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If You're Struggling on Emperor or Below Here's a Tip

MarigoldRan

WARLORD
Joined
Mar 12, 2011
Messages
2,349
Build only settlers, builders, or military units. Chop every forest that you see. Improve every tile you're working in your cities.

Do not build anything else.

You'll win. This is the easiest advice to give for anyone struggling at these levels.
 
There are so many topics discussing tactics, play styles, and the tackling difficulties (Emperor and up especially). Why would your "advice" deserve a new topic?

Also, you don't even explain your argument.
 
I like that the advice is short and concise. And seems reasonable.

I appreciate the complicated guides but tips like this may not make a deity player out of me but they make bump me up from king to emperor. I'll take it!!!
 
There are so many topics discussing tactics, play styles, and the tackling difficulties (Emperor and up especially). Why would your "advice" deserve a new topic?

Also, you don't even explain your argument.

I read it as advice for difficulty levels emperor and below. That being said, I would recommend districts if you aren't playing a small map with few opponents.
 
If you want a good and concise tip, here's the best one: Have your first 9 citizens yield at least 2 total production without investment.
It doesn't matter if it takes 1, 2 or 3 cities. Doesn't matter if it's 3F1P+1F3P or 2x 2F+2P. This will ensure, whatever you plan is, you can do it. And quickly.
Adjacency hunting, AI blocking, resource grabbing.. all fools' errands.
Settlers are hefty investments, make sure they start repaying themselves immediately.
 
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Yes, do not build any districts... :crazyeye::crazyeye::crazyeye:

Yes I know it sounds weird but it simplifies the game, which is why it's good advice for people struggling at the lower difficulties.

It also gets them in the mindset of "kill thy neighbors," which is the key to success at the higher difficulty levels.
 
If you want a good and concise tip, here's the best one: Have your first 9 citizens yield at least 2 total production without investment.
It doesn't matter if it takes 1, 2 or 3 cities. Doesn't matter if it's 3F1P+1F3P or 2x 2F+2P. This will ensure, whatever you plan is, you can do it. And quickly.
Adjacency hunting, AI blocking, resource grabbing.. all fools' errands.
Settlers are hefty investments, make sure they start repaying themselves immediately.

I'm curious about this approach, as I always go all out to claim as much territory/resources as I can, as soon as possible. I'm pretty new to the game though, so I'm still learning! Can I just clarify please: are you saying that each of the first 9 citizens needs to yield 2+ production each?
 
I'm curious about this approach, as I always go all out to claim as much territory/resources as I can, as soon as possible. I'm pretty new to the game though, so I'm still learning! Can I just clarify please: are you saying that each of the first 9 citizens needs to yield 2+ production each?

Lets say you settle on a plains hill (2F2P). Also, lets say your first 6 tiles around the city have 2 tiles that are 2F2P (jungle plains hill or forest grassland hill).
That's 6 food 6 production with 2 citizens. A monument in 10, a scout in 5, a warrior in 7 turns. A settler costs 80 production. So with 6 production, that's 80/6 rounded up = 14 turns.

Without spending money on land claims, your auto-culture will grab resources first. These tiles might be what you want (say a bananas jungle hill) but are usually not.
Once you run out of 2+ production tiles in your capital, it's highly inefficient to work tiles that provide 1 or 0 production. What good is growth if you have no use for it yet?

So now it's time to expand. If you time it right (and you should), your capital will grow to size 3 and you'll pop the first settler on the same turn, so it jumps back go pop 2 again.

Now that you have your settler, it's time to move it as quickly and efficiently to the next spot. Again, you're looking for a spot to repeat the process.

If you place it right, your new city will also be on a plains hill be able to work at least one or two 2F2P tiles. This brings the second city's efficiency on comparable levels to capital, as it, too, will produce 4F4P and then 6F6P per turn. Your first expansion (or second city, however you take it), has a 80 production debt it has to pay off. For the same production, you could've gotten 2 warriors, which equals perhaps two camps cleared (80 gold + 4 to 6 era score), or could've met a city state or three.

If you place your city in a fashion it yields 2 production for a long time (flatland placement, working a flat tile), it would take it 40 turns (80/2) to pay off the investment. But, If it yields 4 production from the turn you place it, it will take 20 turns to pay off this debt and start contributing to your empire.

If you have really good tiles to work around your capital, it might actually be more beneficial to grow to the production cap (say pop 5) and produce things that benefit you immediately (warriors, scouts, monuments whatever it is), especially if you have a really good tile for growth available (say floodplains rice) in the first or second ring.

Now imagine this process for 3 cities total, your capital and two expansions that have 3 population each. You'll be sitting at 18 production per turn without ever needing a worker or monument. Lets say get your first expansion settled at turn 20 and your third at turn 30.
At turn 50, you have three cities that realistically have enough production to get whatever you need, and quickly.

For example, you could get warcarts churning out 3 at a time every 6 turns. That's 6 warcarts in 12 turns, lets say it takes 10 turns to reach your opponent. The first AI is dead at turn 82. And now you're sitting at 6 cities. Probably double from everyone else at that point. If you attacked two AIs simulatenously, you're looking at 10-12 cities by turn 100. Remember, all warcarts you needed were produced in mere 24 turns (3 per 6 turns for a total of 12 warcarts). So by turn 74, your cities are already doing other things, like setting up districts, building workers etc.

Long story short, 3 production per turn now is worth infinitely more than 3 production per turn 20 turns later.
 
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OK, I see - thanks very much for explaining! I shall try this out in my next game - like everyone else though, I'm currently waiting for the patch.
 
Build only settlers, builders, or military units. Chop every forest that you see. Improve every tile you're working in your cities.

Do not build anything else.

You'll win. This is the easiest advice to give for anyone struggling at these levels.

But what if I hate domination? What if I am one of those peaceful players? Is domination only victory possible in Emperor?
 
But what if I hate domination? What if I am one of those peaceful players? Is domination only victory possible in Emperor?
How dare you, everyone knows that domination is the only way to win the game. Even if you want a cultural victory, you have to conquer every AI except 1.

On a serious note, build orders and other things are useless in a vacuum. Analyse your surroundings and build things you need when you need them. Aggressive AI nearby? build an army. Barb problems? build some escort units, but don't go crazy (they won't take your capital anyway). Everything clear? expand like crazy. Also, don't fall into the Eureka/Inspiration chasing trap. Research what you need when you need it, no point waiting for that archery boost if you want to archer rush someone. Only experience will make you better.

BTW, many strategies of deity players won't work on lower difficulties. You can't exploit the AI by trading them luxuries for 23424324 gold if they have negative gold :p (this was a problem in civ5 as well, many strategies revolved about worker stealing from CS and stuff like that, but good luck doing those things on low difficulty when they put out their first worker too late)
 
Yeah, military is important even for peaceful play.

What i do is i build a few horsemen as soon as i can, but i dont have too many because i like to lure AI to attack me, because they assume i'm weak. Then when they inevitably start arriving at your borders, i purchase a archers or maybe a few pikemen/horsemen (depending on what they bring up) clean them up defensively and slowly mulling my way towards their borders. When i'm winning, i plug in "raid" policy card and just go about raiding them endlessly.

I get so much gold, faith, science and culture from raiding that it basically makes me filthy rich quickly which i reinvest in builders, settlers and other things i need to have in my cities.

This works for emperor and below. Immortal is probably much more hard, although i imagine that once you're able to handle the AI with enough units the same formula still applies. Just go and raid.
 
Yes, if you're struggling to win the game, it is easiest to win by focussing on military and conquering your early neighbours.

If you prefer to play peacefully and are struggling to win, I have a different set of recommendations for you:
  • Build a couple of early Warriors to defend yourself, and later a few Slingers/Archers (Warriors are better for early defence than Slingers/Archers). A 4 Warrior / 4 Slinger army is likely enough to defend your empire for the entire game. You'll keep upgrading them as yo go through the eras, and maybe add a few additional units from time to time depending on how far you spread out, but this will be your core.
  • Get a second city as quickly as you can. Place it close to your capital, minimum distance if possible, so the two cities can support each other, and place districts side-by-side for adjacency bonuses.
  • After you have your early army in place to defend yourself, pump out as many settlers as you can and occupy as much space as you can. The location of the cities isn't really important. It's better to have 5 cities in bad locations than 4 cities in good locations. That's just how the Civ 6 economy works. If you play peacefully, 6 to 8 cities are enough to win pretty much any victory type, although it's easier/faster with 8 to 10 cities.
  • The core yields are science and culture: focus on producing these whenever and wherever you can.
  • Your main source of science and culture are eurekas and inspirations. Prioritize building things that give you these boosts over anything else.
  • Your next best yield is money: the sooner you get to a money-based economy instead of a production-based economy, the easier everything will get.
  • If you're building something that doesn't get you science, culture, or gold, you probably shouldn't be building it, you should be running a project instead to get you science, culture, or gold.
  • The ideal city size is between 4 and 10 people. Most cities will get there on their own. Don't worry about increasing your food output or you'll end up needing to worry about generating amenities and housing and that will distract you from the core yields. Ideally, you'd like your population to stay small enough that you can keep everybody happy with your luxury resources alone.
Other aspects of the game like scouting and diplomacy and building wonders and the like are fun, but when you're learning the game they can easily distract you from the things that help you win. Which if you don't care about whether you win, isn't a problem. If you do care about winning the above rules of thumb won't always be the best advice in any given circumstance, but I think they may help you sort out why you aren't already always winning.
 
You forgot about one thing...

Choose your starting city spot wisely! Most often early game yields (1st and 2nd ring) far more outweigh any benefits you would get from district adjacencies.
Prioritize tiles with 3+ food and at least 1 production (hill bananas, spices, sugar, grassland furs, etc.) as they help your city grow that crucial early pop much faster. Settle on cows, rice, sugar, or plains hills, etc. (any other settle is a waste of the city center tile, as the game will automatically set it to be 2f1p)
 
But what if I hate domination? What if I am one of those peaceful players? Is domination only victory possible in Emperor?
Then try diplomacy. Send a delegation on the turn you meet new AI, it may be enough to flip them to a smily face in a few turns, then ask for a declaration of friendship and you're safe from their random attacks. If a delegation is not enough, see what their agenda is and whether you can satisfy it. Send a gift. It might be very easy to to befriend all your neighbours and then you can safely keep only a few troops for barb control and mass forward-settle your freshly baked friends for a little era score. Just don't forget to renew your friendships on the turn they run out.

Even the scariest early warmongers can be quickly befriended. If you see Gilgabro, ask him for a friendship outright, even without a delegation, and his warcarts will go smash somebody else. If you meet early Monty, don't improve luxuries, chances are that his agenda comment will fire earlier than he discovers your capital and starts parking his inquisitive Eagle warriors nearby, then make a quick friendship and it is likely you'll have a relationship with and safety from him for the entire game. Once you're his declared friend, you can get all the luxuries you can reach, he won't mind. Well, he will, but DoF modifier will cancel it out. And so on. There might be one exception - Chandragupta. You meet him on turn 5, quit everything you're doing and get some warriors and archers, so you kill him before he can get his hands on Varus. A delegation to neighbouring Chandra and even gifts might not work due to his agenda.

Surrounding yourself with a belt of friends is good if you have enough space for peaceful expansion. If space is somewhat tight, you may need to choose at least one AI to integrate into your empire by military means.
 
@MrRadar

This all reads good on paper, but sometimes the AI will just hate your guts for no reason, because of RNG elements like "first impression" and other agendas.

So i met America on my home continent and thought to myself: this is nice. He likes civs that are on his own continent, so as long as I immediately send him a delegation and keep to myself, he's going to be friends.
Nope. Frown face from day 1. Thank god i was reasonable as i no longer trust civ AI so i preemtively started to archer up.
Of course he attacks me soon with swordsmen and catapults and i have to defend against his +5 combat strength with my archers and warriors.

So that was fun...
 
But what if I hate domination? What if I am one of those peaceful players? Is domination only victory possible in Emperor?

Going to war doesn't mean you have to go for a domination victory. You can take out one neighbor and go for something else. Pillaging without taking cities also works.

But yes, as game mechanics are, playing peacefully in most situations is indeed gimping yourself, and that is your choice if you choose to ignore a large aspect of the game.
 
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