White Elk
99 > 1
In the bug thread Sarisin brought up a point regarding the Dragon Archeron and the anti-climax of subduing a beast who becomes nothing more than a great statue. DemonMaster had an idea about it which gave me an idea. So I decided to start this thread instead of OT'ing the Bug Thread....
I agree, but at least the Teams been able to harness that beast now and keep him and his horde from vanishing. I got a hearty laugh when reading this in the change log.... "The AI will build Acheron now (most troublesome monster ever)." I like your idea DemonMaster but if its not possible to code then I've another possible idea... Since Archeron is immobile now, and will be placed in the tile from which the attack came from, perhaps he should be uncapturable. And instead the conqueror of his city could gain a dragon egg which grows into a dragon whelp after x amount of turns and then matures into a full grown Dragon after a succesful round(s) of combat.. sorta like a werewolfs progression? This does take away the thrill, strategy, and luck of capturing him but I did think it odd that he was capturable in the first place. But I love the idea of controlling a Dragon for non-Kuriotates civs and I think raising a dragon egg in Archerons city would be fun.
A testament to my love of Dragons.
The shelf above my PC. On the white side of the chess board lives the Wizards and the Bald Eagles.
Yet to be added is the flying Dragons, and a Santa Claus flying a silver plane.
BTW, what a great disappointment it was subduing Acheron. It was like I captured a wooden Cigar Store Indian.No promotions, no mobility, no way that I could see of gaining XP (no one would attack him sitting right next to my city) and I couldn't even bestow Loyalty on him (I was able to do it with the Mega Monkey, Gurid). It really didn't make sense that as a barb unit Acheron inspired Fear, but when he joined my troops, he no longer did so. Again, I think the XP/promotions should be retained.
Acheron was such loser, I just deleted him after a few turns. And, here, I thought I had subdued one of the game's awesome beasts!![]()
Can agree upon the Acheron thing, thats a downer. I wonder if it is possible to have a switch if someone subdues him. I mean if anyone subdues Acheron, then a script deletes the current Acheron (subdued immobile Acheron) and adds in the same spot a new Acheron (mobile Acheron). Have the new him loose all experience or whatever (if that is easier to do), I think this would still be better than how it is now.
I agree, but at least the Teams been able to harness that beast now and keep him and his horde from vanishing. I got a hearty laugh when reading this in the change log.... "The AI will build Acheron now (most troublesome monster ever)." I like your idea DemonMaster but if its not possible to code then I've another possible idea... Since Archeron is immobile now, and will be placed in the tile from which the attack came from, perhaps he should be uncapturable. And instead the conqueror of his city could gain a dragon egg which grows into a dragon whelp after x amount of turns and then matures into a full grown Dragon after a succesful round(s) of combat.. sorta like a werewolfs progression? This does take away the thrill, strategy, and luck of capturing him but I did think it odd that he was capturable in the first place. But I love the idea of controlling a Dragon for non-Kuriotates civs and I think raising a dragon egg in Archerons city would be fun.

A testament to my love of Dragons.
The shelf above my PC. On the white side of the chess board lives the Wizards and the Bald Eagles.
Yet to be added is the flying Dragons, and a Santa Claus flying a silver plane.