I would have much, much rather seen a health mechanic for early industrialism followed by severe weather effects (hurricanes, droughts, wildfires, blizzards, etc) rather than "rising sea levels" that will (on Civ map scale) literally wipe out hundreds of thousands of square miles. It's just not scaled properly, which is the part that bugs me. The disaster mechanics I'm loving.
I say this as a conservative Republican that believes that the effects of man-made Global Warming are 100% being used as fear mongering, of course, which doesn't mean that they aren't real, just that the real effects are being blown up by people (cough cough Al Gore we'll all be dead by...like 10 years ago).
Moderator Action: Please stick to the game concepts and leave the real world stuff for the Off Topic forum. leif
Civ6 missed the boat and could have modeled REAL effects and costs of global climate change with REAL consequences for not taking action with REAL costs. Instead we'll have Florida disappear, which to me seems like a net positive.
I say this as a conservative Republican that believes that the effects of man-made Global Warming are 100% being used as fear mongering, of course, which doesn't mean that they aren't real, just that the real effects are being blown up by people (cough cough Al Gore we'll all be dead by...like 10 years ago).
Moderator Action: Please stick to the game concepts and leave the real world stuff for the Off Topic forum. leif
Civ6 missed the boat and could have modeled REAL effects and costs of global climate change with REAL consequences for not taking action with REAL costs. Instead we'll have Florida disappear, which to me seems like a net positive.
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