[IDEAS] Fallen Ages

Okayy thanks. I'v had both errors before.

Good to know that it does actually work.

I will back it up and re-install. FFH has always been a bit buggy on my computer.

Thanks.

Oh and good news about the ice thing. I will change it, the != was an error, but at least I know it works now.

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Also there is something wrong with the code that you used to cover lakes and oceans with ice. You need a reference to pPlot in there or it will fail.
 
Urm... where?

I copied the code from the End Of Winter option, so it should work.

And, if ERA_AGE_OF_MAGIC has a Population Limit of 50, and you move to ERA_AGE_OF_ICE, which has a Population Limit of 4, will all of your cities automatically shrink to size 4?

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Err... Line 962 python error I think that is where it is.

The cities will not shrink down to size 4. That could probably be done in python though so that whenever the era becomes AoI the cities take a huge blast in pop.
 
Okay. The Jotnar code should work. And then the dll will stop them from growing.
Oh, and the two pics attached to the post above will (hopefully) be a leader for the once-elves and a good leader for the lanun.

And, I think that leaders should be able to change through the game. Is this possible?

And thanks. I will change it.
 
I could probably make it so that leaders could change. I'll try to write something up tomorrow that allows python to change leaders and civilizations.
 
Oh, okay thanks.
And, btw, great work on the map! I use it in all of my games.

And, when I finally get to play again, after re-installing Civ IV, I will fix the python thing and mess about with populations.

Also, in EraInfos, the pop. limits, if I don't want a pop. limit, would -1 work, or should I just put 99 or something?

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THANK YOU OPERA!

Now... Cypher, would you kindly add it in for me? please?

And, thanks, I will try 0.

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Hmm, I didn't put in a way to give a limitless poplimit. I think 99, 100 or anything else really high would work as only fallow civs could get up there so it would work with them for now. I'll make zero work when I make a new DLL tomorrow.


Edit: Leader Relations might take a while. I'll see what parts I can get in before tomorow.
 
@cyther: Leaders Relations are very straightforward to add. New file, new schema, new class in the DLL.
 
Okay, thanks. And it only applies to the Age Of Magic at the moment.

And, thanks cyther, there isn't a rush, take as much time as you need.

And, what can we expect in tomorrows release?
Pure amazing awesomeness knowing you, cyther.

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EDIT: Sorry, cyther, but I keep on spelling your name wrong. I don't mean it, I just keep on forgeting. Sorry.
 
I probably will be able to merge in Leader relations and a bunch of Opera's other improvements. Probably hated civic and hated wonder (is that in yet? might have to just create it myself).

Also I'll merge in a bunch of the ModComps you pointed out and add the ability to change leader and civ in python.

Lastly if I have time I'll try to merge Piece of Mind's Advanced combat odds. It is a simple little thing that I really enjoy using.
 
Not yet. But if you do create it, you might as well give FavoriteWonder an XML value rather than the hardcoded current +4. I'll do that too :)
 
Well, I think that thay are good ideas, and if you want to use any of them Opera, you can.

but I'm sure cyther wouldn't have any objections to you borrowing any of our code.

All modders helping each other, that's what I believe.

And, thanks again cyther. I could never do any of the dll work you're doing for us.

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Bah, changing a leader or civ of a player in python is taking too much of my time the next DLL will not have that in it.
Edit: Got Leader Relations working as well as hated civic.
Edit2: Hmm, Changing the civ and leader worked the whole time.
 
Finished the new DLL here is what I got done before I started to hallucinate header files moving just outside of my sight :crazyeye::

Buildings that change the Population Limit display the change.

New Python:

pPlayer.setCivilizationType(Any Player, Any Civ)
pPlayer.setLeaderType(Any Player, Any Leader)

New XML:

Leader Relations- See Leader Relations file for info
New Hated Civics and Hated Wonders- See Cassiel for how hatedCivics are handled, hatedWonders are exactly the same.
 
thanks loads cyther!

will look at this!
And play after Civ4 is reinstalled.
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Just one thing about the setCiv and setLeader. You should use an iPlayer, pPlayer as in gc.getPlayer(iPlayer) or it will cause python errors.
 
Hey, cyther, could you post the source code for me?

Thanks
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