If I could make one change to CIV3..

nice, lending military equipment to other civs like the Lend-Lease agreement in WWII would also be useful
 
In the original board game Civilization, from back in the early 80s, the calamity Civil War was the most game altering, since it meant that whoever had the least units in play got to get some of your units for free. It was the most complicated of the calamities, too.

I won't bore you with the details, but after this little number was done with you, your core might be destroyed and in the capable hands of someone else. Devastating.

Something like that would be a major hurdle for the player to overcome in C3C, depending on when it came. Imagine if it happened three turns before you launched your spacehip and BOOM! half of your cities are gone and a former one city civ now controls your core. :eek:
 
In the original board game Civilization, from back in the early 80s, the calamity Civil War was the most game altering, since it meant that whoever had the least units in play got to get some of your units for free. It was the most complicated of the calamities, too.

I won't bore you with the details, but after this little number was done with you, your core might be destroyed and in the capable hands of someone else. Devastating.
:eek:

There must be a way to fix this and to make it act properly.
 
yeah in CIV 2 I enjoyed the race to the ai civ's captiol and the chance of that civ spliting in a civil war after you take it. Was disappointed when i saw it wasn't in civ 3.
 
I won't bore you with the details, but after this little number was done with you, your core might be destroyed and in the capable hands of someone else. Devastating.

However, what's devastating for one civilization may be the very same thing that would save the game for you. In the event that you're about to suffer a hopeless defeat. I admit, there might need to be some tweaks after implementing it, but I still believe it would be a good idea.
 
Add a future age,with robots,clones,spaceships and Mechs.
 
Also they should add

The ability to turn a worker into a missile silo (bit like when an airfield is constructed etc) and then you have a cool place to store your icbms, and no one knows they are there but you, and only debris shows if the civ is destroyed or the territory they are in is your territory.

I think someone already suggested land transport to move units together but how about adding an armoured personel carrier for infantry and other similar units, possible to hold 6 at a time.

city improvements should include: sports stadium which increases happiness
casino which gains gold
Art gallery for culture
museum for science increase
 
FINALLY! Nobody else has agreed with me on that before. Besides being a great addition, it would make gameplay much more accurate.

I mentioned that earlier in this thread but probably didn't state it right.
 
I'd like to see a great wonder that pays for "literacy" improvements like Smith's does for monetary ones. Strangely enough, most of the things requested could be added in mods. This could almost be a Creation&Customization Forum request thread
 
Even the "freebie kills on wandering AI units"? Neat.
 
Even the "freebie kills on wandering AI units"? Neat.

:lol:Probably not those, unless you are playing AW, then all settler pairs are free slaves. I did say most. Then again, there are hidden nationality units availabe in some mods...
 
It would also be good if two workers could be combined into a settler.
Three workers would be the same cost; otherwise you could build two workers, combine them into a settler and save 10 shields.

The third worker would be the 'magic' worker that allows a settler to build a city. We don't see it when we capture a settler because their 'magic' is lost when the settler is captured. And, yeah, that is a weak explanation of how the game works, but the best I could do on short notice. :D
 
I would change the Barbs

I would like Barbarians to take cities under their control if they kill all the defenders like it was in civ2.

Also if barbs are left undisturbed too long I would like to see their settlement grow into a city so that they become a seperate but very warlike civ.

Also perhaps barbs could be incorporated into civil unrest so that rioting cities generate "rebels" if not dealt with quickly enough.
 
I would:

1) Lower corruption on far-flung cities. At least just have corruption effect commerce and not shields.

2) Overflow on production.

3) Have the AI use armies. Enable the AI to use massive amphibious assaults.

4) Fix Scientific Golden Ages.

5) Have units in a city that flips due to culture/uprising return to the capital, or outside the city’s boundaries. I have lost too many 100+ stacks of military in cities that flip 1-10 turns later.

nice, lending military equipment to other civs like the Lend-Lease agreement in WWII would also be useful

That would be pretty handy.

I remember a campaign where I was trying to prevent a powerful civ from wiping out a weaker civ who I was friendly with (they had helped me tremendously in the past) without declaring war on the aggressor (Damn you, Democracy!!!), so what I did was barricade the friendly civ’s cities at key points with my units, thus preventing the aggressor from attacking vulnerable spots.

Eventually the friendly civ became upset because I had so many military units in their homeland. They canceled the ROP agreement and asked me to leave, so I did. A few turns later, the aggressive civ wiped them out. :lol:
 
shield saving, that way if you are building a wonder but then you are two turns away when someone else builds it and there are no other wonders then the shields should be preserved instead of losing a 100+ because the production is changed to something like a library which uses much less than a 100 shields.
 
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