If I could make one change to CIV3..

I think it would be cool if you have a large number of cities in civil disorder that they could start a revolution and become a civ that is not already in the game.
 
I think it would be cool if you have a large number of cities in civil disorder that they could start a revolution and become a civ that is not already in the game.

Like Civ 2? That was pretty cool. In SMAC, rebelling cities could flip to the drone faction, which was also kind of cool.
 
that was in civ 2. cool. so if you are in democracy and are in a lot of wars it would be cool if some of the cities in civil disorder start a new civ called america, or germany, or whatever was not in the game. They should have all the techs you have too. that is what i'm talking about.
 
If I could make one change to CIV3..

I would add moddable events to Civ 3 as they were used with Civ 2 ToT.
 
Not a big change, but I would like to freely kill (no diplomatic repercussions) any AI that is two tiles inside my border. :trouble:

Pesky settler pairs and wandering workers. :assimilate:

Or,

be able to trespass the AI borders like they do mine. :backstab:
 
There really should be a "Leave or die" option for dealing with intruding units. If there were no repercussions, foreign units would be dead meat. Unless they outnumber me, that is....
 
On occasion it is nice to use the trespassing AI to your advantage. Like when you start a war with that AI and they have an MPP with someone. The enemy AI units are somewhat stranded and surrounded by hostile territory and hostile units. You can dance around them, ping them down to red with all the rock-throwers and make sure they never make it home.

Great way to start a war! :D
 
its always fun luring the AI trespassers into a trap, setting up blockades they can't get past, eventually if you open up spots, I believe they walk back and forth, and once they build up a good number, surround them on all tiles and keep 'em there for a while. Its fun toying with them. :p
 
I would expand the response-text selection.... e.g., when what's-his-name who leads the inca (and looks so bloody arrogant) demands tribute it might be nice (if not amusing) to be able to tell him to go and perform an anatomically impossible act upon himself...:D

... or some such thing...
 
Actually, I think that is under our control, buried somewhere in one of the text files.

I agree, 'No Way' just seems so weak and lame at times, especially if the AI has been a real pest about their borders and trespassers. 'Get a rope', conveys much more emotional content. (I'm thinking of the Pace Picante sauce commercials of years ago, when the grizzled ranch hands discover that the picante sauce Cookie has been using came from New York City. 'New York City?' they exclaim and then the camera shifts to the foreman, who sternly, quickly and bassily (?) says, 'Get a rope'.)
 
They are in the "diplomacy" text-file. And these texts are a lot for different situations.
 
Yeah, but the problem with changing the diplo text is that all it does is display words on the screen. I'd really like to see a way to penalize the AI for constant transgressions into my territory. Like Trade Embargoes, but have the AI understand it was because they wouldn't get out of my territory.

Right now the only way to penalize the AI is a trade embargo or war. But neither are always the best way to handle it. I like the idea that if the AI has been told several times to leave your territory, and they don't, and you take the units somehow, it doesn't trigger a war. Shade of grey, I guess, instead of black and white.
 
No wonder switches - no wonder cascade!

Not exactly on the contrary, but on a completely other line of thought, I'd like to see a new city improvement "storeage facility" in which I can store shields to be used at a later date. Basically, I want to be able to have a prebuilds facility without commitment to the project that I will use the shields for, or the time I will use them, even if there's no wonder to prebuild, and simultaneously in different cities. Possibly, with or without a max storage, possibly at a cost (say produce 2 store 1).

It's not against wonder cascades, but it would make it completlely pointless to try to prevent them.
 
Right now the only way to penalize the AI is a trade embargo or war. But neither are always the best way to handle it. I like the idea that if the AI has been told several times to leave your territory, and they don't, and you take the units somehow, it doesn't trigger a war. Shade of grey, I guess, instead of black and white.

In CCM those don´t leaving units are in danger to be enslaved by HN-units without triggering a war. This was the best solution of this problem I found for C3C in reality.
 
In CCM those don´t leaving units are in danger to be enslaved by HN-units without triggering a war. This was the best solution of this problem I found for C3C in reality.
but don't AIs send out search and destroy parties for those HN-units? Wouldn't that send more into your territory? Because I know whenever I build privateers, they always get targeted by the AI.
 
I would make the AI more intelligent. Like this: Regent-AI is stupid, Monarch-AI is capable, Emperor-AI is intelligent, Demigod-AI is clever and cunning, Deity-AI is as good as Demigod, and starts with extra warriors, and an extra settler, Sid-AI is very clever, and starts with more warriors, another extra settler. This way, AI is equally intelligent(or idiotic) in every difficulty level. I mean, make it like Chessmaster. With difficulty, they become more intelligent, but they don't start with 2 queens.
 
Make all of the Chinese Cities more Chinese.
 
Hmmm...

1) Make it so the AI forms armies like humans, and they go leader fishing also.

2) Make it so the AI uses artillery offensively and in bigger numbers.

3) Make it so the AI actually uses the luxury slider.

4) So, the AI builds fewer colosseums and cathedrals when they don't need them.

5) Make it so that when you war against an AI, they send *all* or *almost all* their defensive units to their border towns near your cities instead of keeping them in their capital surrounded by two rings of cities.

6) Stop having the AI chase its own coding logic and chase after weak units or empty cities and divide its stacks this way instead of focusing on saying destroying your force at the borders.

Oh wait... I really need a new thread called "flaws in AI strategy", don't I now?
 
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