Dark Paladin X
Chieftain
- Joined
- Aug 20, 2013
- Messages
- 34
Suppose you were to create a civilization AND design it's AI, how will you design it's AI based on the civilization's real life history (be sure to include unique units, buildings, tile improvements, leader, start biases, and ability as well). Try to give your explanations if possible.
For me, this is how I will design the civilization Israel:
Leader: King David (thanks GnaReffotsirk for the suggestion)
Unique Ability: Zionism-
Explanation for it's unique ability: When the large number of Jewish people returned to Israel after World War II (most of whom are European Jews who left Europe after the horrors of the Holocaust), one of the first things the Jewish people was rapidly developed their own land (hence the part of the unique ability). When the Arab nations declared war on Israel, the Israelis managed to expand their own borders including the Sinai Peninsula (later returned to Egypt as part of the Camp David peace treaty), East Jerusalem, West Bank (later gave some form of self-rule to the Palestinian authority), Gaza Strip (same with the case with West Bank, but Hamas took over Gaza), and Golan Heights (hence the second part of their ability).
Start bias: Desert
Units:
Zealot (replaces Worker. It has the ability to defend themselves and fight back. Starts out fairly weak, but grows stronger by every era you enter. Gain combative bonuses when fighting in your own territory).
Palmach (replaces Marine that gains combative bonuses when fighting on Israeli land)
Magach (replaces Tank, has one extra movement than the Tank)
Merkava (replaces Modern Armor, has one extra movement than the Modern Armor)
IDF-FKER9 (replaces Giant Death Robot, has four extra movement than the Giant Death Robot. FKER stands for "er")
Tile improvements:
Kibbutz: can only be built in a desert only. Grants 1 Food (and +1 Food if built NOT near a river, coast, or an oasis).
Unique building: Synagogue (replaces Temple, cost 1 gold maintenance, and provides 3 Faith, increases overall faith production in city by 10%, and does not require Shrine. Because of this, the Israelis cannot build Shrines for early game Faith and they need to get Philosophy to build Synagogues
)
If anyone noticed with my unique units and ability, the Israelis are designed to be a "magikarp" civilization in a similar vein like India, Brazil, and Venice (in other words, they suck early game, but become late game powerhouses).
Now for how I will design it's AI:
*Israel AI will rarely, if ever, wage war on every civilization. However, the will turn hostile on warmongers or even declare war on warmongers (Israel is hardly considered to be a warmonger, but they wage wars as means necessary of survival of the Jewish people and the state as well as trying to defend themselves).
*Israel AI will be one of the friendliest AIs and willing to declare friendships and befriend many city-states (Israel maintains good diplomatic relationships with many countries except many Arab/Islamic majority countries, Cuba, North Korea, and recently Venezuela. They even maintain good diplomatic relationship with China despite the fact that China is known to provide economic and military aid to Iran)
*Israel AI will have many tile improvements and well-developed cities (i.e. having lots of buildings in their cities) (as mentioned, one of the first things the Israelis did when the state of Israel was established after WWII was massive development in their own land).
*Israel AI will have few number of cities and will rarely expand their empire, but WILL take one or two of your cities if you declare war on them. (In real life, Israel technically didn't really want to expand their own borders, but they had when they were dealing with hostile Arab states that declared war on them; which gave them an imperalist/expansionist reputation within the Islamic/Arab world. And yes, a lot of the Arab countries knows Israeli's military strength and Saudi Arabia knows that if they piss off Israel one way or another, Israel WILL march their army into Mecca).
*Israel AI will try to go for a scientific victory, followed by a cultural victory. Domination victory is rare unless if you have a lot of civilizations hating on Israel (there are many Israelis that own Nobel Prizes for their contribution to science and education).
*Israel AI will have their cities well-defended and have a strong defensive army consisting of tanks and infantry units. Their offensive army will be average at best. (Israel is one of the few countries to have a mandatory draft because they are bordered with hostile enemies. Not to mention, their preference of tanks is relating to the fact that Israel is one of the best tanks in military history).
*The Israeli AI will build a lot of nukes (Israel is one of the few countries to have an active nuclear weapons program).
*Israel AI will pick Judaism as their religion. They will rarely spread their religion beyond their own borders, but will instantly declare war on you if you try to spread your religion into their cities. [A large majority of Israelis are Jewish people. When compared to the other Abrahamic religions, Jewish people are least likely to proselytize on other people. On the other hand, a lot of Jews are fervently strong with their own beliefs and willing to aggressively defend their own religion and culture (both during the ancient and modern times). In fact, the term "zealot" originated from the Judaism where many Jews fought aggressively against the Roman Empire as means of defending their faith when the Romans tried enforce their imperial cult (apparently, this lead a severe persecution of Jews in the Roman empire that lead to a Jewish diaspora). I'm pretty sure a lot of Jewish families would react negatively if you tried to convert one of their family members to a different religion. This is why there is a lot of discrimination against Christians and Muslims in modern Israel since both Christianity and Islam are known to proselytize a lot to win as many converts as possible (although Israel might tolerate Christians a bit more, the definitely don't tolerate Muslims really well due to the fact that many of the Arab nations that waged war against them were Muslim majority countries).].
*The Israeli AI will least likely to forgive your pass misdeeds and is willing to denounce. In fact, don't expect any form of peace treaty with them if you are at war with them unless they are losing (Judaism is one of the few religions that least likely to forgive past actions or bad behavior. In fact, the term "eye for an eye" originated from Jewish texts. In fact, there is still some negative grudge on Russia among the Israelis due to the fact that Russia as Soviet Union during the Cold War era backed many Arab regimes and heavily persecuted their Jewish population).
*The Israelis will most likely adopt the ideology of Freedom (Israel is a Jewish parliamentary democratic state contrary to anti-Israeli claims).
This is what the Israeli AI values will look like (using Civilization wiki's chart):
Competitiveness: 5
Wonder Competitiveness: 7
City State Influence Competitiveness: 4
Boldness: 3
Diplobalance: 4
Hate Warmongers: 9
Willingness to Denounce: 10
Willingness to Declare Friendship: 7
Loyalty: 7
Neediness: 5
Forgiveness: 1
Chattiness: 5
Meanness: 4
Offensive Unit Production: 5
Defensive Unit Production: 9
Defensive Building Production: 7
Military Training Buildings Production: 6
Recon Unit Production: 5
Ranged Unit Production: 4
Mobile Unit Production: 8
Naval Unit Production: 5
Naval Recon Unit Production: 4
Air Unit Production: 8
Naval Growth: 4
Naval Tile Improvements: 6
Water Connections: 4
Expansion: 3
Growth: 6
Tile Improvements: 9
Infrastructure (Roads): 7
Production Emphasis: 6
Science Emphasis: 8
Gold Emphasis: 8
Culture Emphasis: 6
Happiness Emphasis: 5
Great People Emphasis: 7
Religion Emphasis: 7
Diplomacy Victory: 5
Science Victory: 8
Use of Nukes: 15!
Use of Espionage: 7
Likeliness to Declare War: 5
Likeliness to be Hostile: 6
Likeliness to be Deceptive: 2
Likeliness to be Guarded: 8
Likeliness to be Afraid: 2
Likeliness to be Friendly: 8
Likeliness to be Neutral: 5
Ignore City States: 3
Friendliness to City States: 7
Protection of City States: 7
Conquest of City States: 3
Bullying of City States: 3
For me, this is how I will design the civilization Israel:
Leader: King David (thanks GnaReffotsirk for the suggestion)
Unique Ability: Zionism-
- any tile improvements (not counting roads) grant +1 Faith (and additional +1 Science after Scientific Theory is researched).
- If a civilization declare war on you, the next two cities you capture (through annexiation or puppeting) from the said civilization will reduce the unhappiness penalty by 10%. If a city-state is liberated from the civilization that declares war on you, influenced gain from liberation is tripled.
Explanation for it's unique ability: When the large number of Jewish people returned to Israel after World War II (most of whom are European Jews who left Europe after the horrors of the Holocaust), one of the first things the Jewish people was rapidly developed their own land (hence the part of the unique ability). When the Arab nations declared war on Israel, the Israelis managed to expand their own borders including the Sinai Peninsula (later returned to Egypt as part of the Camp David peace treaty), East Jerusalem, West Bank (later gave some form of self-rule to the Palestinian authority), Gaza Strip (same with the case with West Bank, but Hamas took over Gaza), and Golan Heights (hence the second part of their ability).
Start bias: Desert
Units:
Zealot (replaces Worker. It has the ability to defend themselves and fight back. Starts out fairly weak, but grows stronger by every era you enter. Gain combative bonuses when fighting in your own territory).
Palmach (replaces Marine that gains combative bonuses when fighting on Israeli land)
Magach (replaces Tank, has one extra movement than the Tank)
Merkava (replaces Modern Armor, has one extra movement than the Modern Armor)
IDF-FKER9 (replaces Giant Death Robot, has four extra movement than the Giant Death Robot. FKER stands for "er")
Tile improvements:
Kibbutz: can only be built in a desert only. Grants 1 Food (and +1 Food if built NOT near a river, coast, or an oasis).
Unique building: Synagogue (replaces Temple, cost 1 gold maintenance, and provides 3 Faith, increases overall faith production in city by 10%, and does not require Shrine. Because of this, the Israelis cannot build Shrines for early game Faith and they need to get Philosophy to build Synagogues

If anyone noticed with my unique units and ability, the Israelis are designed to be a "magikarp" civilization in a similar vein like India, Brazil, and Venice (in other words, they suck early game, but become late game powerhouses).
Now for how I will design it's AI:
*Israel AI will rarely, if ever, wage war on every civilization. However, the will turn hostile on warmongers or even declare war on warmongers (Israel is hardly considered to be a warmonger, but they wage wars as means necessary of survival of the Jewish people and the state as well as trying to defend themselves).
*Israel AI will be one of the friendliest AIs and willing to declare friendships and befriend many city-states (Israel maintains good diplomatic relationships with many countries except many Arab/Islamic majority countries, Cuba, North Korea, and recently Venezuela. They even maintain good diplomatic relationship with China despite the fact that China is known to provide economic and military aid to Iran)
*Israel AI will have many tile improvements and well-developed cities (i.e. having lots of buildings in their cities) (as mentioned, one of the first things the Israelis did when the state of Israel was established after WWII was massive development in their own land).
*Israel AI will have few number of cities and will rarely expand their empire, but WILL take one or two of your cities if you declare war on them. (In real life, Israel technically didn't really want to expand their own borders, but they had when they were dealing with hostile Arab states that declared war on them; which gave them an imperalist/expansionist reputation within the Islamic/Arab world. And yes, a lot of the Arab countries knows Israeli's military strength and Saudi Arabia knows that if they piss off Israel one way or another, Israel WILL march their army into Mecca).
*Israel AI will try to go for a scientific victory, followed by a cultural victory. Domination victory is rare unless if you have a lot of civilizations hating on Israel (there are many Israelis that own Nobel Prizes for their contribution to science and education).
*Israel AI will have their cities well-defended and have a strong defensive army consisting of tanks and infantry units. Their offensive army will be average at best. (Israel is one of the few countries to have a mandatory draft because they are bordered with hostile enemies. Not to mention, their preference of tanks is relating to the fact that Israel is one of the best tanks in military history).
*The Israeli AI will build a lot of nukes (Israel is one of the few countries to have an active nuclear weapons program).
*Israel AI will pick Judaism as their religion. They will rarely spread their religion beyond their own borders, but will instantly declare war on you if you try to spread your religion into their cities. [A large majority of Israelis are Jewish people. When compared to the other Abrahamic religions, Jewish people are least likely to proselytize on other people. On the other hand, a lot of Jews are fervently strong with their own beliefs and willing to aggressively defend their own religion and culture (both during the ancient and modern times). In fact, the term "zealot" originated from the Judaism where many Jews fought aggressively against the Roman Empire as means of defending their faith when the Romans tried enforce their imperial cult (apparently, this lead a severe persecution of Jews in the Roman empire that lead to a Jewish diaspora). I'm pretty sure a lot of Jewish families would react negatively if you tried to convert one of their family members to a different religion. This is why there is a lot of discrimination against Christians and Muslims in modern Israel since both Christianity and Islam are known to proselytize a lot to win as many converts as possible (although Israel might tolerate Christians a bit more, the definitely don't tolerate Muslims really well due to the fact that many of the Arab nations that waged war against them were Muslim majority countries).].
*The Israeli AI will least likely to forgive your pass misdeeds and is willing to denounce. In fact, don't expect any form of peace treaty with them if you are at war with them unless they are losing (Judaism is one of the few religions that least likely to forgive past actions or bad behavior. In fact, the term "eye for an eye" originated from Jewish texts. In fact, there is still some negative grudge on Russia among the Israelis due to the fact that Russia as Soviet Union during the Cold War era backed many Arab regimes and heavily persecuted their Jewish population).
*The Israelis will most likely adopt the ideology of Freedom (Israel is a Jewish parliamentary democratic state contrary to anti-Israeli claims).
This is what the Israeli AI values will look like (using Civilization wiki's chart):
Competitiveness: 5
Wonder Competitiveness: 7
City State Influence Competitiveness: 4
Boldness: 3
Diplobalance: 4
Hate Warmongers: 9
Willingness to Denounce: 10
Willingness to Declare Friendship: 7
Loyalty: 7
Neediness: 5
Forgiveness: 1
Chattiness: 5
Meanness: 4
Offensive Unit Production: 5
Defensive Unit Production: 9
Defensive Building Production: 7
Military Training Buildings Production: 6
Recon Unit Production: 5
Ranged Unit Production: 4
Mobile Unit Production: 8
Naval Unit Production: 5
Naval Recon Unit Production: 4
Air Unit Production: 8
Naval Growth: 4
Naval Tile Improvements: 6
Water Connections: 4
Expansion: 3
Growth: 6
Tile Improvements: 9
Infrastructure (Roads): 7
Production Emphasis: 6
Science Emphasis: 8
Gold Emphasis: 8
Culture Emphasis: 6
Happiness Emphasis: 5
Great People Emphasis: 7
Religion Emphasis: 7
Diplomacy Victory: 5
Science Victory: 8
Use of Nukes: 15!
Use of Espionage: 7
Likeliness to Declare War: 5
Likeliness to be Hostile: 6
Likeliness to be Deceptive: 2
Likeliness to be Guarded: 8
Likeliness to be Afraid: 2
Likeliness to be Friendly: 8
Likeliness to be Neutral: 5
Ignore City States: 3
Friendliness to City States: 7
Protection of City States: 7
Conquest of City States: 3
Bullying of City States: 3