Hi everyone,
I'm looking to start a new game and wanted to get some input from this lovely community! I just finished a OCC and it made me realize how nice it was to not have 100+ units to move around in wars (a topic I've seen discussed here as well). My plan for next game therefore is a domination game but with lower supply. I don't care too much about min/maxing or playing optimal so I could arbitrarily decide to not exceed a certain supply, but it would feel better if the constraint game from the game settings as well. I also like to add some roleplay-moment to my games and what I have in mind is a "super-soldier run", aiming for fewer but highly promoted units, with the added requirement that I must always go for the city state quest for city conquest when it is available. The last bit will of course mean increased difficulty as I will be declaring some rather tough and probably stupid wars. The hardest part of the set up might be deciding what difficulty to use to account for this. I generally play on immortal and almost always win if I get through the first 2-3 eras without any disasters. However I only ever get one game in every other patch or so and it feels like the current state of the mod is quite challenging with barbs + good AI and higher costs for late game tech.
With that in mind I'm looking for any general input on settings, maps, modmods, ideas for how to execute the early game et cetera. I also have some particular questions:
- Which civ do you think would be best suited for this run? I'm thinking Zulus or Sweden is best for the exp-hoarding. However Songhai is probably strongest overall and can get going with conquests earlier (especially in the current barb-meta where they will rack up insane amounts of early gold from camps and have the mobility to go after a lot more barbs in general).
- I'm going to add 3 and 4 UC for this run and maybe some more mods. Im especially eyeing Balparmak's reduced supply and/or his Late game supply reduction. Any input on these and especially if/how they inpact difficulty and if they work well together? I think I would like a late game cap to be around 40-50 supply for a warlike civ.
- With low supply cap comes a problem of keeping both army and navy. I'm looking at Enhanced Naval Warfare to make the few boats I will have stronger in the late game. Also considering Enhanced Air Warfare as planes will have to make up for some of the lack in supply. Anyone playing with either of these two on the current version of VP who can comment on how they effect gameplay?
I would appriciate any input on this!
I'm looking to start a new game and wanted to get some input from this lovely community! I just finished a OCC and it made me realize how nice it was to not have 100+ units to move around in wars (a topic I've seen discussed here as well). My plan for next game therefore is a domination game but with lower supply. I don't care too much about min/maxing or playing optimal so I could arbitrarily decide to not exceed a certain supply, but it would feel better if the constraint game from the game settings as well. I also like to add some roleplay-moment to my games and what I have in mind is a "super-soldier run", aiming for fewer but highly promoted units, with the added requirement that I must always go for the city state quest for city conquest when it is available. The last bit will of course mean increased difficulty as I will be declaring some rather tough and probably stupid wars. The hardest part of the set up might be deciding what difficulty to use to account for this. I generally play on immortal and almost always win if I get through the first 2-3 eras without any disasters. However I only ever get one game in every other patch or so and it feels like the current state of the mod is quite challenging with barbs + good AI and higher costs for late game tech.
With that in mind I'm looking for any general input on settings, maps, modmods, ideas for how to execute the early game et cetera. I also have some particular questions:
- Which civ do you think would be best suited for this run? I'm thinking Zulus or Sweden is best for the exp-hoarding. However Songhai is probably strongest overall and can get going with conquests earlier (especially in the current barb-meta where they will rack up insane amounts of early gold from camps and have the mobility to go after a lot more barbs in general).
- I'm going to add 3 and 4 UC for this run and maybe some more mods. Im especially eyeing Balparmak's reduced supply and/or his Late game supply reduction. Any input on these and especially if/how they inpact difficulty and if they work well together? I think I would like a late game cap to be around 40-50 supply for a warlike civ.
- With low supply cap comes a problem of keeping both army and navy. I'm looking at Enhanced Naval Warfare to make the few boats I will have stronger in the late game. Also considering Enhanced Air Warfare as planes will have to make up for some of the lack in supply. Anyone playing with either of these two on the current version of VP who can comment on how they effect gameplay?
I would appriciate any input on this!