When you build the first library starts a sequences of random events:
You have a minimal percent to each turn discover a scientific book something about 2%.
How it works:
If the player has 50% research on science and money, the player can gain a culture book, thats give +1 on culture to library per culture book.
If the player has 51% or more, on science research the library gain +1 research points per science book.
Espionage and tributes follow the same logic.
When a Book of each type was researched, gains a specific name: For example: Its discovered an Economic book: In 1500 ad Adam Smith writes the Wealth of Nations.
In 1500 ad Thomas Hobbes writes the Leviathan
Etc
If a player already was written a book, the other players can have a chance to bring these books to them libraries with the caravan unit:
Whenever a caravan made a route trade have a high chance to earn a book to a random library /university in the empire.
Thanks
You have a minimal percent to each turn discover a scientific book something about 2%.
How it works:
If the player has 50% research on science and money, the player can gain a culture book, thats give +1 on culture to library per culture book.
If the player has 51% or more, on science research the library gain +1 research points per science book.
Espionage and tributes follow the same logic.
When a Book of each type was researched, gains a specific name: For example: Its discovered an Economic book: In 1500 ad Adam Smith writes the Wealth of Nations.
In 1500 ad Thomas Hobbes writes the Leviathan
Etc
If a player already was written a book, the other players can have a chance to bring these books to them libraries with the caravan unit:
Whenever a caravan made a route trade have a high chance to earn a book to a random library /university in the empire.
Thanks