IF we build as we go...

DaveShack

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One way to do it is to have a citizen who thinks we need to have an office start a discussion thread on that office. After some discussion, if any, that citizen (or anyone really) could post a poll on creating the office. If the poll passes, the office is created.

Do you have other ideas about how offices should be created? Or perhaps a suggestion for how to fill an office once it's been created? This is the place to discuss the process.

The options are pretty much wide open, as long as they're fair.
 
I had been thinking that there would be a "Future Offices" thread posted by like maybe you DS. Then there could be a constant discussion of new offices or potential responsibilities that needed some attention by an individual not already in the Government. This thread could also be used by citizens who have a problem with the way certain things have been handled. They could outline a solution involving a new Office.

The thread would basically be about problems that crop up and how we could best handle them. Perhaps a new Office or Leader would be appropriate...

And then, as you say, a Poll with a link back to an appropriate post in this thread would have to be posted.
 
What about besides electing our leader, we also elect a citizen's leader, whose main job is to ensure that when new offices are needed they are discussed and polled, that where there is some organization. In addition, if the citizens feel a new office should be created, they can also voice their opinion and discuss without the citizen leader's approval. (The citizen leader in kind of like a union leader.)
 
That's kind of how C3DG1 started out, IIRC. (although it was based on the advisors).

Having nice sub-offices is a nice idea, too. (i.e., the Office of Infrastructure from the Civ3 demogames).
 
That's kind of how C3DG1 started out, IIRC. (although it was based on the advisors).

Having nice sub-offices is a nice idea, too. (i.e., the Office of Infrastructure from the Civ3 demogames).
I did not know that C3DG1 started out like that. Though I only lurked in CFC around May looking for Civ units and scenarios. I never poked my nose in the Demogame until late in the summer.
 
I did not know that C3DG1 started out like that.

I don't think it was started like that. My recollection is that the officies were defined before the game started and remained stable throughout the game. Grey Fox was president, eyrei was VP and Domestic Minister, Cyc was Cultural Minster, Cheiftess was Trade Minister. Can't remember the military or science advisors. The offices were based mainly onthe advisors in Civ III.
 
I wasn't talking about the offices, I was talking about the ruleset.

Military was Falcon02, and another player I can't remember (he was a major Succession Game player).
Science was Strider.
 
Military was Falcon02, and another player I can't remember (he was a major Succession Game player).
Science was Strider.

Other player who was Military Leader Term 1 was Charis

Charis had Naval, Army, Airforce Officials, I tried to maintain that for a while, but found I really didn't get any specific input from any of the branch leads, and it just turned into Me and my Deputy.
 
I wasn't talking about the offices, I was talking about the ruleset.

Military was Falcon02, and another player I can't remember (he was a major Succession Game player).
Science was Strider.

We also had a complete ruleset in place before DG1 started. Strider was not the first Science Advisor. Can't remember his name but he was 13. And it wasn't Curufinwe though he was around early.
 
You should have an economic advisor + a leader to start and then add more so for example a military advisor when you build your first unit and a science advisor when you build your first city.
 
I think Daveshack's plan sounds simplest... That way when the need becomes apparent discussion will be posted, and not before...

Having a 'future offices' thread might encourage a belief that the office is neccessary long before it actually is...
 
hmmm depending on our civ, would we have a religious guru? like if one of our traits is spiritual i think it would be cool to have a shaman type office.. one that really doesnt do anything.. but evolves into a religious office later on once religion enters the mix.. i think it would be cool to have that office, for flair more than anything.. the old wiseman.. hehe.. i need to quit toking sometimes :>
 
sounds reasonable :)
 
but if its just an honorary position does it matter? the person can just have his own topic and discussions or something like that.. and yes.. it would be nothing but rp.. :)
 
hmm true that... maybe when religion does emerge that position can evolve the elder *blank* position.. still no power, but still has those abilities at which i stated above.. if not then.. oh well.. i just think it will add a bit of flavor:)
 
If an honourary position gains actual power and influence that can only be through the will of the people and the person's personal competancy...
 
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