If we have a 3rd unique...

Syailendra

Prince
Joined
Nov 30, 2011
Messages
420
Location
south east asian jungle
Now that BNW is pretty much known, its already time to dream about next expansion. I've read someone on this forum suggest that we need a 3rd unique, and it will be a good addition should we have next expansion.
So let us say it then, what unique should your favourite civ should receive, if we have a 3rd unique.

As for my suggestion.
China should get Shaolin Temple, military academy replacement, +1 faith & adds +10 heal to garrisoned unit.
Whats yours?
 
Austria should receive some sort of replacement opera hall that holds two great works of music, with a renaissance/industrial theming bonus.
 
The Greeks could get a Amphitheater UB that has extra culture (2 instead of the basic 1 in culture buildings without great works) and whenever a great work is in, it makes more Science. Arabia could get a Bedouin warrior that could replace the composite Bowmen, and be faster and hardier. Rome could get a forum UB which replaces the market for more Happiness.
 
Indonesia:

Taking into consideration their UA: A unique naval unit. Since there is a strong possibility of coastal settling. Maybe something that gives a combat boost near friendly cities to reflect their "home-field advantage" historically

Taking into consideration their UU: A kris forge. They had the highest quality forges - noted as better than any of the great Western civilizations. The UB could give some sort of boost tying to the Kris Swordsman. I was originally going to say "production boost to Kris Swordsman" but I remember the forge comes after it. So I'm not sure

If not, then it could give a culture or faith boost. This would reflect the process of making kris swords as one of deep cultural and spiritual importance.
 
Indonesia:

Taking into consideration their UA: A unique naval unit. Since there is a strong possibility of coastal settling. Maybe something that gives a combat boost near friendly cities to reflect their "home-field advantage" historically

Taking into consideration their UU: A kris forge. They had the highest quality forges - noted as better than any of the great Western civilizations. The UB could give some sort of boost tying to the Kris Swordsman. I was originally going to say "production boost to Kris Swordsman" but I remember the forge comes after it. So I'm not sure

If not, then it could give a culture or faith boost. This would reflect the process of making kris swords as one of deep cultural and spiritual importance.

The Kris Forge sounds like an interesting idea. Maybe it could give culture and faith (a little bit), whenever a Kris Swordsmen is made, also it starts with a faith yeild.
 
America: Town Hall. Replaces courthouse. Cheaper than courthouse. Bonus Happiness if Liberty or Freedom social trees are complete.

-America already has two UUs, they don't need another one. This gives America something to play with in earlier ages. Also, lets them expand easier.

France: Salon. Replaces Theatre. 1 Great Work slot. If great work slot is filled grants bonus science.

-France's contribution to the Enlightenment is sorely underrepresented in the game. The salon represents that contribution. Philosophy, science, arts, and government were discussed in the salons by France's leading minds.

England: Blast Furnace. Replaces Windmill. May be built on hills. Copper and Iron gain +1 gold.

-England had the first coke fired blast furnaces and refined the process using the cheaper coke as fuel. The blast furnaces represents Britain as a major industrial power and grants cold to iron and copper.
 
The Kris Forge sounds like an interesting idea. Maybe it could give culture and faith (a little bit), whenever a Kris Swordsmen is made, also it starts with a faith yeild.

Yeah, the only thing is the forge comes later than the Swordsman.

Solution: Move Kris Swordsman to Longswordsman.

That means the Candi UB is not in the way and that you can build the forge before getting to the Kris Longswordsman without rushing
 
England: Blast Furnace. Replaces Windmill. May be built on hills. Copper and Iron gain +1 gold.

-England had the first coke fired blast furnaces and refined the process using the cheaper coke as fuel. The blast furnaces represents Britain as a major industrial power and grants cold to iron and copper.

I like it even if just for the flavor. Takes an old resource and gives it an added bump later in the game

Would be nice to see the same thing for the horses
 
Indonesia:

Taking into consideration their UA: A unique naval unit. Since there is a strong possibility of coastal settling.

indonesia: cetbang gunship
galleas replacement, double shot but only 1 range.
Cetbang is a protocannon fueled by bats dung, a standard weapon for their ships, easy to handle and refill, but low range shot ability.
There's a photo of cetbang preserved at a museum in the USA.
Spoiler :
pusaka-16.jpg

the text on the bottom left is, "Majapahit kingdom navy's cannon", we do turn the grammar here in Indonesia
 
I'd start the other way around. First question should be about what those 3rd uniques are supposed to do. A counterargument against a 3rd unique often is that it "muddles" the civ and makes them less distinct from each other. After all, there's only so many creative effects and bonuses to distribute. Thus, I would shy away from making those 3rd ones too powerful. they can be strong of course, but preferably only for "weaker" civs, i.e not China. I'd also go for a era that the other uniques aren't present in so far. Especially the early game is choke full of special units and buildings already. So let's do give China a military academy or a Boxer Infantry to spread it out more.

If this thread is supposed to be a pool of ideas, then go on, it's interesting to read :)

Where civ design matters imho is to what kind of 3rd unique gets included. Take France, my first pick would be a Gribeauval Gun representing the heavy use of artillery by Napoleon (who IS the leader after all), but this might not work with a) the more peaceful culture oriented play France seems to get in BNW and b) that it'd be in the same era as the UA bonus starts, shortly after the Musketeer and presumably close to when the Chateau is buildable...

Same for Austria, I'd love a Gebirgsjäger UU that can move onto mountains (and not lose health), but maybe a Staatsoper or Hoftheater might fit bette with the rest of the design...
 
Mongols: Ger
Huns: Yurt
Ottomans: Grand Bombard, Hamam, Fountain, Kahvehane (Coffeehouse) etc.
Arabs: Mamluks
Persians: Kizilbash Cavalry (replace Cavalry)
 
I'd start the other way around. First question should be about what those 3rd uniques are supposed to do. A counterargument against a 3rd unique often is that it "muddles" the civ and makes them less distinct from each other. After all, there's only so many creative effects and bonuses to distribute. Thus, I would shy away from making those 3rd ones too powerful. they can be strong of course, but preferably only for "weaker" civs, i.e not China. I'd also go for a era that the other uniques aren't present in so far. Especially the early game is choke full of special units and buildings already. So let's do give China a military academy or a Boxer Infantry to spread it out more.

If this thread is supposed to be a pool of ideas, then go on, it's interesting to read :)

Where civ design matters imho is to what kind of 3rd unique gets included. Take France, my first pick would be a Gribeauval Gun representing the heavy use of artillery by Napoleon (who IS the leader after all), but this might not work with a) the more peaceful culture oriented play France seems to get in BNW and b) that it'd be in the same era as the UA bonus starts, shortly after the Musketeer and presumably close to when the Chateau is buildable...

Same for Austria, I'd love a Gebirgsjäger UU that can move onto mountains (and not lose health), but maybe a Staatsoper or Hoftheater might fit bette with the rest of the design...

its basicly a pool of ideas, see to it that we can expand our knowledge on those civs already on the game. There is already great discussion on haven't added civ that for me is very informative. But on the other hand, the already in is somewhat neglected.
So, lets start posting more info about what other uniques that is belongs to your favourite civ, for our knowledge sake, and hope that firaxis keeps reading this forum for future installments. Do remember that this info is also have a possibilities to enter CIV VI.
 
http://forums.civfanatics.com/showthread.php?t=492418&highlight=3rd

Here's a link to a discussion that is dead now but filled with plenty of ideas for a 3rd unique


My hope would be an obelisk UI for Egypt.

It would be available at pottery and have a base yield of 1 :c5culture: and 1 :c5gold:. If built before end of the classical era it gives 1 tourism and 1 :c5culture: at archaeology and has a greater chance to spawn artifacts. Can't be built on forest or jungle.
 
I'd like to see more Unique Improvements, but I don't have any specifics in mind.

i once think of a saltmine, can only built on plains or desert tile surounded by 3or more hills/mountains. We can give them to any kalaharian civ. Yield is 1 food + 1 gold for every inland city you have.
But its obsolete at the moment as we have a salt lux.
@meowshwitch: thanks, thats a lot of infomation there.
 
Yeah, the only thing is the forge comes later than the Swordsman.

Solution: Move Kris Swordsman to Longswordsman.

That means the Candi UB is not in the way and that you can build the forge before getting to the Kris Longswordsman without rushing

The longswordsmen get obsoleted quite early, so some technologies before musketmen would help the longswordsmen not being as useless, as said before on the forum. The Kris Forge could let the city build them without strategic resources, but that old be a bit OP. I know close to nothing about Indonesia, so I'll let you figure it out. :lol::lol::lol:
 
http://forums.civfanatics.com/showthread.php?t=492418&highlight=3rd

Here's a link to a discussion that is dead now but filled with plenty of ideas for a 3rd unique


My hope would be an obelisk UI for Egypt.

It would be available at pottery and have a base yield of 1 :c5culture: and 1 :c5gold:. If built before end of the classical era it gives 1 tourism and 1 :c5culture: at archaeology and has a greater chance to spawn artifacts. Can't be built on forest or jungle.

Personally, I'd prefer a nileometer in some form, but an obelisk could be cool as well.

Some other stuff I would like to see is a Dacha for Russia (to help with tourism and culture) and a ball court for the Aztecs.
 
Back
Top Bottom