Ideas on how to Make Civ 5 more Fan strategically in the Modern Age

I've played before, and I wasn't impressed. Sure, you get new options and abilities, but much of the old, good stuff is either gone, demoted, or destroyed. You have the same general problem with rials in Civ3, but aircraft do the job of helping the attacker. The other thing is that you can split up your effort into several cities and thin out the defenders very quickly, instead of giving them one place to concentrate their counterattacks.
 
This isn't quite on the topic of military strategy or making combate more chess-like. But If I were designing Civ 5 I would add journalism/media to the game. What I would like to see is something similar to the random events that already occur. Except, there would be a dedicated screen for it that you would access by clicking a button or tab. Then the world event would be displayed on the new screen in the format of a newspaper perhaps called "Civilization Times" for example. To me more historically accurate, the option should not be available until the Industrial era. Example headlines could be: "America Constructs United Nations in New York" or "Mali Constructs Three Gorges Dam in Djene" Such a newspaper could also give a narrative to world events, just as our media does today. The newspaper option could give the human player a heads-up as to whether the AI country may declare war. If a player repeatedly denies giving a free tech to the AI, this headling may occur: "England Continues to Deny Japan Technology Assistance, War Imminent." Or if the human player refuses to declare war on a country at the request of another, the headline could read: "Germany Denies Military Assistance to Russia, Tensions Increase."
 
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