MeteorPunch
#WINNING
Now that we've played the game for awhile it has become known that the space race victory is the no-brainer, easy victory which a lot of games end by. Here's a comparison:
Conquest: takes skill. Conquest is the ultimate victory.
Domination: very similar to conquest, but a bit easier. If there is one opponent left that is sitting in his cities with mech inf, you might just go for domination over conquest.
Culture: some skill and early planning. Secure the wonders and culture buildings, adjust culture slider and make great artists.
Diplomacy: much harder than in Civ 3. must make good trade decisions and convert others to your religion or take over much of the map.
Time: doesn't count.
Space...yeah. Pretty much at the end of the game it's either this or time victory.
Basically I want to make this harder, but still achievable. Right now you need 3 things: Tech, decent Production, and Resources. There needs to be something else, or even 2 or 3 additional factors to make this victory more interesting.
Looking at the "real world" during the space race only 2 nations were involved. Those were arguably the most powerful/influential nations: US and USSR. Why was this? Did other nations have no interest?
Idea #1 - Only the top 2 score leaders should be able to build space parts. You would have to knock another civ out of their spot if you were behind. Or, perhaps there is a civ you don't want competing with you - form an alliance and knock them out to secure it for yourself. I wouldn't call this exploitive, because if you have this much power then you deserve to win anyway.
I haven't really thought about this too much yet, but I will because I want to make this victory more interesting. Any ideas are appreciated. I'll post more when I think of something.
Conquest: takes skill. Conquest is the ultimate victory.
Domination: very similar to conquest, but a bit easier. If there is one opponent left that is sitting in his cities with mech inf, you might just go for domination over conquest.
Culture: some skill and early planning. Secure the wonders and culture buildings, adjust culture slider and make great artists.
Diplomacy: much harder than in Civ 3. must make good trade decisions and convert others to your religion or take over much of the map.
Time: doesn't count.

Space...yeah. Pretty much at the end of the game it's either this or time victory.
Basically I want to make this harder, but still achievable. Right now you need 3 things: Tech, decent Production, and Resources. There needs to be something else, or even 2 or 3 additional factors to make this victory more interesting.
Looking at the "real world" during the space race only 2 nations were involved. Those were arguably the most powerful/influential nations: US and USSR. Why was this? Did other nations have no interest?
Idea #1 - Only the top 2 score leaders should be able to build space parts. You would have to knock another civ out of their spot if you were behind. Or, perhaps there is a civ you don't want competing with you - form an alliance and knock them out to secure it for yourself. I wouldn't call this exploitive, because if you have this much power then you deserve to win anyway.
I haven't really thought about this too much yet, but I will because I want to make this victory more interesting. Any ideas are appreciated. I'll post more when I think of something.