In the original board game Civilization, from back in the early 80s, the calamity Civil War was the most game altering, since it meant that whoever had the least units in play got to get some of your units for free. It was the most complicated of the calamities, too.
I won't bore you with the details, but after this little number was done with you, your core might be destroyed and in the capable hands of someone else. Devastating.
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I won't bore you with the details, but after this little number was done with you, your core might be destroyed and in the capable hands of someone else. Devastating.
FINALLY! Nobody else has agreed with me on that before. Besides being a great addition, it would make gameplay much more accurate.
Even the "freebie kills on wandering AI units"? Neat.
Three workers would be the same cost; otherwise you could build two workers, combine them into a settler and save 10 shields.It would also be good if two workers could be combined into a settler.
nice, lending military equipment to other civs like the Lend-Lease agreement in WWII would also be useful
I kind of like the idea of having the possibility of civil war. I also like the ideas of having mercenaries or having units defect if they stay in enemy territory too long.