I saw this mod on steam workshop that gives you unlimited settlement cap at Hegemony, with the idea of making the endgame more interesting. And I had an idea - what if there were no settlement limit increases in the modern civic tree, but the final civic of each ideology removed your settlement limit cap? Currently there's no real reason to get a ideology unless you're going military victory, none of the cards are worth the relationship malus - it's alright for roleplay purposes but it just makes winning harder. I think this is an simple solution that makes sense from a thematic roleplay perspective and gives a gameplay reward for shooting yourself in the foot diplomatically. Of course you're going to make enemies: you've become an existential threat with your potential to be a land-grabbing, world-spanning empire. Thematically I think it makes sense for the historical period civ is trying to portray with ideologies - instead of just hating each other for no reason, we're instead scared of their potential to become the dominant global hegemon. Infinite (or even just like +10) settlement limit better represents aggressive militarism swallowing continents and forcing coalitions like the Napoleonic Wars or WW2, and also expansionist blocs like the Soviet sphere, Commonwealth countries, American colonialism, etc. It would also make not having an ideology make sense - you're staying politically neutral, not making an enemy of either side, but committing to your current borders (plus any settlement limit from your unique civics) and staying a small, tall country rather than a continental empire. What are your thoughts on this? Do you think it would be too imbalanced? The main downside I can see is that it would make Economic victory easier but not really affect the other two outside of pumping yields. Maybe if cultural victory had some link to open borders it would make more sense but cultural victory is so abstract anyway that idk. How would you make modern ideologies worth it?