[IDEA] Scale whole game

Enchanteur

Warlord
Joined
Jun 4, 2017
Messages
149
Hi, I got a big idea, and need to do a new thread about that, because it's quite long to explain.

I read many of content posted on this forum about Multimaps, or how to extend the game to the last eras.
For now, the game is just played on earth, and last techs of the game are "fictionnals" about extra-earth content.

So came here the discussion about how to give a body to these eras, and 2 ideas came :
- Multimap : player can play on more than one map. So he could play on earth, in solar system, and in galaxy for example. A same game played at all differents scale both.
- One all-in-one map : this map contains "hidden" objects at start, as player play only on earth. But when going in space, he will discover others parts of the map.

Both of these solutions get good and bad parts.
- Multimap : it look like the idea is in the book since many years. And here it look like a big technical problem about faisability.
- One all-in-one map : this project look doable and nice to play, but main problem could come from the size of the map. Of course others objects than earth could be smallers.

What I think as player :
- Multimap : I don't feel very pleasant to play a game where I continuously have to switch on many maps. And I don't find this solution so great.
- One all-in-one map : If there is no memory problems, this solution could save the situation but only for a while. And limitated to solar system.
So it's "reculer pour mieux sauter" (to put off the inevitable). When reaching the stars, others galaxys or others dimensions, this map will be too small.

Adapt the situation to the needs :
When starting to colonize others planets, it put the action in space of solar system, and later, very near stars systems.
At this time, I think what happens on earth don't need to be so detailled.
And me as player, I want to focus on the new way the game happens : space system colonization.
For all ages until Information age, the game need a full detailled gameplay on earth.
But not after.
When reaching solar system conquest, the player need to get a smaller planet earth.
He don't need to manage all his citys, so the game should shrink earth size and number of citys.
Then earth is a circle on the map, and others planets too, in an abstract 2d space looking like a dark sea.

Later in the game, when player colonize the whole galaxy, it's the same. Game don't need a so detailled map about only solar system.
So my idea is to re-scale the game each time it's necessary.
Then : there is always ONE single map, adapted to the current game era(s) and the type of action happening in these eras, like space battles.

Scaling faisability
Of course I'm not a modder and I don't know exactly if it's doable.
But first, about the player, it mean each time there is a rescaling, player have to "sacrifice" his old place, units and gameplay. I'm ready to do that if it can bring a better overall game.
For being doable, the main work isn't something complicated about graphics or game engine.
It's about to make a function able to :
- analyse strengh of each Civs the last turn before rescaling, in each domains and make synthetics bonus with that.
- create a new map at the new scale, and initialize previous civilizations in a smaller place (planet earth, after the first rescaling).
- give players some advantages according previous analys at the start of the new scale.
- make map creation algorythms of each scales with appropriate "land" tiles (cf star frontiers).
- forget previous techs, building, etc. In the new scale, it's like all civs got all of this.
In overall, it's like to start a new game.

So first :
- Identify what are the needed scales.
- Identity what are the rescaling eras.
- Make this independant, and make if he want, a player can start a new game at the start of a rescalling era (so he don't get any advantage from a previous analys and begin with default start features). I think it's not possible to do without that anyway. Then the player start on the type of map of this era scale.

Scales :

- Planet earth : detailled earth map size used until Information era (and/or maybe one more era).
Earth is like Island/Continent - Sea.

- Solar system : many planets/asteroid. Players can settle on small maps of the planets and maybe share a planet with others players, they can travel in space.
Starting on a small planet earth (instead of 160x120 size, it's a shrinked 30x20).
Planets are like Island/Continents, Space is like Sea.

- Galaxy : here map will look more like a master of orion/stellaris/endless space one. Players start on solar system. They can share solar systems. Each solar system look like a small map where players can use slow ships than can't travel in deep space and reach others solar systems (equivalent to land only units in the previous scale). Others units are deep space ships, and can go to make war in deep space and colonize others systems.
Solars system are like Island/Continents, interstellar Space is like Sea.

- Universe : here, players can share a small map of a galaxy, and conquer others galaxys of universe. Maybe also some others dimensions. It should be the last scale.
Galaxys are like Island/Continents, intergalactic Space is like Sea.

When to rescale ?
- I don't know yet. Maybe after the first player reached the bootleneck tech, there is a timer ( number of turns). Each other player have to know the rescaling is soon.
- During this time, each player should prepare and try to get as many resources he can for helping to do a better start in the new scale.
- It could be an information saying a player started to research the bootleneck tech (then the rescale is soon, maybe 30 turns).
- Like that, the player don't need to be hurry to research this last tech. He should spendt time to get more resources before. Making anyways, civs will get time to do same, making "logic" everybody go in the new scale, considering when it's done, it's like everyciv got all previous techs.
 
I have considered this. Still do. Not sure how we'd pull it off and it would almost require that globalism (one remaining nation) be a prerequisite for going beyond the Earth map scale, which then requires a host of other issues to solve. It would still require a form of multi-maps really, but one that might be a little easier to do. It's under consideration.
 
Ah! You already thought about all in this game !! But i'm not surprized.

It look your idea is rather that when reaching next scale, there is only one civ remaining ?!
So it mean player need to "win" the game before rescale. Not a victory condition, but something general (score ?).
Then, it's like an elipsis in the story.
For example, before solar system scale, game can show a message saying something like :
- finaly all nations in the world accept to federate under your power and this united world is now ready to the space conquest.

About the rescale solution, there is also good and (bad ?) points :
- There is already mods or works about that. So maybe a way to get some ready content. About map generation for example.
- Gameplay of a new scale will be different than earth only gameplay. And here it's a very good new. All change, map, what you can do on this map, environment.
The bad point is it mean many work from modders :
- If gameplay change and map elements, all of this need to be done. But actualy getting scifi techs but don't apply it to the universe isn't great.

Some examples of new gameplay :
During solar system conquest, there is no animals in the space. But there could be elements like asteroids. Then it's near the same, ships can "capture" it. It's not a real fight but rather the ability of the ships to avoid destruction while doing this operation. During this scale, there is space ships, but also land units.
During galaxy conquest, this can be bigger elements in space to capture/study. Here there is no more land units (or nothing you can see move on a land map, but it can be solar system mini map).
But it means to make a lot of new units, essentialy space ships, or space building. New resources (do you really need anymore wood or horses during galaxy conquest ?).
How are the workers ? Is there road ? probably not, or it's something working differently.
And if there is new scales, it means also a lot of new ideas. It means also that game have to be very long : many eras in a scale. Otherwize, this will not provide same feeling than earth scale about duration.
So the main problem is it's a very much new content and things to design.
But maybe it can work if starting with something concrete. Like to do just the solar system conquest. If only this part is done, it can open the possibilitys for later scale, and showing this system is valid.
 
I suppose I'm not ready to think of it in that solid a terms because this is what I consider a last resort if MM fails terribly. There are numerous reasons I don't want to have to go this route. Not the least of which is that it may as well just be moving to playing a new game with a new mod with each iteration.
 
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