it will probaly be researched by the 1990's and anything could have happened by then. So mostly tech leaders will found it, which is fitting as they will probaly be the one who emits the most greenhouse gases, even if the game does not recognize this.

To say prevent america from preventing the spawn of hippism by immeadiately converting california, for the first certain number of turns the foundign city will be uncovertable, giving time for it to spread.

Now each ideology will give a special bonus to the city it is in, it will eb msotly the same as a economic civic, but only for that city. Also some of the ideologies have the effect of a religious civic and even a government civic. To balance this the ideology will increase the maintenance cost in the city based on the civic it borrow the effects from.

Capitalism- effects of free market, risk of great drespression, + 1 trade route, cost: Medium

Communsim: Effects of state property, +1 food... No maintenance cost from distance from capital, blocks all coporations, therefore if one of your cities is communist, no coporations will function there, even if the rest of your empire is free market. Cost; Low

Socialism: effects of Organized religion, socialist "missionaries" can be built without a "monastary" and +25% productions for buildings, cost: High

Fascism: effects of police state, bonus military unti production, less war weariness ect.
Cost: High

Hippism/Pacifism: effects of Pacifism, +100% great people production in that city
instead of increase military costs it has +100% war weariness. (I think that suits the vietnam hippies well) Cost: none

Extremism: effects of Mercantilism, in a way...(does not give free specialist) blocks all foreign coporations (no extremist wants a Mc Donalds, only a Mc Mohhamed) no foreign trade routes, 'missionaries" are less likely to succeed in converting an extremist city, which makes it really hard to disloged an extreme city (just like in real life) since it won't have foreign trade routes to spread their ideals, and missionaries will not be as effective, so far this seems like a really bad ideology to have, unless you want no foreign influence, to make up for it a new bonus could be it allows Drafting and pop rushing without those civics enacted. Cost: Medium? Perhaps not, Low is better since it isn't that useful.

Enviromentalism: effects of none other then... wait for it... ENVIROMENTALISM!
+6 health in each city that has it, and +1 happiness for each jungle and forest in the fat cross. I think it should have some other effect like preventing desertification from nukes. Cost: not medium, it should be High.

It might be useful to spread different ideologies where they are most useful, like communism in your far away cities, and fascism in your military city, but this should cause lots of instabilty, and unhappiness in cities because "We are upset that some of our people don't share the same beliefs as us" th unhappiness thing adds either 1 or 2 angry faces for every Ideology in your empire that is present in at least 50% or 25% percent (after testing it will be posible to find the right balance) of the number of cities that have the same ideology as the city that could get the angry faces. (If you just conquered a communist city and have no other communist cities, the commusit city will be unhappy, but will have no effect on the larger portion of your empire that is capitalist, but capture too many communist cities without converting them to your ideology and your capitalist cities will become unhappy.) So it will be important for you and the Ai to spead there ideologies to there empires, which would therefore emulate an important part of modern history.)

Since so many civics are effectively replaced by ideologies, new civics are needed, as well religion does not exist anymore so it will be replaced by something similar that gives bonuses to cities with the State Ideology. The cost fo the new civics should be changed based on their powerfulness.
Paganism = Disorganized
Organized religion = Proliferation: effect could be that state Ideology spreads more quickly within borders. (By trade routes, not missionaries, that is what another civic is for)

Theocracy = State System (name could and should be changed to somethign better): effect could be that State Ideology cities are harder to convert, but it should still be possible, and it negates the effect, and maintenance cost of non state Ideologies present in your empire (good if you have a lot of extremist cities and you want them to have trade routes, or have alot of enviro cities and the maintenance is killing you)

Pacifism = Idealism, effect is that non-state ideology cities are easier to convert to the state ideology, good if you want to eliminate those pesky extremists.

Free religion = Laissez-Faire (once again choosing a better name is recommended) effect is that you don't have a state Ideology and it removes the unhappiness penalty for having many different Ideology (but not the instalbilty penalty), the bonus is better relations with others because they don't hate your ideology, and having effective cities with different ideologies, the down side is that it does not have any other effect, none. This is to discourage the AI from choosing it and explolting the different city thing, and more importantly, the laissez-faire thing would mean the civ would have many different ideologies which would cause far too many collaspes of the AI, hwere a human player can use there better judgement to decide if theya re stable enough to use the multi ideologies strategy.

An example of those civics beign used (not really but it sort of worked like that) was that the Soviet union during the revolution was Disorganized with spreading communism to all of russia, there main concern was to spread it in the positions of power and defeat the Czarists. After that they Proliferated communism all over russia, and purged russia of anyother ideology, (although that is not what the civic Idealism implies, but still an example of one way to do it) then when everything was done it Communsim became the State system of russia and any attempt to get rid of communsim was blocked. Then when Gorbachev decided to implement a Laissez-Faire system, the communsit did not like this, and it caused instability and the empire collasped.

This is gettign a bit long but i will finish this off.
Instead of Temples and Cathedrals, the Ideology will have specialy named buildings that produce effects. All "monasteries" will be named [Ideology] academy, or school, soem time of place of learning.

Some of these may just be cheaper versions of buildings like forges or markets, but if they are combined together, it can be very useful to get +125% gold in some cities.

Capitalism- Temples are Shopping Malls, +25% Wealth, can hire 1 merchant.
Cathedral is a Stock market (not to be confused with the National wonder), +50% wealth, can hire 2 merchants.

Communism- Temples: can't think of a name, +25% Production, can hire 1 engineer.
Cathedrals: + 50% production, can hire 2 engineers.

Socalism: Temples: Free clinic, +2 Health, + 1 Happiness.
Cathedrals: Community Housing, + 3 happiness, can hire 1 artist

Fasicsm: Temples: Propaganda theatre, -25% war weariness, + 2 Happiness (from "our country is the best in the world, or "our leader is going to lead us to greatness")
Cathedrals: Work camp, +10% Production, eliminates all war weariness, and all other unhappiness that could come from war, like "we will not fight with our brothers and sisters of the philosophy"

Hippism: Temple: They're are plenty of you guys could think of so i'll let you decide. effects could be more happiness or +25% culture with additionaly artists.

Extremism: effects could be bonus unit production and stuff.

Enviromentalism: Bonus science could be good for this.

Some Unique powers and Goals could be linked to the state system thing, like Russia could have its State systeme spread when it conquers a city, or America could have a goal of preventing communsim from spreading to 30% of the world or something like that.

Now it is important to note that ideologies aren't the only thing that is important in the game, just like religion in a normal game.

Their could be 3 different strat for the game as well.

The tim frame should be epic with each turn being about 6 months in the begining, then go down to 4, 3, 2, 1, but it would average out as 3 months per turn, so in 500 turns in would be 125 years after the start,a resonable time frame for a modern era.

1914: Before WW1, most colonial empires are at their extent before the war, so germany has some colonies in africa. Only Capitalism and Socailism are founded, but communism will be founded shortly, probaly by russia. It could or could not be a scripted event that world war 1 starts. Maybe the defenisve pacts might be their to start with, so if someone declares war, then it will start, but if no one does then the world will keep developing as it did before world war 1. Creating an alternate history, but also allowing the player to see if they woudl have been able to win world war 1. All they would have to do is delcare war, and then all or europe is at war!

1918: End of world war 1, begining of the interwar periods. Russia is communist now, and a discontent germany and itlay could develop Fascism. Perhaps Japn, itlay and Germany could get a scripted golden age to help them rebuild and prepare for so a second world war, as they will have 20 years and about 40ish turns to build the army, that is IF they want to, if they don't you might end up with a Fascist central europe that just keeps growing and becomeing more powerful, until, it is too late.
The british empire will start at it's greatest extent, but in 1930 all those capitalist cities might have a great drepression, provided someones production outpaces their commerce.

I don't think the start of world war 2 is a good idea, because the human player will have no chance as France if it gets delcared war on, on turn 1, with a mega germany with many panzers. instead it is better to let the human player influence history, by not being a surender monkey and actualy trying to win.

The last start is 1945: End of world war 2, start of cold war. Fascism no longer present in germany, which has a Russian, Communsit Berlin, and the rest of Germany split between fance negland and america. Fascism is still present in Spain though, and some tiles in Japan will be radioactive. America will start with nukes, but soon others will build there own manhattan projects (which should be changed to Team project, and by doing so one of Iran's historical goals could be to complete the Manhattan project by x date) Germany will respawn, well more like a spawn in 1990.

Alright that is just my 2... hundred thousands cents on the matter, I thinkt he Ideologies thing will make the mod very unique and worth programming

Edit: Okay I have some pictures on what i think city placement should be. I think the civs for the 1914 start should be.

America

Britain, which starts with two vassals (that are civilizations)
Canada
Australia (Including new zealand, NZ isn't powerful enough to do anything but sit there, but in the hands of australia it can be useful)

France
Denmark (including Norway)
Sweden (Vikings, including Finland in latter starts)
Germany
Spain
Netherlands
Portugal
Italy (Rome)
Austria (Including Hungary)
Slavic civ (Serbia in 1914 start, Yugoslavia in 1918 start, and spawning as Yugoslavia in 1945 start)
Turks
Russia
Japan
China
Mexico (Aztec)
Brazil (Inca)
Iran (Persia)
Saudi Arabia (should include Oman and Yemen to make sure it is not just a useless presence)

Civs that should spawn later are India, Pakistan, Egypt, Iraq (Babylon) Tunisia (Carthage) Vietnam (Khmer) Korea (Not north korea or South Korea, but just an idependent korea, the division could happen if somebody who controls 1 of koreas 2 cities doesn't giv up its control, creating a korean war)
Mongolia and Mali and Greece are not important enough in the modern world to be civs. To prevent France from controling west africa idefinately there could be scripted idependant flips, either that if the soviet union is unstable, it will loose Minsk, Kiev and the Stan-lands before other cities, or that a certain cities will demand Idependence on a certain date, if the player refuses then a similar thing happens if the player refuses the flip for a new civ, some of the players units will join the rebels. As well if America is unstable, instead as loosing New York, it will loose Manila. That is to say that If you have a city outside your core area and a city flips due too unstability it should be the colonies over the core area. This would mean that the stability map would have to be changed, which would make all of siberia int he russian core area, but the Soviet union states outside (but still green)

For my representation, since I Have vanilla, I used Mali to represent the Dutch, Arabia to represent the portuguese, India to represent the Danes, Mongolia to represent the Astro-hungarians, Greece for Ottomans, Egypt for Slavic. The Barbs in sweden represnet the Vikings. Canada and Australia are British at the moment. (Note: I think just giving Canada Newfoundland to start is miuch easier that keeping it as a british colony, mostly because it will be more useful to canada then to britian.

Canadian UHV could be to settle the artic by a certian date, so Iqaluit and Churcill and good sites for expansion thanks to bonus resources, in fact Canada is the ONLY location where expansion is possible, (Expect the interior of Congo, but that is because Belgiam does not exist) Also 2 fish are accesible only from St John's to represent the Grand Banks, a moutain has been removed to make Vancouver attached to the rest of canada, and 3 wheat and 1 extra oil and are in the Pairies, and 2 gems and next to yellowknife. (Ottawa is not there because it would take away too much from Quebec and Toronto)

Another is that now, thanks too advances in technology all marshes except those neer Tundra or Jungles should be removed because it makes sense that they were drained, also teh North west and Noth eats passages have been opened. I also thinkt he ice near New zealand should be extended so that NZ culture can block a ship from using the passage, this would make the Panama canal much more important, because the NW passage is cotnroled by canada, and NE by Russia.

Note: In the Balkans the Romanians are part of the Slavic civ simply because they were on the Entente side of the war, while Bulgaria is part of the Turkish empire because they were alied with them.
 

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You didn't, it was the guy before.
 
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