Enchanteur
Warlord
- Joined
- Jun 4, 2017
- Messages
- 149
Hi, I got a big idea, and need to do a new thread about that, because it's quite long to explain.
I read many of content posted on this forum about Multimaps, or how to extend the game to the last eras.
For now, the game is just played on earth, and last techs of the game are "fictionnals" about extra-earth content.
So came here the discussion about how to give a body to these eras, and 2 ideas came :
- Multimap : player can play on more than one map. So he could play on earth, in solar system, and in galaxy for example. A same game played at all differents scale both.
- One all-in-one map : this map contains "hidden" objects at start, as player play only on earth. But when going in space, he will discover others parts of the map.
Both of these solutions get good and bad parts.
- Multimap : it look like the idea is in the book since many years. And here it look like a big technical problem about faisability.
- One all-in-one map : this project look doable and nice to play, but main problem could come from the size of the map. Of course others objects than earth could be smallers.
What I think as player :
- Multimap : I don't feel very pleasant to play a game where I continuously have to switch on many maps. And I don't find this solution so great.
- One all-in-one map : If there is no memory problems, this solution could save the situation but only for a while. And limitated to solar system.
So it's "reculer pour mieux sauter" (to put off the inevitable). When reaching the stars, others galaxys or others dimensions, this map will be too small.
Adapt the situation to the needs :
When starting to colonize others planets, it put the action in space of solar system, and later, very near stars systems.
At this time, I think what happens on earth don't need to be so detailled.
And me as player, I want to focus on the new way the game happens : space system colonization.
For all ages until Information age, the game need a full detailled gameplay on earth.
But not after.
When reaching solar system conquest, the player need to get a smaller planet earth.
He don't need to manage all his citys, so the game should shrink earth size and number of citys.
Then earth is a circle on the map, and others planets too, in an abstract 2d space looking like a dark sea.
Later in the game, when player colonize the whole galaxy, it's the same. Game don't need a so detailled map about only solar system.
So my idea is to re-scale the game each time it's necessary.
Then : there is always ONE single map, adapted to the current game era(s) and the type of action happening in these eras, like space battles.
Scaling faisability
Of course I'm not a modder and I don't know exactly if it's doable.
But first, about the player, it mean each time there is a rescaling, player have to "sacrifice" his old place, units and gameplay. I'm ready to do that if it can bring a better overall game.
For being doable, the main work isn't something complicated about graphics or game engine.
It's about to make a function able to :
- analyse strengh of each Civs the last turn before rescaling, in each domains and make synthetics bonus with that.
- create a new map at the new scale, and initialize previous civilizations in a smaller place (planet earth, after the first rescaling).
- give players some advantages according previous analys at the start of the new scale.
- make map creation algorythms of each scales with appropriate "land" tiles (cf star frontiers).
- forget previous techs, building, etc. In the new scale, it's like all civs got all of this.
In overall, it's like to start a new game.
So first :
- Identify what are the needed scales.
- Identity what are the rescaling eras.
- Make this independant, and make if he want, a player can start a new game at the start of a rescalling era (so he don't get any advantage from a previous analys and begin with default start features). I think it's not possible to do without that anyway. Then the player start on the type of map of this era scale.
Scales :
- Planet earth : detailled earth map size used until Information era (and/or maybe one more era).
Earth is like Island/Continent - Sea.
- Solar system : many planets/asteroid. Players can settle on small maps of the planets and maybe share a planet with others players, they can travel in space.
Starting on a small planet earth (instead of 160x120 size, it's a shrinked 30x20).
Planets are like Island/Continents, Space is like Sea.
- Galaxy : here map will look more like a master of orion/stellaris/endless space one. Players start on solar system. They can share solar systems. Each solar system look like a small map where players can use slow ships than can't travel in deep space and reach others solar systems (equivalent to land only units in the previous scale). Others units are deep space ships, and can go to make war in deep space and colonize others systems.
Solars system are like Island/Continents, interstellar Space is like Sea.
- Universe : here, players can share a small map of a galaxy, and conquer others galaxys of universe. Maybe also some others dimensions. It should be the last scale.
Galaxys are like Island/Continents, intergalactic Space is like Sea.
When to rescale ?
- I don't know yet. Maybe after the first player reached the bootleneck tech, there is a timer ( number of turns). Each other player have to know the rescaling is soon.
- During this time, each player should prepare and try to get as many resources he can for helping to do a better start in the new scale.
- It could be an information saying a player started to research the bootleneck tech (then the rescale is soon, maybe 30 turns).
- Like that, the player don't need to be hurry to research this last tech. He should spendt time to get more resources before. Making anyways, civs will get time to do same, making "logic" everybody go in the new scale, considering when it's done, it's like everyciv got all previous techs.
I read many of content posted on this forum about Multimaps, or how to extend the game to the last eras.
For now, the game is just played on earth, and last techs of the game are "fictionnals" about extra-earth content.
So came here the discussion about how to give a body to these eras, and 2 ideas came :
- Multimap : player can play on more than one map. So he could play on earth, in solar system, and in galaxy for example. A same game played at all differents scale both.
- One all-in-one map : this map contains "hidden" objects at start, as player play only on earth. But when going in space, he will discover others parts of the map.
Both of these solutions get good and bad parts.
- Multimap : it look like the idea is in the book since many years. And here it look like a big technical problem about faisability.
- One all-in-one map : this project look doable and nice to play, but main problem could come from the size of the map. Of course others objects than earth could be smallers.
What I think as player :
- Multimap : I don't feel very pleasant to play a game where I continuously have to switch on many maps. And I don't find this solution so great.
- One all-in-one map : If there is no memory problems, this solution could save the situation but only for a while. And limitated to solar system.
So it's "reculer pour mieux sauter" (to put off the inevitable). When reaching the stars, others galaxys or others dimensions, this map will be too small.
Adapt the situation to the needs :
When starting to colonize others planets, it put the action in space of solar system, and later, very near stars systems.
At this time, I think what happens on earth don't need to be so detailled.
And me as player, I want to focus on the new way the game happens : space system colonization.
For all ages until Information age, the game need a full detailled gameplay on earth.
But not after.
When reaching solar system conquest, the player need to get a smaller planet earth.
He don't need to manage all his citys, so the game should shrink earth size and number of citys.
Then earth is a circle on the map, and others planets too, in an abstract 2d space looking like a dark sea.
Later in the game, when player colonize the whole galaxy, it's the same. Game don't need a so detailled map about only solar system.
So my idea is to re-scale the game each time it's necessary.
Then : there is always ONE single map, adapted to the current game era(s) and the type of action happening in these eras, like space battles.
Scaling faisability
Of course I'm not a modder and I don't know exactly if it's doable.
But first, about the player, it mean each time there is a rescaling, player have to "sacrifice" his old place, units and gameplay. I'm ready to do that if it can bring a better overall game.
For being doable, the main work isn't something complicated about graphics or game engine.
It's about to make a function able to :
- analyse strengh of each Civs the last turn before rescaling, in each domains and make synthetics bonus with that.
- create a new map at the new scale, and initialize previous civilizations in a smaller place (planet earth, after the first rescaling).
- give players some advantages according previous analys at the start of the new scale.
- make map creation algorythms of each scales with appropriate "land" tiles (cf star frontiers).
- forget previous techs, building, etc. In the new scale, it's like all civs got all of this.
In overall, it's like to start a new game.
So first :
- Identify what are the needed scales.
- Identity what are the rescaling eras.
- Make this independant, and make if he want, a player can start a new game at the start of a rescalling era (so he don't get any advantage from a previous analys and begin with default start features). I think it's not possible to do without that anyway. Then the player start on the type of map of this era scale.
Scales :
- Planet earth : detailled earth map size used until Information era (and/or maybe one more era).
Earth is like Island/Continent - Sea.
- Solar system : many planets/asteroid. Players can settle on small maps of the planets and maybe share a planet with others players, they can travel in space.
Starting on a small planet earth (instead of 160x120 size, it's a shrinked 30x20).
Planets are like Island/Continents, Space is like Sea.
- Galaxy : here map will look more like a master of orion/stellaris/endless space one. Players start on solar system. They can share solar systems. Each solar system look like a small map where players can use slow ships than can't travel in deep space and reach others solar systems (equivalent to land only units in the previous scale). Others units are deep space ships, and can go to make war in deep space and colonize others systems.
Solars system are like Island/Continents, interstellar Space is like Sea.
- Universe : here, players can share a small map of a galaxy, and conquer others galaxys of universe. Maybe also some others dimensions. It should be the last scale.
Galaxys are like Island/Continents, intergalactic Space is like Sea.
When to rescale ?
- I don't know yet. Maybe after the first player reached the bootleneck tech, there is a timer ( number of turns). Each other player have to know the rescaling is soon.
- During this time, each player should prepare and try to get as many resources he can for helping to do a better start in the new scale.
- It could be an information saying a player started to research the bootleneck tech (then the rescale is soon, maybe 30 turns).
- Like that, the player don't need to be hurry to research this last tech. He should spendt time to get more resources before. Making anyways, civs will get time to do same, making "logic" everybody go in the new scale, considering when it's done, it's like everyciv got all previous techs.