Txurce
Deity
A lot of the complaints recently seem to follow the form of "this mechanic made me lose so it should be removed" when the better solution, imo, is to simply play better and improve.
I don't think CrazyG said he lost so he hates it.
Examples where, for a variety of reasons, the breakdown remains balanced, don't cause problems for anyone. People are complaining due to the frequency with which this isn't the case. That it may not happen in your game does not alter the consensus (which is a lot older than this thread).
The point you're missing is that you can be generating tourism at an adequate rate — ie, not deserving to be punished — but if the tourism monster converts enough civs around you, then you are likely to become unhappy anyway, and maybe even forced to throw away carefully chosen tenets, at a critical point in the game.
I already explained why I prefer unhappiness to be toned down. But after more thought, I agree with CrazyG that the fun of ideologies is the seriously heightened tensions, realignments, and victory approaches of the various civs. Now I'd rather drop the unhappiness factor altogether.