Ideas for possible next expansion

Einshev

Chieftain
Joined
Feb 28, 2006
Messages
10
Hi
Here are some ideas for an expansion after Warlords:

Civilizations:

Portuguese

Leaders
João II:
Traits - Expansive, Charismatic Favorite civic: Nationhood ST: Fishing, Wheel
Salazar:
Traits - Financial, Protective Favourite civic: State Property ST: Mysticism, Agriculture

Dutch

Leaders
Wilem - No idea

Mayan

Leaders no idea

Baylonian

Leaders no idea


Resources

Coffee: +1 happiness
Tobacco: +1 happiness, -1 health
Cotton: +1 health
Bee (Wax and honey): +1 health
Glass: Double production of certain buildings
Chicken: +1 health
Potato: +1 health
Olive: +1 health
Salt: +1 health

Wonders

CERN
NASA
Area 51
Tilted Pisa Tower
Louvre Museum
Rome Colosseum
Brandenburg Gates

I'm just a begginer, so don't be hard with me;)
 
more leaders for each civ 3-5 leaders per civ
 
I chose Babylonian because they are cool, portuguese and dutch because they played a major role in the world discovery along the french, english and spanish and mayan because if we have aztecs and incans, it would be foolish not to have mayans. Of course they're all cool. What abou resources?
 
Babylonians ,Portuguese and Dutch are a must for a next xp probably dutch deserved also to be on vanilla game.
About new things that i expect for gameplay i hope next xp will be about modern times with a naval warfare better conceptualized like trade routes destroyable, more navies.
I would like also the addon of military improvement like radars,airport,port and AA buildable on tiles so chokepoints or isolated islands can have more role in a game.
 
For the Dutch Michiel de Ruyter would be a good leader. He should be something like Charismatic/agressive. He made the dutch navy into a force to be feared, which couldn't be rivalled by any other navy. The special unit could be an upgraded form of a frigate (something like power 10 and 1 more movement or maybe the privateer).

Other good Dutch Leader was Willem of Oranje. His trait would be organised/protective. He made holland into the country it is now.
 
I would like more Civs & Leaders. The ones you listed look good.
I also would like merchant ships that transport your items that you are trading.
More Wonders I like Your list.
 
Oh, and there are various possibilities for scenarios titled "Holy Land"

Crusades
Modern day Israel's various wars (any of them since 1948, including modern conflicts), etc.
WWI and the fall of the Ottoman Empire
Siege of Masada (or just the general Jewish-Roman war in the first century).
Etc
 
Dutch defnitely should be added in next Xp

What about some modern scenarios like WW2 in europe or Franco-Prussian war from late 19th century? More religious diversity by subdividing existing ones? OR is this simpoly going to far?
 
Those are good ideas for scenarios. The religion thing might unbalance the game i think. Another possible civ i forgot is Austria.
 
Just on your wonders list:

CERN - Covered by either existing Manhattan Project or Internet.
NASA - Covered by existing Apollo Program.
Area 51 - Aside from rumours ;) it's only an air base.
Tilted Pisa Tower - Not really a wonder, more like an engineering nightmare.
Louvre Museum - Yes.
Rome Colosseum - Circus Maximus is a better choice as colosseum is a building.
Brandenburg Gates - Not really a wonder either. There's plenty of "gates" around the world. Besides, it's based off the entrence to one of the ancient Greek wonders, so not very unique either.

Dale
 
This may seem incredibly radical, but I would love to see something like what Arbitrary Guy has been developing for his 19th century Mod. Namely having Ideology work in a similar manner to religion. For instance, if you are the first to discover Liberalism, then Liberalism is 'Founded' in one of your cities. It is then up to you if you 'Convert' to this Liberal Ideology, or remain as you are. If you convert to an ideology, then you can spread it via trade routes and 'activists/spies/diplomats', in much the same way as missionaries spread religion. The key to this idea, most of all, is that your ideology will strongly dictate which civics you can change to-which might open up the possibility for more civics to be added to the game without diluting their current impact. Ideologies would become most important in the Renaissance onwards, and might include Capitalist (Economics or the Corporation), Liberalist (Liberalism), Socialist (Industrialism), Communist (Communism), Fascist (Fascism), Fundamentalist (not sure, but perhaps Biology ;) ), Technocratic (Scientific Method), Totalitarian/Absolutist (Divine Right), Militaristic (Military Tradition). Of course there should be a means for a civ to crush an ideology before it can spread, at which point it could be 'Founded' later, elsewhere.

Hmmm, another thing I would like is to see the economic model open up in the modern age, to truly simulate the twin impacts of Industrialisation and Globalisation on the world. The ability to encourage your private sector to spread to foreign markets, or to close your borders to outsiders. Again, though, perhaps too extreme for an expansion.

Last of all, though, I want to see a decent model of religion. Not Hardwiring specific traits to specific religions, but allowing the founders of a religion to partially dictate the 'expression' of the faith. I also want to see a greater potential for conflict between faiths, as well as between the same faith as held by different civs (sectarianism). I want to see a proper representation of religion in history-both the good AND the bad!

Aussie_Lurker.
 
The Dutch should definitely be in the next expansion. That they were left out of the vanilla game was a serious oversight. If influence on events and history is the criterion then where are the Parthians?

Substantially improving the economic model may be a bit much. Way back when, there was a game named Machiavelli based entirely on trade and commerce with a bit of assassination and duplicity thrown in. The amount of micromanagement required for success was amazing.
 
Unique Promotions! :D

I would love it if each civ had their own set of unique promotions for their units. The Romans could (after having their Praetorians reduced a bit) have promotions that increase the base strength much more than normal - like +18% for each unique promotion, or the Mongols have some sort of mounted unit unique promotions like encirclement and mobile seiges and what not, Phalaxes and his other mele units have access to March like promotions (advanced healing on the move promotions, Phalanx anti mele promotions, etc), Vikings could give mele units bonus promotions against mele units (for Axemen, Macemen, Swordsmen, etc), or... well the list is endless and there can be lots of bonus promotions per civ without complicating it so much as the promotions would revolve around the civs 'style'. I think that would be fantastic and it would create another level of depth and uniqueness to the game :)

Watiggi
 
Those ideas sound great Aussie_Lurker & Watiggi.
I can't think of anything else that I would like, but I just couldn't resist giving a respoding to those ideas.:goodjob: :goodjob:
 
Oh I like this idea! This is the first good idea I've seen on here for a long time. I would love to see something like that. A Battle over Ideologies!

Aussie_Lurker said:
This may seem incredibly radical, but I would love to see something like what Arbitrary Guy has been developing for his 19th century Mod. Namely having Ideology work in a similar manner to religion. For instance, if you are the first to discover Liberalism, then Liberalism is 'Founded' in one of your cities. It is then up to you if you 'Convert' to this Liberal Ideology, or remain as you are. If you convert to an ideology, then you can spread it via trade routes and 'activists/spies/diplomats', in much the same way as missionaries spread religion. The key to this idea, most of all, is that your ideology will strongly dictate which civics you can change to-which might open up the possibility for more civics to be added to the game without diluting their current impact. Ideologies would become most important in the Renaissance onwards, and might include Capitalist (Economics or the Corporation), Liberalist (Liberalism), Socialist (Industrialism), Communist (Communism), Fascist (Fascism), Fundamentalist (not sure, but perhaps Biology ;) ), Technocratic (Scientific Method), Totalitarian/Absolutist (Divine Right), Militaristic (Military Tradition). Of course there should be a means for a civ to crush an ideology before it can spread, at which point it could be 'Founded' later, elsewhere.

Hmmm, another thing I would like is to see the economic model open up in the modern age, to truly simulate the twin impacts of Industrialisation and Globalisation on the world. The ability to encourage your private sector to spread to foreign markets, or to close your borders to outsiders. Again, though, perhaps too extreme for an expansion.

Last of all, though, I want to see a decent model of religion. Not Hardwiring specific traits to specific religions, but allowing the founders of a religion to partially dictate the 'expression' of the faith. I also want to see a greater potential for conflict between faiths, as well as between the same faith as held by different civs (sectarianism). I want to see a proper representation of religion in history-both the good AND the bad!

Aussie_Lurker.
 
I hope the next exp. will be called: Civilization IV: Age of Discovery.
That would make it natural to add The Dutch and Portuguese as Civs, and the Maya as well! It could also include a great Age of Discovery scenario, set in the age 1480-1790, for instance.....

This would also make some continuty in the expansions. The natural thing would then be an Industrial/modern age exp. next.
 
AndreasS said:
I hope the next exp. will be called: Civilization IV: Age of Discovery.
That would make it natural to add The Dutch and Portuguese as Civs, and the Maya as well! It could also include a great Age of Discovery scenario, set in the age 1480-1790, for instance.....

This would also make some continuty in the expansions. The natural thing would then be an Industrial/modern age exp. next.
Since the current expansion pack is called Warlords, I would assume they will keep the same decorum and in this case they would name the expansion pack Civilization IV: Explorers.

And yes, Explorers (with Dutch and Portuguese as civs) seem like a likely next expansion, with perhaps something similar to colonies from Civ3 reintroduced, and trade options expanded.

Another possible theme for an expansion would be Spies/Diplomats, with more diplomatic and espionnage options added.
 
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