I think the religions of Civ 4 could be adapted very nicely to Planetfall. Here is two possible implentations:
A) Each faction's initial characteristics are entirely decided by their idealogy. At any time, if a game situation made it advantageous, a faction could switch their ideology (in effect switching to a new faction) To prevent abuse of this, a time delay could be unsed.
Switching to the Gaian idealogy:
Turn 0 -5: faction has no traits
Turn 5 - 10: faction gains the Gaian +2 Effic
Turn 10 -20: faction gains the Gaian +1 Nutrient in fungus square and the -1 to Police
Turn 20: faction gains the Gaian +1 to Planet (and any other traits I'm forgetting)
The above was just an example. More turns might be required, switching idealogy should be a huge deal that happens a few times a game, max, not every 15 turns. If you were living in a peaceful part of Planet, the University faction could decide that switching to a Morgan ideaology might work for them. On the other hand, if they were to start next to Yang, a Spartan ideology might be better.
B) Every faction keeps their starting traits, but now one of their traits is "ideological" Looking at the Gaian example:
0-10 turns: no idealogical trait
10 turns+: +1 nutrient per fungus square
So, if the Gaians were to switch to the Peacekeeper ideology, they would lose their +1 Nutrient, but would gain +50% council votes, or something like that.
Another question would be is when would switching be available? I see three possiblities:
1) Available at the beginning of the game. I think this would be the best option. After all, the factions were all aware of each other before they landed. I don't think you should have to see Yang again to remember how a dictatorship works.
2) Ideologies become available as factions running the ideology are met. I don't like this for two reasons. First, a lot of times it can take a long time to meet others, and it makes communication much more valuable. Second, if SMACX idealogies were implemented (I'm thinking Probe especially), they might not be possible to switch to in each game.
3) Have switching tied to a technology. I don't like this at all.
New victory condition: Idealogical Victory. This is pretty self explanatory and could replace the diplomatic victory. However, it should be pretty hard to convice the other factions to switch.
Negatives of switching idealogies. Another effect switching could have would be to gain new aversions to social engineering. For example, if you switched to the Gaian ideology, you may no longer be able to run Free market, and would have a diplomatic penalty for anyone running Free Market and Planned, and maybe a larger penalty for anyone running Morgan's ideology.
I'm sure someone has had this idea somewhere else before, it's pretty obvious, but I would love to see it implemented at some point.
A) Each faction's initial characteristics are entirely decided by their idealogy. At any time, if a game situation made it advantageous, a faction could switch their ideology (in effect switching to a new faction) To prevent abuse of this, a time delay could be unsed.
Switching to the Gaian idealogy:
Turn 0 -5: faction has no traits
Turn 5 - 10: faction gains the Gaian +2 Effic
Turn 10 -20: faction gains the Gaian +1 Nutrient in fungus square and the -1 to Police
Turn 20: faction gains the Gaian +1 to Planet (and any other traits I'm forgetting)
The above was just an example. More turns might be required, switching idealogy should be a huge deal that happens a few times a game, max, not every 15 turns. If you were living in a peaceful part of Planet, the University faction could decide that switching to a Morgan ideaology might work for them. On the other hand, if they were to start next to Yang, a Spartan ideology might be better.
B) Every faction keeps their starting traits, but now one of their traits is "ideological" Looking at the Gaian example:
0-10 turns: no idealogical trait
10 turns+: +1 nutrient per fungus square
So, if the Gaians were to switch to the Peacekeeper ideology, they would lose their +1 Nutrient, but would gain +50% council votes, or something like that.
Another question would be is when would switching be available? I see three possiblities:
1) Available at the beginning of the game. I think this would be the best option. After all, the factions were all aware of each other before they landed. I don't think you should have to see Yang again to remember how a dictatorship works.
2) Ideologies become available as factions running the ideology are met. I don't like this for two reasons. First, a lot of times it can take a long time to meet others, and it makes communication much more valuable. Second, if SMACX idealogies were implemented (I'm thinking Probe especially), they might not be possible to switch to in each game.
3) Have switching tied to a technology. I don't like this at all.
New victory condition: Idealogical Victory. This is pretty self explanatory and could replace the diplomatic victory. However, it should be pretty hard to convice the other factions to switch.
Negatives of switching idealogies. Another effect switching could have would be to gain new aversions to social engineering. For example, if you switched to the Gaian ideology, you may no longer be able to run Free market, and would have a diplomatic penalty for anyone running Free Market and Planned, and maybe a larger penalty for anyone running Morgan's ideology.
I'm sure someone has had this idea somewhere else before, it's pretty obvious, but I would love to see it implemented at some point.
